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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Ace of the Deep
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Best Regards Aces |
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#197 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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[REL]Conning Tower open Hatch 0.9.3
LAST VERSION date 03-07-2010 changes in version 0.9.3 0) now open the Conning Tower Hatch for Type II, VII, IX Conning Tower open Hatch 0.9.3.zip with food File http://www.filefront.com/15747797/Co...atch093food.7z Last edited by lucagaeta; 03-07-10 at 12:57 PM. |
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#198 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Thanks for this... Great effort and Mod ![]() |
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#199 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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I've been following this thread and others related to sub interior mods that look wonderful, but am a bit confused with all the variations, their compatibility and loading order.
For example: There now exist. among others.. Conning Tower open hatch 097 Conning Tower open hatch TestFMfood Conning Tower open Hatch0.93food Diving Duck Open Hatch v3.09_20091209162038 FM_NewInterior_v1.0 Using JSGME, in what order are they to be installed? And what have I left out that should be installed ? I am using GWX3. I appreciate the design and mod creativity and execution for these and would like to benefit from the fine work they represent, but also want to avoid those terrible CTDs that occur when things are entered in the wrong order or in conflict with one another. It is a bit daunting to have to move between several different threads to try to figure out what works with what. Would it make some sense to combine the sub interior mods into a single sticky thread? |
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#200 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Hi Archive1 I totally agree on the great confusion that reigns I'll try a bit of clarity to fere. Conning Tower open Hatch0.93food opens the type II-VII-IX with food not require installation Diving Duck Open Hatch v3.09_20091209162038 (already included in the file) use only if using type II-VII-IX without FM_NewInterior_v1.0 Conning Tower open hatch TestFMfood Opens the type VII for anyone to install FM_NewInterior_v1.0 request installation FM_NewInterior_v1.0 use only if you use FM_NewInterior_v1.0 and type VII Conning Tower open hatch 09. Opens the type VII without food can be installed after the 0.93 to remove the food in the type VII. If you use this combination you will have problems with the periscope type IX FM_NewInterior_v1.0 Conning Tower open Hatch0.93food Conning Tower TestFMfood open hatch. the next version there will be only one file that will open Type II-VII-IX and will be 100% compatible with FM_NewInterior_v1.0 Regards, Luca Last edited by lucagaeta; 03-05-10 at 02:52 PM. |
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#201 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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Luca...:
Super! I appreciate the rapid response and the directions. Probably others do too. You all do great work. Archive1 |
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#202 |
Seaman
![]() Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
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Thanks Luca
Now I understand ![]() |
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#203 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Luca:
I tried the OLC fix with the new Open Conning Tower Mod for FM Interior as you suggested. The old OLC Fix is incompatible. The hatches to the new interior sections are all closed and don't open. OLC users are going to need a fix specifically for the new FM interior. |
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#204 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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#205 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Just wanted to drop by and express how amazing this mod is.
Great work, and respect mate! If someone had told me five years ago that SH3 would become this epic i wouldn't believe any of it! ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#206 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Thanks for the great work. I tried to follow this thread but I'm afraid, I still missed a few things. So, I would like to ask a few (I hope) simple question: 1. Where can I find and download these mods? 2. With which Supermods (GWX, WAC, LSH etc.) are these different mods compatible with? 3. When do you think the "only on file" will be available? Thanks again and keep up the good work. Ciao Bello El Capitano ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#207 | |
Silent Hunter
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Best regards, Magic |
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#208 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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![]() Therefore, I have this favor to ask: Would it be possible, to post in this or any other fitting thread, screen shots of the JSGME windows, that show in which order these different mods have to be installed, depending on the different supermods, e.g.: 1. GWX: DD-OH, FM-NewInterior, Luca-ConningTower 2. WAC: DD-OH, FM-NewInterior, Luca-ConningTower 3. OLC: DD-OH, FM-NewInterior, Luca-ConningTower 4. Other: DD-OH, FM-NewInterior, Luca-ConningTower Again, thanks for everyones help and patience. I sincerely hope, I'm not asking for too much. ![]() Best Regards, Kapitän
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#209 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi,
In the meanwhile, I installed the "Hatch0.93food": ![]() Everything seems to be working fine. Just a couple of questions: 1. Can I now install other mods after these or rather before? 2. In the free cam mode, I attempted to scale the CT-latter onto the bridge but I couldn't get past the open hatch. Is that correct? 3. I can't find anything regarding GWX. Is this mod also, GWX-compatible? Oh, and I forgot: 4. Is the "Fix Conning Tower open Hatch _Fix_for_WAC" only needed for version 0.9 or also for the subsequent versions 0.9.2 and 0.9.3? Thanks, Kapitän
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#210 | |
Silent Hunter
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Sooo ist das leider auch wieder nicht richtig................... ![]() Siehe oben: Als ERSTES IMMER DD OH V3.09 installieren, dann erst Luca´s MOD....... ![]() |
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