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Old 08-02-10, 05:28 AM   #16
THE_MASK
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Originally Posted by elanaiba View Post
1 (good?) man here if you need me :P
No need for the ? Dan , your a good bloke .
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Old 08-02-10, 06:38 AM   #17
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1 (good?) man here if you need me :P
Skip pls. Skip all who's related to Ubi and SH.
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Old 08-02-10, 06:48 AM   #18
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'scuse me?
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Old 08-02-10, 07:03 AM   #19
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Skip pls. Skip all who's related to Ubi and SH.
That was harsh and totally unecessary if you ask me, but i guess every one can have his opinions.
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Old 08-02-10, 07:59 AM   #20
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Originally Posted by Badger Finn View Post
Would gladly pay 150+ $ ...
I'd hate to think what the level of expectation for that product would be. What? No solid brass whiz wheel? No Zeiss Binoculars in the box?!

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but i guess every one can have his opinions.
Too much negativity on the forums.
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Old 08-02-10, 08:01 AM   #21
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I don't think the genre is dead, I just think there isn't much of a market for BAD simulators, and it would be fatal for our hobby if the two were to become confused with each other.

When you think that a simulator back in the nineties cost £35 and that is what you still pay for them now - is it any wonder that they are cut down shadows of their former selves? With a "manual" that's not even worthy of the name.

Most of the target market for such titles are at the more "mature" end and have a comparably greater disposable income than the teenage whizz-bang shootem-up fraternity, and speaking personally I would be happy to spend £60 maybe £70 on a couple of titles a year that I knew I would enjoy for years to come.

Stick in the box a keycard, decent maps, and a ring-bound manual that is an intrinsic part of the simulator, which puts it in a realistic and believable historic context, without which it would make very little sense and would be unplayable, and in my opinion you would have an absolute winner.

In other words go back to the golden era of MicroProse, Lucasarts, and EA/Janes. I still read those manuals to this day!!

Piracy wouldn't be a problem, because these people aren't interested in a pirated copy anyway, and, without a manual, the simulator wouldn't be playable.

And for crying out loud forget about any sort of useless DRM that gets cracked on the first day.

In other words start treating your clientel like decent, honest, intelligent human beings.


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Old 08-02-10, 08:02 AM   #22
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That was harsh and totally unecessary if you ask me, but i guess every one can have his opinions.
The gaming-industry is not a cuddle zoo!
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Old 08-02-10, 08:10 AM   #23
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The gaming-industry is not a cuddle zoo!
And SubSim is not a mudpit. The comment in question was out of line.
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Old 08-02-10, 08:47 AM   #24
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how about:

Rise of Flight
Black Shark and all of its modules
Steel Beasts Pro PE
Battle of Britain : Storm over Europe

And thats just for a start. Tootle over to simhq and take a look
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Old 08-02-10, 09:44 AM   #25
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Originally Posted by Takeda Shingen View Post
And SubSim is not a mudpit. The comment in question was out of line.
Agrees....could also be interpreted as a personal attack
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Old 08-02-10, 09:57 AM   #26
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Originally Posted by Takeda Shingen View Post
And SubSim is not a mudpit. The comment in question was out of line.
For what it's worth - I agree too. His statement was completely out of line
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Old 08-02-10, 10:13 AM   #27
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Sims won't die as long as we have computers to create and play them on. As for the Silent Hunter line, it's been less than a year since it (SH5) was released so... it might be too soon to write it off completely. Some games just bloom later than others. If there is no official word from the publisher that states very clearly that they no longer support the game, then who is to say for certain?

Last edited by krashkart; 08-02-10 at 11:22 AM. Reason: to clarify something
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Old 08-02-10, 11:36 AM   #28
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Originally Posted by robbo180265 View Post
For what it's worth - I agree too. His statement was completely out of line
While I appreciate the support, its just an opinion after all.

We're talking about something hypothetical after all, and in that hypothesis we can agree that if no-one from Ubi would be involved, there would be positives:
-a new team and creative vision can bring a different approach, different path, instead of going the same old routes
-possibility of having TWO subsims developed and competing against each other, instead of the current status quo - you like SH or not, its the only game in town.
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Old 08-02-10, 03:55 PM   #29
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Personally, i have the distinct impression submarine sim's are a generational thing. A small corner of a nitch market. The games industry isn't a public service, they're there to make big bucks. Walk into any store that still sells PC games, and it isn't hard to see what type of games move past the cash register.

There was a time when there were a few sub sims to choose from.... way back in the AOD, SH1 days, and the couple of "me too" clones they inspired. But the way things are now, ill wager that if no more submarine sims were ever made again, the only group (a small group in the big scheme of things) who would notice is the subsim.com community. The majority of game players and makers would not notice, nor would care.

In this respect, SH5 had the right idea to get a little (or alot) more RPGish. SH5 NEEDED to draw more people to the genre to draw interest to the genre in order to keep it alive. If it weren't released with so many bugs, an saddled with the DRM, it may have succeeded. But it didn't.

I for one, do not expect to see ANY more sub sim's for a VERY long time. Maybe even never again.
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Old 08-02-10, 04:20 PM   #30
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Originally Posted by elanaiba View Post
1 (good?) man here if you need me :P
Aha! Good man! We'll have this done in no time! Aces of the Deep 2 - free captain's hat with every purchase!

What we need to do is do a Manchester City Football club and find a Middle eastern royal family with limitless funds and an obsession with world war 2 submarines - hey, stranger things have happened, like Manchester City football club being bought by a middle eastern royal family with limitless funds etc etc.
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