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#1 |
Silent Hunter
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I think I read somewhere that Lurker made it for the PBY
anyone worked with this yet ? like we could have MAD equipped airplanes maybe drop MK24 FIDOs ? keltos |
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#2 |
Sailor man
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Perhaps a visual sensor with MinElevation about 170, MaxElevation 180, and MinHeight= -50?
But then he wouldn't be able to use his normal visual sensor. Maybe radar would do. |
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#3 |
Admiral
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If you want MK24s you may need to use Zel's ideas on that too, because my idea worked once and don't know why and now it does not work at all.
Peabody
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#4 |
Navy Seal
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You could make it an active sonar, but with no ping. Have the node X meters below the plane. Fly the planes at X-1m.
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#5 | ||
Silent Hunter
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Quote:
the smoke was actually a shot down pilot.. but from what I read of the interview they did mark the spot with smoke too. keltos Last edited by keltos01; 03-28-10 at 01:56 AM. |
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#6 |
Navy Seal
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You could make a "DC" that does nothing but splash on impact with the water, and give the planes a lot of them so they'll hang around until escorts can move in.
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#7 | |
Silent Hunter
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detect sub, drop smoke marker ! how would the AI know that it has to send ships there ? keltos |
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#8 | |
Navy Seal
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The AI already knows the sub is there. If one unit spots a sub, it tells all the others already. It will only work if there is a "real" ASW asset within render range. So if the MAD unit works in conjunction with a naval or convoy unit, their detection should be passed on, and the escorts race in. The smoke would just be eye candy (player should be under water anyway, so they won't see it ![]() |
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#9 |
Silent Hunter
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do you know where to start to make the MAD sensor ?
I can clone a plane but that"s about it.. keltos |
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#10 |
Navy Seal
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Yeah, clone a sensor (I'd make a new dat for it). Then you can always change what it is and see how it works.
http://www.subsim.com/radioroom/showthread.php?t=121227 I did some messing around with a MAD, too, though not air-based... |
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#11 |
Stowaway
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Yes you could create a smoke marker.
I had some started for the K-Ship awhile back. Just add a water interaction controller to what ever is dropped. That calls a partical effect you can adjust to your likeing. I had a Dye marker also. Here's a shot of the Dye Marker. ![]() |
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#12 |
Silent Hunter
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the IJN used markers, so I guess it was dye. can you tell me how to make one ?
also : ![]() ![]() ![]() http://www.fischer-tropsch.org/ E-14 Japanese Magnetic Airborne Detector Last edited by keltos01; 03-29-10 at 02:47 AM. |
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#13 | |
Stowaway
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Sure. I cloned a new Bomb and removed all damages it would cause. The splash effect was changed to point to a cloned oil slick effect that was adjusted to get the greenish yellow. I did it all by Hex as S3D was not around at the time. S3D will make it a much, MUCH easier job! ![]() For a smoke marker do the same thing but make the splash call a cloned smoke effect adjusted to taste. I also had a Sonor bouy at one time. Again a cloned bomb that looked like a small parachute that spawned a small floating bouy when it hit the water. It didn't actually do anything but it looked cool as all get out. |
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#14 |
Navy Seal
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Man this excites me.If IJN planes in Sh 4 esp TMO had MAD plus ability to drop depth charges that could reach you when you are deep since you were detected deep, plus a smoke marker and other units could come in, man what combo that would be.
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#15 | |
Silent Hunter
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