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#1 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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Thanks for all the info, Gap!
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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You're welcome, Misha, thank you too for reading it
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![]() Well, it is not so bad: I can think of worst conditions... for example, what do you think about a monkey affected by daltonism trying to edit SH5 environment colours? ![]() |
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#3 | ||
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() OK, Gap, you got me beat there! As to "fixing" DynEnv, I'm with sober here: Quote:
![]() Problem is, I don't know how to do it so, over to you, stoianm, wherever you are ![]()
__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Well, I think stoianm, as me, is busy with other projects, and he isn't palying SH5 anymore. But I am sure he will support anyway any improvement people will be ready to bring into this mod. |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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hi... i am most of time not at home an have no time for moding... sorry... i think the problem is maybe from the SkyPS_SH5.fx - from ENV/data/Shaders/Sky ... try to play there... or replace this file with the one from original game and see what is hapen... i am sure that sober can fix this problem
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#6 | |
Ace of the deep .
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#7 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#8 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() In the meantime, I played around with it some more to rule out FogDistances.cfg completely. I'd already tried pulling Sober's fog mod, which made no difference, but DynEnv changes that one too, so I tried putting in a stock version of it instead. That didn't change anything either, but at least now I know that it's not FogDistances.cfg causing it. ![]()
__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#9 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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Well, i´ve discovered something interesting just exchanging the ClimateZones.tga for the same file of Real Environment - Revision_3, the sky is blue again, so i suspect the problem is there. Gap, you´ve got some work now
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