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Old 05-06-10, 06:22 PM   #16
Hanomag
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Hmmm.. ok maybe somone else should take the helm...like EA or Infinity Ward...
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Old 05-06-10, 06:25 PM   #17
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No more Ubisoft SH titles, please. They've driven the series into the ground.
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Old 05-06-10, 06:27 PM   #18
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Originally Posted by ETR3(SS) View Post
1. Go back to the Pacific.
2. Fix the bugs that have been in the series since SH3
3. The war goes from Dec 41 to Aug 45 (for the pac) make the game that way too.
4. Failing to do more than just the Gato/Balao/Tench class is unacceptable.
5. Ice cream instead of soup!
LOL, propagating the trend from SHIII->SHIV->SHV to any future release, all you will get is "1942 in a rubber boat"! But it will be immersion pure as you will be able to swim around it, left way and right way around! And you'll get a flare gun to shoot the birds overhead! Oh stop, that was a feature that surely will be bugged like hell. And if you are lucky, they even "hire" you as alpha testers next time as they will release it once the in game menu is finished...
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Old 05-06-10, 07:10 PM   #19
Crimguy
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Default New Franchise please

this one, like someone has said, has been beaten into the ground.

It's time a new company starts fresh and develops a new WWII submarine series. Start with a good atmospheric model and go from there.
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Old 05-06-10, 07:17 PM   #20
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However, remember this is the #1 thing people asked for, back in the SH4 days when people were discussing what they wanted in SH5. Everyone wanted a full walk-through sub interior, and a crew that was more than just mannequins standing there without player interaction.
Be careful what you ask for...? It's almost like dealing with a Genie. Yes, they did ask for 3d interiors and interactive crew and UBI delivered. But I think the assumption was that all else would be at least as it was in SH3. I think if it had been understood that the addition of 3d interiors and interactive crew would cost what it now seems it has, no one would have voted for that.

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Personally, I don't mind that very much. I've always preferred "deep" sims that modeled one platform well, to do-everything sims that can't really do it except in a superficial way. For example, compare the B-17 bomber in something like IL-2, to a dedicated B-17 sim like the one Microprose made. That latter game wasn't perfect, but it was more immersive and detailed (IIRC) than what you get in IL_2, because IL-2 is trying to model so many other aircraft at the same time.
I don't know if that's a fair comparison. I think if you wanted to argue that SH5 benefits from bing a single platform simulation, you'd have to demonstrate that the platform simulation is deeper than what you find in a survey (or multiple platform) simulation. I'd be looking for things like the ability to pull the levers to open the ballast tank vents, turn the valves to trim the boat, flip all the switches and turn all the dials on the radios, sonars and radars. Basically something akin to the level of interaction you find in the aforementioned MPS B17 sim.

Aside from the eye candy graphics, I don't see where they have improved the detail or the fidelity of the simulation at all in the "single platform" SH5, relative to the last two "multi-platform" titles in this series.

Oh, and even though it was explicitly excluded from consideration by the OP, I'll still cast my vote for a WWI sub sim. I think that's the one area that hasn't already been done to death (really hasn't been done at all... I can't count Shells of Fury) - and - would be a good fit for the sim and graphics engines UBI has already developed.

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Old 05-06-10, 07:19 PM   #21
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Fleet Boat Missions Add-on. $29.99.
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Old 05-06-10, 08:04 PM   #22
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Fleet Boat Missions Add-on. $29.99.
Free if you registered your game before May 11th!
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Old 05-06-10, 10:35 PM   #23
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Quote:
Originally Posted by jdkbph View Post
Be careful what you ask for...? It's almost like dealing with a Genie. Yes, they did ask for 3d interiors and interactive crew and UBI delivered. But I think the assumption was that all else would be at least as it was in SH3. I think if it had been understood that the addition of 3d interiors and interactive crew would cost what it now seems it has, no one would have voted for that.
Agreed. Here's an interesting question, I think: If we had a time machine and could go back a couple years, and if Ubi had offered these two choices:

1) You can have a full 3D interior and interactive crew, but just the Type VII sub... that's it!

2) You can have the Type VII and IX, and we'll throw in the XX1 too, for alternate history scenarios, but the interiors will be just like SH4 and you can't walk through the boat.

Which would the subsim community, as a whole, choose? Sure, we'd like to choose "all of the above," but developer resources are always limited, unless we want to wait 10 years between sim releases.

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I don't know if that's a fair comparison. I think if you wanted to argue that SH5 benefits from bing a single platform simulation, you'd have to demonstrate that the platform simulation is deeper than what you find in a survey (or multiple platform) simulation. I'd be looking for things like the ability to pull the levers to open the ballast tank vents, turn the valves to trim the boat, flip all the switches and turn all the dials on the radios, sonars and radars. Basically something akin to the level of interaction you find in the aforementioned MPS B17 sim.
I don't think you have to operate all those controls yourself for an immersive (hah!) simulation. The question is more like this: Can I achieve a suspension of disbelief that I'm sitting in front of a computer screen, to believe that I'm in this type of boat, or that type of boat? Early war boats in either WWII theater should feel cramped and limited in capability, later fleet boats on both sides should feel very different inside.

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Oh, and even though it was explicitly excluded from consideration by the OP, I'll still cast my vote for a WWI sub sim. I think that's the one area that hasn't already been done to death (really hasn't been done at all... I can't count Shells of Fury) - and - would be a good fit for the sim and graphics engines UBI has already developed.
I'm with you on that one, I've always thought a WWI sub sim might be interesting, if only because we've never seen one. I have some concerns about it being too "un-sub" like.... too much emphasis on surface attacks, no real ASW technology to make evasion after an attack interesting. But it could be fun. I hope someone does this, eventually!
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Old 05-06-10, 10:48 PM   #24
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Be sure y'all pre-order SH6, no matter what it's like, or else we might not see a SH7
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Old 05-07-10, 01:12 AM   #25
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Maybe Destroyer Command 2... with multi cooperation with SH5...
It is the best solution: wolfpacks will be human controlled...
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Old 05-07-10, 01:32 AM   #26
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Ok but when will the 1.2.6 patch for this game be released ?

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Old 05-07-10, 02:46 AM   #27
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Hmm..... you should probably consider SH5 to be the last -

Ubi management has so stuffed this game they are unlikely to revisit the concept for years - if ever - No suit jockey with his eye on the bottom line will want to wear responsibility for the direction they forced the developers to take - and the subsequent failure to grow sales or engage the market.

And thats despite the readily avaliable testimony of over 40,000 Subsim members who could have told them in one simple poll they were headed in the wrong direction with Silent Hunter 5

Of course this is only my humble opinion - SH5 is do-able as long as the modders can be bothered - but if ever they loose interest then Silent Hunter is dead -

Hopefully some other publisher might stumble upon SubSim and work out that if they gave the members what theyt wanted - they would have a captive audience for years to come - Ubisoft missed that one but then thats life in the modern world


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Old 05-07-10, 02:49 AM   #28
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If Ubisoft romania release a SH6..... I want them to build a new game engine.... to eliminate all the bugs that were carried over from SH3 into SH4 and now SH4 into SH5.

Get the foundations right first then build the game.

Otherwise SH6 will be even more buggy then 5. Is that possible ?
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Old 05-07-10, 03:16 AM   #29
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Quote:
Originally Posted by mookiemookie View Post
No more Ubisoft SH titles, please. They've driven the series into the ground.
Amen. SH series should stop now, no more under Ubi logo. Fix what can be fixed and let it go. At least I will never buy another Ubi product, never again.

Maybe one day some indie company will build another subsim from scratch, would be nice to hire the best moders from subsim.com to help on that. Only then we will have assurance for a quality game with a quality support.
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Old 05-07-10, 04:11 AM   #30
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I've got to say. If I were given the option before the release of SHV saying 'You can have type VII with interiors, but no other subs, or all the subs from SHIV, but with SH4/3 Style interiors. I would choose the full interior option.

It adds a great deal of immersion to the game, feeling that you really are 'there'.

The problem is, they didn't do it very well.

I'm fairly confident that we'd all love it if the crew actually did something realistic, instead of just loafing around in their beds, if when orders were issued you saw the effects of your actions. (Eg, CRASH DIVE and suddenly all the crew in the rear of the boat run to the forward sections, how awesome would that be?)

Also, if they got the one sub right! It seems to me that they 'beefed' up the VII. To me it just feels like it is much more durable than it historically should have been. Plus the absolutely absurd passive abilities that make it into a 24 knot fast, uber quick turning, almost impossible to detect monster sub leave me feeling that they really didn't put the effort in.

Sure, perhaps casual gamers want that kind of thing, but to be honest. I think Ubi don't realise that they could probably casual up SHV all they want, but the casual recreational gamers just don't want to play a simulator. If you look at almost every simulation game out there (or rather, that used to be out there, sim games are dying...quickly) they were designed and made for a niche market. People have mentioned B17 - The mighty Eighth. I had that game, and played it to death. Yes, it took me about 2 weeks and pinning the manual to my forehead to get to grips with how to play it, but it offered a massively rewarding experience, and I recommended it to friends, who also bought, and enjoyed the game.

What I'm trying to say, is that Ubi, if they ever do think of releasing another SH title. Need to realise that this type of game just can't appeal to a mass market. Its not that type of game. There are plenty of simulation enthusiasts out there to keep Ubi in a nice little profit. OK they might not make enough to buy their Managing Director a new Ferrari and matching Mansion. But surely some profit is better than a loss? Ubi need to stop trying to be greedy, if they're ever to continue the SH series.

However, my vote would go that they sell it to a smaller, more committed developer. Ubi have had this title for long enough.
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