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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
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Hmmm.. ok maybe somone else should take the helm...like EA or Infinity Ward...
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#17 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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No more Ubisoft SH titles, please. They've driven the series into the ground.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#18 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#19 |
A-ganger
![]() Join Date: Jul 2002
Location: In a trench outside Vicksburg
Posts: 73
Downloads: 6
Uploads: 0
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this one, like someone has said, has been beaten into the ground.
It's time a new company starts fresh and develops a new WWII submarine series. Start with a good atmospheric model and go from there.
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-=-=-=-=-=- Crimguy |
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#20 | ||
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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Aside from the eye candy graphics, I don't see where they have improved the detail or the fidelity of the simulation at all in the "single platform" SH5, relative to the last two "multi-platform" titles in this series. Oh, and even though it was explicitly excluded from consideration by the OP, I'll still cast my vote for a WWI sub sim. I think that's the one area that hasn't already been done to death (really hasn't been done at all... I can't count Shells of Fury) - and - would be a good fit for the sim and graphics engines UBI has already developed. JD |
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#21 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Fleet Boat Missions Add-on. $29.99.
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#22 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Free if you registered your game before May 11th!
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#23 | |||
Mate
![]() Join Date: Jul 2007
Posts: 60
Downloads: 40
Uploads: 0
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1) You can have a full 3D interior and interactive crew, but just the Type VII sub... that's it! 2) You can have the Type VII and IX, and we'll throw in the XX1 too, for alternate history scenarios, but the interiors will be just like SH4 and you can't walk through the boat. Which would the subsim community, as a whole, choose? Sure, we'd like to choose "all of the above," but developer resources are always limited, unless we want to wait 10 years between sim releases. Quote:
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#24 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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Be sure y'all pre-order SH6, no matter what it's like, or else we might not see a SH7
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#25 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Maybe Destroyer Command 2... with multi cooperation with SH5...
It is the best solution: wolfpacks will be human controlled... ![]()
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#26 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Ok but when will the 1.2.6 patch for this game be released ?
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#27 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hmm..... you should probably consider SH5 to be the last -
Ubi management has so stuffed this game they are unlikely to revisit the concept for years - if ever - No suit jockey with his eye on the bottom line will want to wear responsibility for the direction they forced the developers to take - and the subsequent failure to grow sales or engage the market. And thats despite the readily avaliable testimony of over 40,000 Subsim members who could have told them in one simple poll they were headed in the wrong direction with Silent Hunter 5 Of course this is only my humble opinion - SH5 is do-able as long as the modders can be bothered - but if ever they loose interest then Silent Hunter is dead - Hopefully some other publisher might stumble upon SubSim and work out that if they gave the members what theyt wanted - they would have a captive audience for years to come - Ubisoft missed that one but then thats life in the modern world Best Regards to all SubSimmers Rascal |
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#28 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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If Ubisoft romania release a SH6..... I want them to build a new game engine.... to eliminate all the bugs that were carried over from SH3 into SH4 and now SH4 into SH5.
Get the foundations right first then build the game. ![]() Otherwise SH6 will be even more buggy then 5. Is that possible ? ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#29 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Maybe one day some indie company will build another subsim from scratch, would be nice to hire the best moders from subsim.com to help on that. Only then we will have assurance for a quality game with a quality support. |
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#30 |
Stowaway
Posts: n/a
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I've got to say. If I were given the option before the release of SHV saying 'You can have type VII with interiors, but no other subs, or all the subs from SHIV, but with SH4/3 Style interiors. I would choose the full interior option.
It adds a great deal of immersion to the game, feeling that you really are 'there'. The problem is, they didn't do it very well. I'm fairly confident that we'd all love it if the crew actually did something realistic, instead of just loafing around in their beds, if when orders were issued you saw the effects of your actions. (Eg, CRASH DIVE and suddenly all the crew in the rear of the boat run to the forward sections, how awesome would that be?) Also, if they got the one sub right! It seems to me that they 'beefed' up the VII. To me it just feels like it is much more durable than it historically should have been. Plus the absolutely absurd passive abilities that make it into a 24 knot fast, uber quick turning, almost impossible to detect monster sub leave me feeling that they really didn't put the effort in. Sure, perhaps casual gamers want that kind of thing, but to be honest. I think Ubi don't realise that they could probably casual up SHV all they want, but the casual recreational gamers just don't want to play a simulator. If you look at almost every simulation game out there (or rather, that used to be out there, sim games are dying...quickly) they were designed and made for a niche market. People have mentioned B17 - The mighty Eighth. I had that game, and played it to death. Yes, it took me about 2 weeks and pinning the manual to my forehead to get to grips with how to play it, but it offered a massively rewarding experience, and I recommended it to friends, who also bought, and enjoyed the game. What I'm trying to say, is that Ubi, if they ever do think of releasing another SH title. Need to realise that this type of game just can't appeal to a mass market. Its not that type of game. There are plenty of simulation enthusiasts out there to keep Ubi in a nice little profit. OK they might not make enough to buy their Managing Director a new Ferrari and matching Mansion. But surely some profit is better than a loss? Ubi need to stop trying to be greedy, if they're ever to continue the SH series. However, my vote would go that they sell it to a smaller, more committed developer. Ubi have had this title for long enough. |
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