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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
Uploads: 0
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#17 | |
SUBSIM Newsman
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Excellent!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#18 |
Stowaway
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I depends on where you're hunting I think. Where I've been the last 6 months, it's next to always too rough for the deck gun to be used. If you're in more of a seasonal location, then yes I can see that.
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#19 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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Not worth it in my opinion, you want to hit a fat cargo ship with your last eel and see it sail away? When I play my total immersion careers I rarely use the deck gun, due to judgment of "loss V gain", but it does come in handy as a last ditch effort. so...
Whatever you want to do, do it, but a deck gun will never be needed in a critical moment and will most likely make your life difficult. ![]() |
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#20 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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I've dueled enough armed merchants to realize it is not worth it. I've chucked the gun over the side to remove any last temptation. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#21 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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Take the guns off with your flak gun, 4-5 hits each, then she's screwed.
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#22 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Or if you don't want to take any chances, drop back to +/-5000 meters and get in some long range target practice. Figure the range, or if you're lazy like me just ask the WO for it, and then direct your shots into the waterline at a safe distance. Merchants are usually terrible shots at that range, (though later war they might be more accurate) and after a few shots you'll figure where to aim. Mind you this takes far more time than another torpedo, and I wouldn't recommend taking too long close to shore
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#23 |
Loader
![]() Join Date: Aug 2010
Location: Central CA
Posts: 88
Downloads: 35
Uploads: 0
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I'm considering replacing my deck gun with a 30mm Avenger gatling, but can't seem to find a mod for it...
![]() Seriously though, it's frustrating how rarely I get to use that deck gun. It's one of the best parts of the game. I like picking pieces off of the ships and watching the fires on break out on deck before sinking them lol. ![]() |
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#24 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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Foggy just strap a tank on the front of your boat its cheaper and cost effective
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#25 | |
Stowaway
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The important thing to me is to keep the game interesting, and taking the deck gun off, even for a while would be a different experience, especially because of the added historical value. (1943 removal trend.) Variety is what I'm after, not performance. It's quite obvious that tactically, the deck gun should be kept at all times, since there's no drawback to having it in-game. (Unlike real life.) |
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#26 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Even late in the war you will have times when you wished you had it. You've crippled a merchant or two enough that their speed is 0 and its obvious that they're not going to sink given time. After waiting for the escorts to leave going 2,000-4000 meters away is safe enough to use it to give em the last little nudge they need to finally go under. Since you don't gain anything by removing it, no reason really to remove it. Its like a snub nose screwdriver, very rarely need it but in situation were a normal one won't work you thank god that you got one/kept it.
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#27 |
Stowaway
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...but I already mentioned that I don't care about such things. It's no big deal if one gets away. I'm bored with going for performance and how easy kills have become. Right now, I'd rather limit myself and historical accuracy is just one way to do so.
I've been in situations such as those you describe many times and have done the same using the deck cannon. |
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#28 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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I use my deck gun all the time!! It makes it fun!! for example.. The other night I was out of torpedoes (besides, why use those horrible things when you have a deck gun right..) so I surfaced and took on an entire battleship fleet.. There was about 3 of them with about 6 escorts.. I took care of the little escorts first and then I started to chop down the Battle ships.. I would dive the second I would see their guns turn towards me and then resurface with guns a blazing..
I was sweating during the entire battle.. by the way.. This was with GWX and 1944 100% realism. Ohhh.. you want proof! Fine.. I took this shot when one of the battle ships was sinking! ![]() |
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#29 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() I'm in spring 1943 and the gun is coming off when I get to port. I'm in a VIIC and haven't been able to use it over various careers since late 1941. I am of the "historical" school of play and I, too, do not sweat a target getting away. Yes, it's a heartbreaker, but I'm not a tonnage whore. It happened in real life, why should I be any different?
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#30 | |
Mate
![]() Join Date: Aug 2009
Posts: 54
Downloads: 54
Uploads: 0
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![]() ![]() ![]() Another warship hunter.Nice screenshot.The explosion looks great,is it the GWX enhanced damage or some other mod ![]() |
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