SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-03-10, 09:48 AM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default PC Gamerzone SH5 review

http://pc.gamezone.com/gzreviews/r39018.htm

I like:
Quote:
Silent Hunter V: Battle of the Atlantic is a deep and complex simulation, giving you near complete control of a submarine and its assets. You’ll play through a variety of missions that will have you performing a variety of tasks as a German U-Boat captain, doling out orders to your crew and defeating enemy ships. At best, the game is a suspenseful and compelling experience for hardcore sim fans. Unfortunately, the game misses the mark more than often, has a ton of bugs and performance issues bog this one down a lot, not to mention an extremely steep learning curve that all but guarantees that newcomers will be left in the cold.
I don't like:
Quote:
Silent Hunter V is a different breed of sub-sim, putting you directly into the shoes of your U-Boat captain. The game unfolds through a first person perspective, requiring you to walk around the sub and talk to your crew in order to give them orders. This is an interesting gimmick, but one that wears thin before too long, and making it take a bit too long to perform actions. Walking around your U-Boat is not very fun, and grows very tedious.
For god's sake, since when is actually being able to move about in a virtual U-boat "tedious"? I wish they would stop saying that. Sure, being forced to dash down to the engine room to order "overcharge" the diesels is unnecessary, but the complaint would be better characterized as the game does not allow the captain to give orders by "shouting them out", only by going directly to the officer in charge. The game should include alternatives to actual face-to-face interaction like there was in real life.

Anyway, a fairly good, although very short, review.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 04-03-10, 09:59 AM   #2
Commie
Machinist's Mate
 
Join Date: Mar 2010
Posts: 122
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens View Post


I don't like:


For god's sake, since when is actually being able to move about in a virtual U-boat "tedious"? I wish they would stop saying that. Sure, being forced to dash down to the engine room to order "overcharge" the diesels is unnecessary, but the complaint would be better characterized as the game does not allow the captain to give orders by "shouting them out", only by going directly to the officer in charge. The game should include alternatives to actual face-to-face interaction like there was in real life.

Anyway, a fairly good, although very short, review.
Don't be naive Neal, it DOES get tedious as there are no demons that leap out at you from the shadows requiring you to blast them with your shotgun.
__________________
Commie is offline   Reply With Quote
Old 04-03-10, 10:34 AM   #3
mcarlsonus
Weps
 
Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
Default

WELL...it ain't the WORST review for SH5 I've seen! I'll give it that!
mcarlsonus is offline   Reply With Quote
Old 04-03-10, 10:46 AM   #4
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
Default

Had the devs been allowed the time to do their job properly I'm sure it would not have been as "tedious". Looking at the code discovered by the modders along with the voicepipe animation stills, heading tape graphic. It is clear that the devs intended there to be both a bridge to crew comms system in place and also sufficient controls in place to do the job.

I do however think that taking the shortcut station keys out was an unneccesary step. They could have left that there for the people who preffered it and those who wanted to walk could just of ignored the keys.

At the end of the day, ironically Ubisoft in its primary business mission of making the game more approachable have actually made the game much more unfathomable for newbies than either SH3 or 4, even veteran SH players were left head scratching at the "line up the dots" system initially. It was a huge mistake to make the tutorial part of the campign as nebws now have nowhere to practice their skills. Whilst the tiny manual does nothing to explain the intracies of the game.
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software.
Sonarman is offline   Reply With Quote
Old 04-03-10, 11:29 AM   #5
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens View Post

For god's sake, since when is actually being able to move about in a virtual U-boat "tedious"? I wish they would stop saying that. Sure, being forced to dash down to the engine room to order "overcharge" the diesels is unnecessary, but the complaint would be better characterized as the game does not allow the captain to give orders by "shouting them out", only by going directly to the officer in charge. The game should include alternatives to actual face-to-face interaction like there was in real life.

Anyway, a fairly good, although very short, review.
The term "tedious" as in tiresome, boring perfectly describes the situation.
Its it boring to go up and down the uboat to give orders. 1 or 2 times its ok because its a novelty, but after you do it tens of times you sure wish there were "hot keys" to give the commands.
goldorak is offline   Reply With Quote
Old 04-03-10, 11:37 AM   #6
janh
Stinking drunk in Trinidad
 
Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens View Post
For god's sake, since when is actually being able to move about in a virtual U-boat "tedious"? I wish they would stop saying that. Sure, being forced to dash down to the engine room to order "overcharge" the diesels is unnecessary, but the complaint would be better characterized as the game does not allow the captain to give orders by "shouting them out", only by going directly to the officer in charge. The game should include alternatives to actual face-to-face interaction like there was in real life.

Anyway, a fairly good, although very short, review.
Depends on what your "gaming" goals are: If you want to perform submarine warfare a la AOTD or SHIII, everything going on inside the submarine becomes "micromanaging" and distracts from the simulation part. It should take care of itself, or maybe be managed by the good old "torpedo load, damage control and crew management" interfaces we knew before.

If you want to stay in the smaller frame and play a single, indiviual submarine exprience with that kind of immersion, then the new RPG elements are a good addition. But I like your suggestion that would essentially combine both the big and the small frame.
__________________
Scientific facts are not determined by the opinion of the majority, nor by a democratic vote.
janh is offline   Reply With Quote
Old 04-03-10, 11:49 AM   #7
Dutch
Sonar Guy
 
Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
Default

I would imagine that "walking" around your sub get just as tedious and annoying as having to tell your crew to go to sleep in SH3. But I'm sure Neal loved that part of SH3.

Everything I've heard about the Campaign has pretty much told me that I'm not buying SHV.
__________________
\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy
Dutch is offline   Reply With Quote
Old 04-03-10, 01:12 PM   #8
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

Hey Neal, got to agree with you. The full 3d walkable interior is the most significant improvement in subsim realism since the partial 3d interior was brought in in sh3. It cranks up the immersiveness by a significant degree.

"Tedious" is a strange adjective to use in the context of a subsim where the whole object of the game is to search the oceans for weeks to get a shot at sinking something, only to start over and over again.

I suppose it could get tedious to have to "walk" all over the sub, like a real captain instead of being able to teleport from station to station, like in Star Trek.

I also find it tedious to have to commute to work everyday. It would be nice to be able to teleport to the office and back like they do in "real" subsims.
__________________
Bilge_Rat is offline   Reply With Quote
Old 04-03-10, 01:43 PM   #9
horsa
Pacific Aces Dev Team
 
Join Date: Jul 2002
Location: Halifax, England
Posts: 502
Downloads: 44
Uploads: 3


Default

It was always going to be a feature loved by some but hated by others. As a generalisation, simmers would love it and gamers would find it tedious.

It's just screaming for a "realism select" button to toggle between FP and teleport.
__________________
"You need to put your behind in the past". Kumba
horsa is offline   Reply With Quote
Old 04-03-10, 02:07 PM   #10
Yak
Torpedoman
 
Join Date: Feb 2004
Location: Here, sometimes there
Posts: 113
Downloads: 0
Uploads: 0
Default

The problem seems to be a fundamental misunderstanding of chain of command and how a boat or ship actually runs in the Real World.

I think if they sat down with some real officers and NCO's, sailors and submariners, to nut out how command is articulated and co-ordinated across the a boat/ship, it would've made the process much smoother.

My biggest complaint with subsims (modern day ones especially) has always been I feel like i'm in a two man mini-sub, and the other bloke is the work-experience kid who doesn't know what he's doing.

It is great to see them trying to actually make is a Submarine Captain simulator, but I think it is pretty clear they did not achieve that.
__________________
It all started with a goat, a golf club and a pack of Marlboro Red's...
Yak is offline   Reply With Quote
Old 04-03-10, 02:09 PM   #11
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by horsa View Post
It was always going to be a feature loved by some but hated by others. As a generalisation, simmers would love it and gamers would find it tedious.

It's just screaming for a "realism select" button to toggle between FP and teleport.

How do you reconcile this with all the whinning in the SH 5 forums about the lack of "hot keys" and quick access to stations (periscope, etc...) ?
These are simmers whinning not console gamers.

goldorak is offline   Reply With Quote
Old 04-03-10, 02:14 PM   #12
janh
Stinking drunk in Trinidad
 
Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bilge_Rat View Post
...
"Tedious" is a strange adjective to use in the context of a subsim where the whole object of the game is to search the oceans for weeks to get a shot at sinking something, only to start over and over again.
Hmmh, look at it from a different perspective then:
You get home in the evening and have an hour to play, or maybe find an hour or two on the weekends. You are a hardcore subsimmer, hate making compromises on anything easily.
But with little time to play, what are you going to focus on, which aspect will you want to maximize, while reducing the rest to a nonetheless realistic "automated" treatment that you don't have to worry about?

I clearly would focus on the submarine warfare part, and would happily let the program schedule the watches, treat the delay between being on the bridge, and reaching the command room, or the delay in getting my orders to someone outside the latter. As you said, skimming the oceans takes long enough, and it is not that a "career" in SH games is too short in game time and needs to be stretched...

Don't get me wrong, if find the idea of RPG elements nice, but I would appreciate it more if they also can be bypassed as in previous games of the franchise. Maybe the RPG element could even be extended by asking "skippers" to type up "log books" and "reports" ingame -- maybe that would even further the realims and immersion for some players?
__________________
Scientific facts are not determined by the opinion of the majority, nor by a democratic vote.
janh is offline   Reply With Quote
Old 04-03-10, 02:27 PM   #13
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by goldorak View Post
How do you reconcile this with all the whinning in the SH 5 forums about the lack of "hot keys" and quick access to stations (periscope, etc...) ?
These are simmers whinning not console gamers.

The problem is people do not want to let go...

sssssh... (of SH3)

I personally don't miss any of the shortcut keys, especially with voice control...
skwasjer is offline   Reply With Quote
Old 04-03-10, 02:30 PM   #14
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

Janh, I have trouble understanding your point. The so called "RPG" elements you decry take less time to manage than crew management in SH3.


Why don't you buy the game and make up your own mind instead of posting these inaccurate guesses. I am sure you can afford it.
__________________
Bilge_Rat is offline   Reply With Quote
Old 04-03-10, 02:38 PM   #15
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default

Quote:
Originally Posted by Yak View Post
It is great to see them trying to actually make is a Submarine Captain simulator, but I think it is pretty clear they did not achieve that.
Right, it is an attempt to a sub commanders simulation with social elements, but it is half finished implemented in its present form and therefore not really work as designed.
__________________
--
Vapor-ware is always easier to sell because there's no limit what it can do!
Seeadler is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.