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Old 07-28-11, 03:10 AM   #181
Magic1111
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Quote:
Originally Posted by Zedi View Post
I dont really like the patch over patch system, but this is kinda important. So here it is http://www.gamefront.com/files/20605263/OH2_Textures.7z. This is only the texture folder, nothing else. So no need to enable in bunker or restart campaign.
Thanks Zedi !
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Old 07-28-11, 06:59 PM   #182
0rpheus
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Quick question chaps, what date is the next mission (after 'North Western Approaches') keyed to in the first campaign? I'm now at Feb 8th and it's been several months since the last mission (NW Approaches was in November iirc) - ordinarily I'd plow on and see but I've remixed my mod list a couple of times and managed to keep my save... just want to make sure I've not broken it!

Actually don't tell me the date, just tell me I've not missed or b0rked it, then it'll still be a surprise.

Erk more questions - at the start of Happy Times, are you meant to start in Bremen, and not Lorient?

Possibly unrelated but I was given command of a new sub late in the first campaign.. I've not tried any of the subs apart from the starter, this new one and now the 7c (I'm using Nozaurio's 7c skin, so I know I'm in one now at the start of Happy Times) - and my 7c does 11 knots or so at half speed ahead.. the sub I was given to replace my starter sub in the first campaign did 14 knots at half speed ahead! Wondering if I skipped a few sub levels and got given a later boat by mistake? Frustrating that it doesn't tell you what you're upgrading to! Any thoughts?

Last edited by 0rpheus; 07-28-11 at 11:20 PM.
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Old 07-29-11, 04:01 AM   #183
Zedi
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Nostradamus said that you have 2 more mission left and April will be a hot month.. not sure what he meant, maybe you should start looking for your shirt and sun glasses. Anyway, play on high realism because this campaign is not much fun if you rush it and play on lower realism settings. You can complete a mission in just a few hours that way...

Regarding the bases, I have no clue about where and when you will have the bases .. this part was covered by Trevally and its a surprise even for me. Bremen sounds a bit weird but Trevally can give you a better answer on this matter.

14 knts for a typ A or B is way to much at half speed. Maybe you tweaked your crew and added points to the engineer, thats a cheat. Maybe he pour vodka in the engines to get that speed...
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Old 07-29-11, 09:32 AM   #184
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Quote:
Originally Posted by Zedi View Post
Nostradamus said that you have 2 more mission left and April will be a hot month.. not sure what he meant, maybe you should start looking for your shirt and sun glasses. Anyway, play on high realism because this campaign is not much fun if you rush it and play on lower realism settings. You can complete a mission in just a few hours that way...

Regarding the bases, I have no clue about where and when you will have the bases .. this part was covered by Trevally and its a surprise even for me. Bremen sounds a bit weird but Trevally can give you a better answer on this matter.

14 knts for a typ A or B is way to much at half speed. Maybe you tweaked your crew and added points to the engineer, thats a cheat. Maybe he pour vodka in the engines to get that speed...

Hehe thanks, Nostradamus' prediction sounds about right I think that save has corrupted (doing some odd gfx things) so I may have to ditch it anyway, but good to know the OHII part is working ok. ... and I play on as high realism as I'm capable of for now, which is 57% no manual targeting - I will move to harder but want to learn the game first. Anyway if you guys are playing heavy realism it'd probably be a good thing for me to test it at slightly lower realism as not everyone who tries OHII will play the very hardcore style - at least this way all your bases are covered

Will await word from Trevally re the bases but I did test 'Happy Times' as a stock campaign and started at Bremen as well, so I'm guessing it is meant to be that way, despite the briefing saying you'll be based in Lorient. I took a boat to check it out on the first patrol and saw German fighters bombing French shipping a few miles West of the Lorient Harbour, and Brit destroyers guarding the harbour itself, so maybe you start out at Bremen and then move to Lorient once it 'falls'.

I did think 14 knots at half speed was quite an upgrade... what sub was that then, if not 7a,b or c? I assume the 7a is the starter sub from the first campaign... maybe I was given a more powerful boat than I was meant to. I definitely hadn't used any speed upgrades on the crew, just battery recharge and quieter running. If it's not a stock boat maybe a mod has altered it somehow?

Might be worth keeping an eye on when/if others get their new boats if it's possible to jump the upgrade queue (and timeline?) like that. Is there any way to tell what sub you're in? The fast one had two external torps (one front one rear) just like the 7c, and the second conning tower upgrade for it added an extra AA gun in a second, separate wintergarden behind the first.. dunno if my poor description helps!

Cheers again for all the help mate


UPDATE: by June 26 1940 all of France is blue and Lorient is captured. Brest and a few others along the Northern Coast went first, then the rest a while later (not sure how long tbh). Theory confirmed

And another minor bug - during Happy Times, my uboat is designated U-69 (in my captain's log messages from BDU), but the blue radio messages asking me to report in are still addressed to U-21

Last edited by 0rpheus; 07-29-11 at 11:26 AM.
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Old 07-29-11, 01:41 PM   #185
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Will await word from Trevally re the bases but I did test 'Happy Times' as a stock campaign and started at Bremen as well, so I'm guessing it is meant to be that way, despite the briefing saying you'll be based in Lorient. I took a boat to check it out on the first patrol and saw German fighters bombing French shipping a few miles West of the Lorient Harbour, and Brit destroyers guarding the harbour itself, so maybe you start out at Bremen and then move to Lorient once it 'falls'.

UPDATE: by June 26 1940 all of France is blue and Lorient is captured. Brest and a few others along the Northern Coast went first, then the rest a while later (not sure how long tbh). Theory confirmed

And another minor bug - during Happy Times, my uboat is designated U-69 (in my captain's log messages from BDU), but the blue radio messages asking me to report in are still addressed to U-21
Good find Orpheus
I am working on Harbour Pilot at the mo, but will get onto this asap
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Old 07-29-11, 02:25 PM   #186
cobalt
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I have a pretty strong computer and I CTD when ever I try to use the full version. No problems with lite though
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Old 07-29-11, 04:00 PM   #187
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Quote:
Originally Posted by cobalt View Post
I have a pretty strong computer and I CTD when ever I try to use the full version. No problems with lite though
Thanks for the feedback Cobalt
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Old 07-29-11, 05:28 PM   #188
Trevally.
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Happy Times starts 15/06/40

Quote:
[CareerOptions 2]
ID= Happytimes40
[CareerOptions 2.Flotilla 1]
ID= C2Flotilla1
NameDisplayable= 2. Unterseebootsflottille
IDLinkFlotilla= 2ndFlotilla ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2VIIC, 1
FlotillaBriefingText=
FlotillaCommonality= 1
Quote:
[Flotilla 2]
ID= 2ndFlotilla
NameDisplayable= 2ndFlotilla-Name
AvailabilityInterval=NULL, 1944-08-31
[Flotilla 2.Base 1]
ID= F2Kiel
NameDisplayable= Kiel-Base-Name
Info= Kiel-Base-Info
ExternalBaseName= Kiel
AvailabilityInterval= 1937-09-01, 1939-09-31
DepartureDescription1= 1217736.891907, 6518668.470551, 328.940399
DepartureDescriptionOut1= 1216450, 6531720, 30
[Flotilla 2.Base 2]
ID= F2Wilhelmshaven
NameDisplayable= Wilhelmshaven-Base-Name
Info= Wilhelmshaven-Base-Info
ExternalBaseName= Wilhelmshaven
AvailabilityInterval= 1939-10-01, 1940-06-31
DepartureDescription1= 979351.891095, 6425338.882576, 180.777161
DepartureDescriptionOut1= 983640, 6421670, 0

[Flotilla 2.Base 3]
ID= F2Lorient
NameDisplayable= Lorient-Base-Name
Info= Lorient-Base-Info
ExternalBaseName= Lorient
AvailabilityInterval= 1940-07-01, 1944-08-31
DepartureDescription1= -399004.497429, 5730374.314606, 169.253159
DepartureDescriptionOut1= -403840, 5726020, 225

So you can see that the 2nd flotilla will transfer you to Lorient on 01/07/40

testing......
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Old 07-29-11, 05:34 PM   #189
0rpheus
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Quote:
Originally Posted by Trevally. View Post
Happy Times starts 15/06/40

---

So you can see that the 2nd flotilla will transfer you to Lorient on 01/07/40

testing......
Yup worked for me. This is another case of the stock game being confusing - it tells you in the voiceover campaign briefing that you'll base out of Lorient, but the game needs Lorient to be 'captured' by the Germans before you can go there. Heading there early shows you German air attacks on allied shipping in the area, didn't stick around long enough to see if a fleet turned up. Eventually a few bases in France are captured, then the rest and the country turns blue.
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Old 07-29-11, 05:43 PM   #190
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Yup worked for me. This is another case of the stock game being confusing - it tells you in the voiceover campaign briefing that you'll base out of Lorient, but the game needs Lorient to be 'captured' by the Germans before you can go there. Heading there early shows you German air attacks on allied shipping in the area, didn't stick around long enough to see if a fleet turned up. Eventually a few bases in France are captured, then the rest and the country turns blue.
yip - works ok
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Old 07-30-11, 02:04 AM   #191
renthewog
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Hi guys okay so just installed OHII the full version with a suitable (and hopefully non-conflicting mod list as below)

A couple questions, can i just continue my current career mode that i was doing before i re-configured all my mods and included the OH campaign mod, or do I have to start a new one?

I tried in-game with a new career and my current one, and i dont really see much changes to the game, all i've noticed is buoys outside the harbour, havent seen any mines yet, or nets..where do you find them?

As for harbour traffic, saw a friendly convoy in harbour, but was just sitting there stationary..no moving cranes or animated docks or is that a different mod?

When in subpen havent there isnt any other U-boats in the pen with me like shown in the screenshot on the OHII thread, havent yet come across any whales or dolphins but that could be pot luck..

Oh yeah and just to test explosions in the harbour i torpedoed a friendly destroyer and upon impact and explosion game froze...had to ctrl_alt_del to get out.

FPS not an issue so far...

heres the mod list and PC specs:

Magnum_Opus_v0_0_1 (patched of course)
nVidia missing lights
A Fistful of Emblems v1.51
DBSM_Music_1_0_4
DBM_Alarm_BackGrnd_Video_Widescreen
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Critical hits 1.1 Torpedos
SteelViking's Bunker Fixes V1.0
Naights Submaine Textures v1.2 (PUV)
Trevally Automated Scripts v0.5
Torpedo Splash
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
KZS Hull wetness for U-Boats + co tower and deck
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Rel_SH4_Trans-Atlantic_Radio

PC specs:

Windows 7 Home Premium
Intel Core i7 2600 CPU 3.70Ghz
8 Gb RAM
GeForce GTX 580
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Old 07-30-11, 04:50 AM   #192
Trevally.
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Quote:
Originally Posted by renthewog View Post
A couple questions, can i just continue my current career mode that i was doing before i re-configured all my mods and included the OH campaign mod, or do I have to start a new one?
If OH II was installed when you started your career - then it should be ok.
When you adjust your mod list, it is ok to take out OH II - change list and then put back OH II and continue your career.

Quote:
I tried in-game with a new career and my current one, and i dont really see much changes to the game, all i've noticed is buoys outside the harbour, havent seen any mines yet, or nets..where do you find them?
Mines are all over the UK coast and around the N and SE of the North Sea. Your hydro should pick them up before you see them.
Net are in some of the Allies ports.

Quote:
As for harbour traffic, saw a friendly convoy in harbour, but was just sitting there stationary..no moving cranes or animated docks or is that a different mod?
Convoys will form up just outside the harbours. Docked ships will just stay docked.

Re: animated docks.
HanSolo has made this mod http://www.subsim.com/radioroom/showthread.php?t=166104
It will not work with OH II yet but we hope Han will do this when we get rid of the bugs in OH II.

Quote:
When in subpen havent there isnt any other U-boats in the pen with me like shown in the screenshot on the OHII thread, havent yet come across any whales or dolphins but that could be pot luck..
The u-boats are not in all bunkers and some have been move to the next pen. Dolphins etc will show up. Again you will get them on hydro first.

Quote:
Oh yeah and just to test explosions in the harbour i torpedoed a friendly destroyer and upon impact and explosion game froze...had to ctrl_alt_del to get out.
Think of this as a court marshall
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Last edited by Trevally.; 07-31-11 at 08:32 AM.
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Old 07-31-11, 09:47 AM   #193
Hoth
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I have a problem with OH2.

The first patrol.
Mission: TotalGermany39
Start mission: 3/03/1939
End mission: 17/09/1939
Result: 4 ships sunk 14482 tons.


Kiel base - start a second patrol.
Mission: TotalGermany39



After loading the loading screen, go to the ship.
Date of commencement of the second patrol to 01/01/1940



August resets the computer and the game exits to the desktop.
Sorry for my English. Translate
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Old 07-31-11, 10:44 AM   #194
Trevally.
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Hi Hoth,



Here you can see that I am within the date that is causing you issues.
I have no objectives - just out hunting any ship that I find.
(killed lots of fishermen )


Not sure what could cause the problem you are having - can you try a saved game before this happened and post you mod list?
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Old 07-31-11, 01:05 PM   #195
mobucks
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is there perhaps a recommended mod list for striclty testing OHII?

I think it would be helpful to add this info, so as a baseline, for bug reporting.

Im going to try TDWUIs, FXupdate, and OHII plus patch to start. Is that good enough? Ill save the sound mods/ENV mods for after I see things working or not.
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