![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Born to Run Silent
|
![]() Quote:
![]() I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
![]() |
#17 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
OldStyleSHControls_1_3_1_byTheDarkWraith\MODS\OldS tyleSHControls_1_3_1_ByTheDarkWraith So you arent enabling them really Check just to be sure |
|
![]() |
![]() |
![]() |
#18 |
Born to Run Silent
|
![]()
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#19 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Here's something to try: Start a new campaign under a different name, such as Test Captain, or whatever you'd like. Then see if the mod is working. If it isn't, then we have to dig deeper to figure out what you're misssing. Quote:
|
||
![]() |
![]() |
#20 | ||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#21 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 8
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#22 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 8
Uploads: 0
|
![]()
I GOT IT thanx to someone telling me i must not be reading the instructions right..lol i need to cut and paste certain files from the extracted folder into the mod folder instead of just extracting the entire zip file into the mod folder.
![]() |
![]() |
![]() |
![]() |
#23 | |
Born to Run Silent
|
![]() Quote:
Oh yeah, I read that, smarty pants ![]() So, I should overwrite it with the MODS folder buried in the MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith unzipped file?
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
![]() |
#24 |
Black Magic
![]() |
![]()
by pasting the folder you won't overwrite your MODs folder. You will merge the contents of the existing MODS folder with the one being pasted in. I tried making the setup and use of my mods simple.
|
![]() |
![]() |
![]() |
#25 |
Born to Run Silent
|
![]()
Lol, it's probably simple for 99% of the players
![]() I unzipped the mod in the main SH5 folder just to have a place for it, then dug down and moved the contents of the DW/Mods folder to the SH5/MODS folder, and used JSGME to add it. I think I have it now. Great mod, love the pure brilliance of the guages. Question: did you do anything to move the bridge hatch forward a few cm? ![]() ![]() BTW, I see the Album thumbnails are not working, I will look into that see what I need to do to fix it. ,
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#26 | |
Black Magic
![]() |
![]() Quote:
nope. Didn't touch anything with the objects in the game. Strictly 2D interface items. You're going to love the 'new' SH5 interface I'm about to release. I don't use the 3 dials anymore (that's what I was using). The new SH5 interface is the way to go now. |
|
![]() |
![]() |
![]() |
#27 |
Born to Run Silent
|
![]() ![]()
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#28 |
Commodore
![]() |
![]() ![]()
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
![]() |
![]() |
![]() |
#29 |
Born to Run Silent
|
![]()
Nice, thanks!
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
Tags |
sh5 help mod jsgme |
|
|