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Old 07-29-10, 12:37 PM   #181
SteelViking
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Quote:
Originally Posted by vickers03 View Post
you don't have to change that much,
in case of the labels for example i meant
to edit the name of the texture in the .GR2
file so that you can add a new texture with
that name in the tex folder.


don't add/substract anything,
all you would have to do is search for the
texture name string you want to change,
like CR9C_2.DDS and rename to CR9C_3.DDS,
while keeping the size of the string.
I know that what you are suggesting is possible. But, it is illegal. Ubi does not allow the editing or publishing of GR2 files in relation to their games. If we stay patient though, other solutions will be made available.
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Old 07-29-10, 12:46 PM   #182
skwasjer
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I don't think Ubisoft minds you changing GR2-files more than DAT-files. The problem with writing tools for GR2 is we can not use the Granny API.
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Old 07-29-10, 01:06 PM   #183
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vickers03

I have try to change the texture name in .GR2 , not with a Hex Editor,but with a notepad and ...... it Works without bugs

If UBISOFT not give us the right, I can always give them my left
( in good place)
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Old 07-29-10, 01:26 PM   #184
SteelViking
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Are you sure Skwas, I have heard a lot of flak about touching the GR2 files.

I guess if Skwas thinks it is ok, and if someone wants to edit the GR2 files so that we can place different labels, I would be willing to make the new label image.
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Old 07-29-10, 01:26 PM   #185
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The only problem now is the job that will give us
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Old 07-29-10, 02:47 PM   #186
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Quote:
Originally Posted by SteelViking View Post
Are you sure Skwas, I have heard a lot of flak about touching the GR2 files.

I guess if Skwas thinks it is ok, and if someone wants to edit the GR2 files so that we can place different labels, I would be willing to make the new label image.
That talk is mainly about the GR2 API. RAD can't claim copyright over the contents (Ubisoft can), only over the API to load/write the files.

In that sense I don't see the difference in distributing GR2 or DAT files.
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Old 07-29-10, 03:23 PM   #187
SteelViking
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Quote:
Originally Posted by skwasjer View Post
That talk is mainly about the GR2 API. RAD can't claim copyright over the contents (Ubisoft can), only over the API to load/write the files.

In that sense I don't see the difference in distributing GR2 or DAT files.
Ok, we will fire ahead then. Thank you for clearing that up.
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Old 07-29-10, 06:25 PM   #188
SteelViking
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Quote:
Originally Posted by BIGREG View Post
vickers03

I have try to change the texture name in .GR2 , not with a Hex Editor,but with a notepad and ...... it Works without bugs

If UBISOFT not give us the right, I can always give them my left
( in good place)
What program did you use. Notepad is unable to open it for me.
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Old 07-29-10, 06:35 PM   #189
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Quote:
What program did you use. Notepad is unable to open it for me.
i would recommend one of the free hex editors,
you can easily change text strings with them.
http://www.subsim.com/radioroom/showthread.php?t=155786
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Old 07-29-10, 07:01 PM   #190
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Quote:
Originally Posted by vickers03 View Post
i would recommend one of the free hex editors,
you can easily change text strings with them.
http://www.subsim.com/radioroom/showthread.php?t=155786
Thanks vickers, I just tried the hex editor that I have(I have never really used it much though) and it worked like a charm.

There is something bugging me though. Goblin will open the gr2 after I have hex edited it, and everything is exactly as I put it. But, granny viewer is giving me a CRC check error. Any way around this?
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Old 07-29-10, 10:42 PM   #191
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Good news folks(or at least I am pretty sure it is) my hex editing of the .GR2 files is going well. This is opening up some doors, and allowing fixes that I did not think were possible before. I think this is the 3rd time that my own doubts have been proven wrong.
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Old 07-30-10, 02:01 AM   #192
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Were watching you Mr V - remember if you succeed we will love you, if you fail, death will follow with nasty, pointed teeth!

R

Quote:
Originally Posted by SteelViking View Post
Good news folks(or at least I am pretty sure it is) my hex editing of the .GR2 files is going well. This is opening up some doors, and allowing fixes that I did not think were possible before. I think this is the 3rd time that my own doubts have been proven wrong.
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Old 07-30-10, 06:49 AM   #193
SteelViking
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Originally Posted by rascal101 View Post
Were watching you Mr V - remember if you succeed we will love you, if you fail, death will follow with nasty, pointed teeth!

R
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Old 07-30-10, 04:28 PM   #194
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As long as I am able to pull my next trick off, I think the members of the Enigma flotilla will be pleasantly surprised if they take a good look around the sub after I release V1.1. Don't expect anything too amazing, but there should be a nice little tribute waiting for you guys.
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Old 07-30-10, 11:16 PM   #195
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Yep, the enigma boys are gonna be happy alright.

Umm, so was anyone else annoyed by the bright red TDC in the conning tower from v1.0 of this mod but you didn't want to lose the red piping around the sub either, cause it used to bother me also.......

Oh, and did anyone notice how a lot of the labels around the sub in stock were completely ridiculous.....Well, they are not perfect yet, but they are WAY better off now.

You know, the only downside of v1.1 of this mod is gonna be the size of the download.
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