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Old 07-26-11, 11:25 AM   #166
Zedi
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Quote:
Originally Posted by dem View Post
hi all

are the minefields ment to show on the nev map
and are they me ment to be white

i play with real navigat

this i mod list
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Original map colors
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
SH5Lifeboats_2.0
FX_Update_0_0_16_2_ByTheDarkWraith
Old Style Explosions V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Critical hits 1.1 Torpedos
stoianm pitch&roll for SH5 V1 (low)
nVidia missing lights
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
OPEN HORIZONS II
harbour fix for all campaigns from OH II full
20% mines ice dolphines v2
50% reduced port ships from OH II full - Copy
DBSM_Music_1_0_4
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.5
Enhanced FunelSmoke1.2_by HanSolo78
OH II and Light Campaign Radio Messages v2
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
stoianm crew abilities available mod compatible MO
Remove Steelvikings shadow mod

Yes, the minefileds will shown on map if you play with contact on. Was the only solution to make them spotable by the crew.

Regarding the missing texture for the mines.. I really dont know what to say, maybe TDW can give a better answer on this as he imported and make them to work in SH5.
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Old 07-26-11, 12:48 PM   #167
TheDarkWraith
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Quote:
Originally Posted by Zedi View Post
Regarding the missing texture for the mines.. I really dont know what to say, maybe TDW can give a better answer on this as he imported and make them to work in SH5.
Which mines are missing textures? the floating no chained, floating with chain, or the underwater chained? Screenshot?
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Old 07-26-11, 02:07 PM   #168
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Albino?


Last edited by Hoth; 07-26-11 at 02:41 PM.
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Old 07-26-11, 02:28 PM   #169
dem
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Quote:
Originally Posted by Zedi View Post
Yes, the minefileds will shown on map if you play with contact on. Was the only solution to make them spotable by the crew.

Regarding the missing texture for the mines.. I really dont know what to say, maybe TDW can give a better answer on this as he imported and make them to work in SH5.
Thanks 4 that
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Old 07-26-11, 02:29 PM   #170
dem
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Quote:
Originally Posted by TheDarkWraith View Post
Which mines are missing textures? the floating no chained, floating with chain, or the underwater chained? Screenshot?
it floating with chain
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Old 07-26-11, 06:57 PM   #171
THE_MASK
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Tec , Campaign lite works fine with no ctds so far . If i use the full campaign ( but with no mines etc) with the added ships i get ctds . I did get a ctd once when going to fire on a ship with the deck gun . I cannot remember which ship . This tells me it might have something to do with one of the new ships zones , maybe . Just my observations .
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Old 07-26-11, 10:23 PM   #172
TheDarkWraith
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Quote:
Originally Posted by dem View Post
it floating with chain
in \data\Textures\TNormal\tex see if the following files are present:
- Mine_Chain.dds
- Mine_Steel.dds
- Mine_Steel_Chained.dds

For the one who posted the albino dolphin see if this file is present in the same folder:
- Dolphin.dds
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Old 07-27-11, 01:49 AM   #173
Zedi
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Quote:
Originally Posted by sober View Post
Tec , Campaign lite works fine with no ctds so far . If i use the full campaign ( but with no mines etc) with the added ships i get ctds . I did get a ctd once when going to fire on a ship with the deck gun . I cannot remember which ship . This tells me it might have something to do with one of the new ships zones , maybe . Just my observations .
I kinda agree on this, happened to me many times but so far I found no pattern for the ctd. So I cant tell that ship XYZ is causing problems, but for sure these new ships/units are troublemakers. Flotation problems, flickering or even missing textures etc. Which makes me to believe that indeed the best solution is to remove every extra feature from the campaign and post them as additional mods.

But SteelViking is not active, so I cant ask him to update his topic with the imported ships where he could gather the bug reports and try fixing them. Same goes with the enviro units where there is no general topic for them, all enviro units have a separate topic. The only new unit that is not causing problems are the buoys. But we have to do this or this mod will be a pita forever.


Quote:
Originally Posted by TheDarkWraith View Post
in \data\Textures\TNormal\tex see if the following files are present:
- Mine_Chain.dds
- Mine_Steel.dds
- Mine_Steel_Chained.dds

For the one who posted the albino dolphin see if this file is present in the same folder:
- Dolphin.dds
I just had a check on this problem and the missing textures are my fault. I copied these texture in the tex folder right now so they will be in the included in the final version. Thanks for the reports, another bug solved.
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Old 07-27-11, 02:20 AM   #174
dem
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Quote:
Originally Posted by TheDarkWraith View Post
in \data\Textures\TNormal\tex see if the following files are present:
- Mine_Chain.dds
- Mine_Steel.dds
- Mine_Steel_Chained.dds

For the one who posted the albino dolphin see if this file is present in the same folder:
- Dolphin.dds
Hi update
I have
-Mine_Chain.dds
- Mine_Steel.dds
BUT NO Mine_Steel_Chained.dds
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Old 07-27-11, 12:41 PM   #175
Hoth
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Quote:
Originally Posted by TheDarkWraith View Post
in \data\Textures\TNormal\tex see if the following files are present:
- Mine_Chain.dds
- Mine_Steel.dds
- Mine_Steel_Chained.dds

For the one who posted the albino dolphin see if this file is present in the same folder:
- Dolphin.dds
In the directory SH5/data / Tekstures / Tnormal / tex has no texture
Dolphin.dds and Mine_Steel_Chained.dds
The downloaded file OHII not have these textures.

Sorry for my English. Translate
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Old 07-27-11, 01:12 PM   #176
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would it be possible to get those missing textures in a last dirty hot fix, before seperating the packages ?

...would help against too much campaign restarts.
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Old 07-27-11, 02:06 PM   #177
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Quote:
Originally Posted by Stormfly View Post
would it be possible to get those missing textures in a last dirty hot fix, before seperating the packages ?

...would help against too much campaign restarts.
2nd this....!
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Old 07-27-11, 02:41 PM   #178
Zedi
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Quote:
Originally Posted by Stormfly View Post
would it be possible to get those missing textures in a last dirty hot fix, before seperating the packages ?

...would help against too much campaign restarts.
I dont really like the patch over patch system, but this is kinda important. So here it is http://www.gamefront.com/files/20605263/OH2_Textures.7z. This is only the texture folder, nothing else. So no need to enable in bunker or restart campaign.
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Old 07-27-11, 05:54 PM   #179
Hoth
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Quote:
Originally Posted by Zedi View Post
I dont really like the patch over patch system, but this is kinda important. So here it is http://www.gamefront.com/files/20605263/OH2_Textures.7z. This is only the texture folder, nothing else. So no need to enable in bunker or restart campaign.
Thank you.
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Old 07-27-11, 06:47 PM   #180
kapitan_zur_see
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Started a 1939 mission going to scapa flow. Always end up with a CTD when I'm around scapa flow trying to begin sneaking in... 14 saves loaded, took some others on different places around scapa... 14 CTDs.
On any other situations, I also tends to get CTDs from time to time.


Quote:
Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_patch
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Radio mod
FX_Update_0_0_16_2_ByTheDarkWraith
DBSM_Music_1_0_4
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Interior Mod V1.2.1 Patch
Dark_Interior_V1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Equipment_Upgrades_Fix_1_2_byTheBeast
Dynamic Environment SH5 BrighterNights V2.1
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
Trevally Tutorials - All v0.2 (for TDW UI)
personal commands
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Environment Sounds
Dynamic Environment SH5 Waves (realistic version) V2.1
OPEN HORIZONS II
Critical hits 1.1 Torpedos
OH II and Light Campaign Radio Messages v2
grammo
NewUIs_TDC_6_5_1_No_contact_shapes_or_colors
KZS Hull wetness for U-Boats + co tower and deck
I guess I'll have to test on light version, but it's getting old having to starts new campaigns on and on... Especially not knowing if problems will be solved. Even not knowing if it has something to do with your mod to begin with! I also tried with reduced mines, dolphins and etc.

My spec: core 2 E8500, w7 64, 4gb ddr2 800, hd5870
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