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Old 03-04-12, 05:59 PM   #1
misha1967
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Thanks for all the info, Gap!

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For more details let's wait for stoianm's comments, and if you get out improving our mod, keep us informed on your progress.
I'm afraid that I'll have to wait for stoianm's comments, as my modding prowess when it comes to environment files like that leaves a bit to be desired. Think of a monkey with ten thumbs trying to do brain surgery blindfolded
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Old 03-04-12, 06:19 PM   #2
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Originally Posted by misha1967 View Post
Thanks for all the info, Gap!
You're welcome, Misha, thank you too for reading it

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Originally Posted by misha1967 View Post
I'm afraid that I'll have to wait for stoianm's comments, as my modding prowess when it comes to environment files like that leaves a bit to be desired.
Yes, I am sure that stoianm can provide some good clues. It is not such a complicate task anyway. For sure more tedious than difficult, but possibly environment color parameters can be adjusted on the fly, as Sober did with fog parameters.

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Think of a monkey with ten thumbs trying to do brain surgery blindfolded

Well, it is not so bad: I can think of worst conditions... for example, what do you think about a monkey affected by daltonism trying to edit SH5 environment colours?
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Old 03-04-12, 08:17 PM   #3
misha1967
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You're welcome, Misha, thank you too for reading it



Yes, I am sure that stoianm can provide some good clues. It is not such a complicate task anyway. For sure more tedious than difficult, but possibly environment color parameters can be adjusted on the fly, as Sober did with fog parameters.




Well, it is not so bad: I can think of worst conditions... for example, what do you think about a monkey affected by daltonism trying to edit SH5 environment colours?


OK, Gap, you got me beat there!

As to "fixing" DynEnv, I'm with sober here:

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The only thing that needs fixing is the blue skies with no clouds . The rest of the mod is superb and i love it .
That's all that needs fixing, really. For the blue in the skies to show when there's no fog and no clouds (even the slightest fog would produce a "haze", after all, so that's realistic enough). Other than that, DynEnv is positively GORGEOUS and one heck of a fine job!

Problem is, I don't know how to do it so, over to you, stoianm, wherever you are
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Old 03-04-12, 09:12 PM   #4
gap
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As to "fixing" DynEnv, I'm with sober here:


That's all that needs fixing, really. For the blue in the skies to show when there's no fog and no clouds (even the slightest fog would produce a "haze", after all, so that's realistic enough). Other than that, DynEnv is positively GORGEOUS and one heck of a fine job!
I am sure we'll get this problem sorted out. Problem is you guys are mixing many mods, so it is not easy to undesrtand were problems are coming from. From now on I would ask you to test environment related issues by only enabling DynEnv. You can add other mods to your list once we get out ironing the main problems...

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Problem is, I don't know how to do it so, over to you, stoianm, wherever you are
Well, I think stoianm, as me, is busy with other projects, and he isn't palying SH5 anymore. But I am sure he will support anyway any improvement people will be ready to bring into this mod.
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Old 03-05-12, 01:56 AM   #5
stoianm
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hi... i am most of time not at home an have no time for moding... sorry... i think the problem is maybe from the SkyPS_SH5.fx - from ENV/data/Shaders/Sky ... try to play there... or replace this file with the one from original game and see what is hapen... i am sure that sober can fix this problem

Good hunting
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Old 03-05-12, 02:03 AM   #6
THE_MASK
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Originally Posted by stoianm View Post
hi... i am most of time not at home an have no time for moding... sorry... i think the problem is maybe from the SkyPS_SH5.fx - from ENV/data/Shaders/Sky ... try to play there... or replace this file with the one from original game and see what is hapen... i am sure that sober can fix this problem

Good hunting
Hi , i will try .
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Old 03-05-12, 02:13 AM   #7
stoianm
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Hi... tnx... if u have time fell free to improuve this mod... as gap said i will be happy to know that a env guru as you is improuving the mod
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Hi , i will try .
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Old 03-05-12, 02:13 AM   #8
misha1967
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Originally Posted by stoianm View Post
hi... i am most of time not at home an have no time for moding... sorry... i think the problem is maybe from the SkyPS_SH5.fx - from ENV/data/Shaders/Sky ... try to play there... or replace this file with the one from original game and see what is hapen... i am sure that sober can fix this problem

Good hunting
Thanks, and no problem. Well just have your court-martialed for gross dereliction of duty, Herr Kaleun No, seriously, thanks. And if anybody can fix it, sober can.

In the meantime, I played around with it some more to rule out FogDistances.cfg completely. I'd already tried pulling Sober's fog mod, which made no difference, but DynEnv changes that one too, so I tried putting in a stock version of it instead. That didn't change anything either, but at least now I know that it's not FogDistances.cfg causing it.
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Old 03-05-12, 02:28 AM   #9
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Well, i´ve discovered something interesting just exchanging the ClimateZones.tga for the same file of Real Environment - Revision_3, the sky is blue again, so i suspect the problem is there. Gap, you´ve got some work now
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