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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Best Regards to all SubSimmers Rascal |
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#242 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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I managed to find a bit of time to look at this again
![]() Looks like I had only half the solution -- the newly imported waypoints were still changing position when moved by using the offset for x & z co-ordinates in the WAYPOINT_INFO files ![]() ![]() To get the x or z translation for a waypoint you need to hex edit the GR2 file and give the bone nodes new coordinates. ![]() So ... it looks like I'm just playing catch up with TDW -- and with a forseeable release of a new MO plus TDW's own poking at extra crew I'm wondering if it's worth pursuing further? @TDW -- if you see this ![]() I've not experimented with neighbour nodes or scripting crew behaviours (save simple idle animations) so crew rushing hither and thither is an unknown to me at this point. I also have limited time to deal with the mod (and position the nodes is a PITA ![]() So the question is, TDW, whether your time is better spent on the more esoteric and complex parts of SH5 and I should continue with the extra crew, or whether you've largely got the extra crew thing cracked and I'm just doubling up on work being done? Or maybe you just want to do the extra crew thing? I'm not trying to take ownership of the project, just my free time is sparse. If I can play SH5 with more crew that'd be great. If I have to do it myself, that's fine. If someone else does it, that's great too as I can spend the time it would have taken me modding this doing other things ![]() ??? TY P |
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#243 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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hey paris. nice to see you back here...
all the best to you.
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#244 |
Black Magic
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I haven't added any new crew yet. Only taking existing crew and making them move around the boat so boat looks alive (VERY time consuming and slow process).
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#245 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...the most anoying thing for me are the crew idle animations while taking damage. If there is any way (i dont know if the "damage taken" state is working but at least the "hunter/hunted" is, it would be nice coupling this with some different. I dont know but i expect that those "crew is repairing something" animations didnt made it into the vanilla game, but maybe you can take them from SH4 or from the bunker folks ?
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Stormy...... |
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#246 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#247 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#248 |
Watch
![]() Join Date: Jul 2005
Location: South Wales
Posts: 30
Downloads: 31
Uploads: 0
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Good luck with this, new crew or better mapped crew with proper active animations are one of the few things I'm really craving now in the wake of all these excellent mods coming out.
As for 'taking damage' animation, I reckon you should have them all waving their arms around madly like the secret-signal in Team America. ![]()
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\"Dive! Dive! Dive!\" he cried out, but to no avail. His life may as well be over from this point, as Bunty-Smythe the goalkeeper flailed wildly in the air, the ball rolling serenely underneath him and into the back of the net. |
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#249 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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I agree more crew or more animated crew will make this well modded game excellent
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#250 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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once again, thankyou for this selfless endeavor
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#251 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 10
Downloads: 130
Uploads: 0
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You said:
Quote:
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#252 |
Mate
![]() Join Date: Jun 2011
Posts: 52
Downloads: 34
Uploads: 0
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Yes good luck, this will greatly add to the immersion of the game.
It would be cool to see some additional animations. For example it would be cool when in Battle station mode to see the morale officer make a scene and head to the control room. Simple stuff, in rigged for silent the cook should really stop spooning the soup, it's done already, and could everybody else just stand still, at least until the DD over us makes his run. When the boat shakes after a depth charge could that guy stop reading the book - what book is he reading anyway, help book on how to make your own wooden table? - give me the ****ing book, I'll use it as toilet paper. When we finally manage to sink a ship, some reaction please, something, don't get me wrong I don't need hugging or kissing, just some positive reaction. Anyway this seems very difficult for modders to solve due to restrictions mentioned above (thanks Ubisoft for rushing this product) ,a real shame since this would make the game truly epic OK, rig for silent XO and pass me the soup. ![]() |
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#253 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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@Valero et al
At the moment I'm trying to figure out if the Battle Stations crew state can be somehow seen. As discovered by Heretic it doesn't seem to be working. Maybe a global variable can be toggled from one of the interface mods so we can use that for crew animations rather than the B_STATIONS crewstate? I Haven't tried rig for silent yet. So far I have added about 6 crew to QR2 on new waypoints which idle their time when submerged. ![]() A few of these new crew teleport to the main deck (there is a new 8x2 grid of waypoints fore of the deckgun now ![]() ![]() But ... it's just plain silly that when battle stations is called your crew just keeps on smoking and chatting on the deck. Really need to find a solution for this. ![]() P |
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#254 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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working crew states regarding crew idle action`s scripts (for me):
Normal Silent running Hunter/Hunted (this crew state seams a bit tricky, because sometimes the Bosum wont come out of this state if enemy isnt present any more).
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Stormy...... |
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#255 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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![]() Easily missed if you are watching the fireworks through the scope/binocs. |
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