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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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One other thing to note about Pintea is that he's no longer an employee of Ubi... so he's here on his own accord, in his own free time.
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With strength I burn... |
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#92 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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And regarding the "These people are here because they want to be, not because they have to be." ... interesting that Ubi is one of the few or even the only game company where the devs dont talk with the fans. Even Blizzard who has millions and millions of customers have a dev team that answer and have a dialog with the community. Every time we put a question directed to them, they just vanish. Sorry but I dont feel the same. The devs are not active in any way here, except Elanaiba who in very rare occasions post half answers. |
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#93 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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As for the rest, the Silent Hunter series is not World of Warcraft. The series does not have ongoing development. As for 'vanishing' and not being active, just because they are not talking to you does not mean that the wheels are not turning. |
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#94 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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![]() If you ask me, the devs are the greatest people there are. They really care for the game. Unlike their bosses over at Ubi ![]()
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#95 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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I didn't buy SH5 and probably never will. I did like SH3 and to a lesser extent...SH4 (mainly because it takes place in my personal favorite theater but didn't really improve over SH3...in short a disappointment of sorts).
I work as a systems analyst/applications developer for "in house" custom software applications of the business variety. My user base is anywhere from a handfull to a few hundred people. The software I use is of the RAD (rapid application development) variety. You would think in this tiny, microscopic world I work in (compared to the entertainment market) that my programming life would get boring real fast. I have been working on bugs in many of the programs for nearly 10 years and they still show up on a fairly regular basis...sometimes because the data structure changes and sometimes because enhancements break things that were previously working...and sometimes they reveal themselves due to extremely rare combinations of events that show them to have been dormant, waiting for the right circumstances to raise their head. If this is what I experience, just imagine what the DEVS experienced who built the SH series. I appreciate their efforts and those of the modding community and they have my respect.
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#96 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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Also I see not harm in the knowledge they can share, nobody will ask about how to break the drm crap and other illegal stuff. All we need is a public share of knowledge and know-how about tools that can help moders to improve/mod the game.Why is this something that must be kept behind the curtains? In the end, this is what will keep the sell charts alive... better the game will be, more and more will buy it. |
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#97 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#98 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
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I think an exhaustive wiki site that describe all the features, aspects and details of modding SHIII, IV, V would surely be a lot of work, and might only work out with the help of the many excellent modders present here. But it would be a big bonus for the community, and possibility also a selling factor that would enhance the lifetime of the title. Though with the future of SH being unsure, it may well be too late for such a project.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#99 | ||
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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SH5 could have sold tons of copies if not for the retarded decision-making by Ubisoft, both in the drm, the shameful state in which the game was released, and the total lack of support afterwards. IMO all the people here that loved SH3\GWX should not buy a Ubisoft game ever again. I've recently come across this, regarding the incredibly healthy state of pc gaming even within the big companies. Look, at Ubisoft (they even list the revenue in % and not in $ ![]() Quote:
Personally, I can only hope Ubisoft to go bankrupt and sell his intellectual properties to others. PS: uhm the quote above was way too old ![]() Last edited by DeadlyWolf; 11-14-10 at 07:30 AM. |
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#100 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
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Any conclusion on that would, however, be as unsupported as statements like "the PC market will die". Maybe the PC market will see a decline for simple titles without higher complexity, which can be realized on a console without keyboard etc., or appeal more to casual gamers. I doubt anybody looked at that in detail. But I would expect that for complex simulations, or games with complex backgrounds/rules/physics etc, the PC will always be the platform of choice. Maybe with the number of customers for this market declining, we will see less of those titles in the future, but hopefully more quality. And maybe some "garage-company" now and then will throw in a big surprise, just as it was in the past 20 years.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#101 |
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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Janh I meant the quoting of Decimus.
Anyway I think you are far too pessimist in regards to the "commercial appeailing" of simulators. I mean, take a look only at the *subscribed* people on subsim, almost sixty thousand. Is really anything else to say? SH3, thanks to its incredible community of modders, had maybe the larger group of followers a simulator ever had. And look at how those ****ing retards take advantage of it. I sincerely hope all of them will lose their job as soon as possible. |
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#102 |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
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Even if every 60.000 would buy that product, a publisher nowadays not nearly reached the break-even point with these sales, so that his investment in the development pays off.
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#103 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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Well,
Over 5.6 million copies of Call of Duty: Black Ops were purchased on the first day, and Activision brought in $360 million. (http://popwatch.ew.com/2010/11/11/ca...d-360-million/). Anyone care to guess how many units of Silent Hunter V have been sold at any price since its release, and how that compares to CoD:BO? It's not even close. If the numbers were closer, you might see an expansion. As it is, probably not..... ![]() Pablo
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#104 | |
Chief of the Boat
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#105 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
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![]() DRM it`s a horror, horror... col. Kurtz Apocalypse Now WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b Last edited by col_Kurtz; 11-15-10 at 01:20 PM. Reason: I read thread above. So deleted my own. |
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