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#1 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Torpedo damage 1.5x or 2x / TORPEDO +25% more powerful
Looking for these mods by CaptainKobuk. Anyone happen to have a copy saved? Old posted links don't work and of course megaupload is down. Didn't find them on the D/L page here.
I would prefer the 25% http://www.subsim.com/radioroom/showthread.php?t=111785 But would settle for 1.5x http://www.subsim.com/radioroom/showthread.php?t=110828 Presuming they are compatable, used to have the drive to edit the .zon / .sim files, not anymore. Btw I like the fleet boats, but imo the fish stink. So if your a realism nazi how about keep your opinion out of it, I want to play the game the way I want to not the way you want to. Thanks in advance.
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#2 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Almost 100 hits & nothing? That's the way it goes.
Found some alternates that look like fun to try; http://www.subsim.com/radioroom/showthread.php?t=140738 http://www.subsim.com/radioroom/down...o=file&id=1076 http://www.subsim.com/radioroom/down...o=file&id=1345
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#3 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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#4 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Appriciate the links.
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#5 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
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you're welcome
you can also adjust yourself values if want even more powerful torpedoes go in mods>your_sub>data>library open torpedo/torpedoes_US.sim file (depends of what type of ship you have here you can modify torpedo parameters like speed, range, detonation type (magnetic or impact) range for magnetic detonation, chances for misfire then open .zon file, here you can change power of detonation, range of explosion and armor penetration coef you can destroy all ships of a convoy with one single fish, but if you are too close... i put this info because sometimes torpedoes are edited with ships by their creators and general modded torps don't work mentioned files wil be opened with skwas's silent 3ditor |
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#6 |
Stowaway
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i have a mod thats been available for a while where you can choose 25% or 50% damage increase for ALL torpedos but in direct proportion to each specific torpedo so they are not all given a standard chosen power but rather in line with the type of torpedo you use, there is a version for german and american torpedos
see "my mods" in my sig it increases damage without the over the top visual damage of some mods which i call the swiss cheese effect because they often make the mistake of over increasing the damage radius which isnt needed |
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#7 |
Eternal Patrol
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Sometimes, yes. On the other hand if everybody responded you'd have five pages of people saying "I don't know"
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#8 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
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50% seems a little much for my taste but I'm checking out the 25/35. Thanks for the work!
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#9 | ||
Stowaway
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