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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#17 |
A-ganger
![]() Join Date: Aug 2010
Posts: 76
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Is there any chance, however slim, that GWX4 could be revived with a fresh team of eager young modders guided by the wizened involvement of as many of the old team that would be interested and able? If enough people got behind this I'm sure that the project could progress without burn-out. How close was it to being finished when it was abandoned?
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#18 |
Stowaway
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Not close enuff.
![]() And I've no idea how much of major parts may have been saved. The Campaign work for one. The 3D work on Harbors and Regalbau. The new 3D modeled Subs and Ships and other Objects. Your talking about a mass of work by many different Dev's, all working thier specialty, that was never complied into a collective group for safe keeping to my knowledge. I have bits and pieces, mere crumbs of what it was. Prototype Tools that require the final files to be further edited. But the Holy Grail is not real anymore. Like the Knights Templer? It will probably turn into a Myth. GWX 4, for all that it was planned to be, all the work in many radical areas, (Which are being worked on daily now) all the drive and real sacrifices each Member of The Grey Wolves made to try to further push a bar? It's gone. GWX 4 is a fantasy now. I doubt any group could put together the right people, in so many areas of knowledge, keep them working nearly 40 hours a week, place dead lines on them, and they meet them. And all for the weekly pay check of ZILCH! ZIP! NAGDT! So let GWX 4 remain where it is. It's not the thing anyone should be worshipping or missing. It should inspire the New modders if anything. Just as the original GW inspired me, Rumors of GWX 4 should inspire others. Just my thoughts. With Regards, Privateer |
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#19 | |
A-ganger
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#20 | |
Chief of the Boat
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#21 |
SUBSIM Newsman
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Nothing to concern itself only one element of fatigue
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#22 | |
Eternal Patrol
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Though as much as I wish for something like that, I don't see it ever happening.
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#23 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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Downloads: 544
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To me, SH5 has the one single thing SH3&4 didn't have: a competent Uboat AI, hence the possibility of wolfpacks that behave like they should (sort of). After bugging and pestering the devs with it last year, after almost forcing them to spend a couple of months to hastily write the code, at a time when this whole feature had been dropped, I think we should give SH5 the chance to become the great sub sim it should have been in the first place. If not for something else, at least for the wolfpacks.
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#24 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#25 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
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I am not a passionate modder (yet though I have modded other games), and I would consider myself fairly new to the SilentHunter franchise and can offer a point of view from this part of the comunity.
The PERFECT SIM to me would be playing a DasBoot campaign accurately resembling the mini-TV series and in my opinion (of limited weight granted) that can only be achieved in one of the two games as a base. I would also wish to contribute to such a mod, and turn from player to modder/player. |
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#26 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
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![]() SH5 has a ridiculous campaign and an ominous crew management system
The perfect Sub Sim would be: SH3+GWX with the graphics of SH5 May the modders gods help us ![]() |
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#27 | ||
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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very interesting discussion here! thanks for all comments.
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![]() another fact that makes me feel, sh5 isnt the right choice is, many talented and skilled modders we had in sh3 (or sh4) are not onboard with sh5 any more. so the manpower might be another reason, why sh5 will never reach the state of an sh3. there a so many things still undiscovered, we need some passioned man to deal with ... not spoken of the tools we need to get further on. why have so many skilled modders left with sh5? cause they where kicked in the ass by ubis "NEW GEN SUBSIM CONCEPT" and the very, very bad support for this game. some german mod group called "aces of the deep clan" has stopped working on their great mod "return of the aces" they started with the release of sh5. official reason is: "the game is so buggy and unfinished, no one of this team is motivated to repair all these errors, before you even can start modding itself". and also the so called "great and easy modability" of sh5, which was highly recommended by ubi, is not what was meant to be. conclusion: to me sh5 is a big, raw diamond, which is complicated to handle and needs many experts to cut it. we might do have the needed experts, BUT we DO NOT have any more support by ubi - to tell how we should handle the diamond and which tools are used best. ![]()
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#28 |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
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conclusion: to me sh5 is a big, raw diamond, which is complicated to handle and needs many experts to cut it. we might do have the needed experts, BUT we DO NOT have any more support by ubi - to tell how we should handle the diamond and which tools are used best.
![]() But!!! We do have TDW. |
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#29 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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What we do in life echoes in Eternity |
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#30 | |
Pacific Aces Dev Team
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In my opinion as modder, the main problem with SH5 is that while much more flexible than SH3 and a bit more flexible than SH4, the new functionality/flexibility has come at the cost of complicating modding the game. So we now have an excellent basis ... that only a handful of talented guys with specific knowledge like The Dark Wraith or Privateer, for example, can actually mod in its core ![]() If you check my own case, you will see that I learned to mod SH3 and produced several optics and GUI mods, but the new step in complication with SH4 already stopped me there. With SH5 and Python knowledge required, I would not even bother trying to start it!!! That's IMHO the main reason why many modders have stayed away from SH5, the enormous complication of modding it, which with SH3/4 was partially overcomed with Silent Editor, but in SH5 is ultimately still there.
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One day I will return to sea ... |
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