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Old 03-03-10, 05:01 AM   #196
Aces
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Quote:
Originally Posted by A6Intruder View Post
I think you are not fully correct. You will need Vers. 3.09 for all the other subs beside the VII. Thats how i understand the readme.
Best regards
Yes, you are correct, sorry for any misinformation, I am only playing/testing with Type 7 at the moment so didn't notice.

Best Regards

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Old 03-05-10, 12:02 PM   #197
lucagaeta
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Default [REL]Conning Tower open Hatch 0.9.3

[REL]Conning Tower open Hatch 0.9.3
LAST VERSION date 03-07-2010
changes in version 0.9.3
0) now open the Conning Tower Hatch for Type II, VII, IX

Conning Tower open Hatch 0.9.3.zip
with food

File http://www.filefront.com/15747797/Co...atch093food.7z

Last edited by lucagaeta; 03-07-10 at 12:57 PM.
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Old 03-05-10, 12:21 PM   #198
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Quote:
Originally Posted by lucagaeta View Post
[REL]Conning Tower open Hatch 0.9.3
LAST VERSION date 05-01-2010
changes in version 0.9.3
0) now open the Conning Tower Hatch for Type II, VII, IX

Conning Tower open Hatch 0.9.3.zip with food
File http://www.filefront.com/15747797/Co...atch093food.7z

Thanks for this...

Great effort and Mod
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Old 03-05-10, 01:00 PM   #199
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Default Some confusion

I've been following this thread and others related to sub interior mods that look wonderful, but am a bit confused with all the variations, their compatibility and loading order.

For example: There now exist. among others..
Conning Tower open hatch 097
Conning Tower open hatch TestFMfood
Conning Tower open Hatch0.93food
Diving Duck Open Hatch v3.09_20091209162038
FM_NewInterior_v1.0

Using JSGME, in what order are they to be installed? And what have I left out that should be installed ? I am using GWX3.

I appreciate the design and mod creativity and execution for these and would like to benefit from the fine work they represent, but also want to avoid those terrible CTDs that occur when things are entered in the wrong order or in conflict with one another. It is a bit daunting to have to move between several different threads to try to figure out what works with what. Would it make some sense to combine the sub interior mods into a single sticky thread?
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Old 03-05-10, 02:36 PM   #200
lucagaeta
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Quote:
Originally Posted by Archive1 View Post
I've been following this thread and others related to sub interior mods that look wonderful, but am a bit confused with all the variations, their compatibility and loading order.

For example: There now exist. among others..
Conning Tower open hatch 097
Conning Tower open hatch TestFMfood
Conning Tower open Hatch0.93food
Diving Duck Open Hatch v3.09_20091209162038
FM_NewInterior_v1.0

Using JSGME, in what order are they to be installed? And what have I left out that should be installed ? I am using GWX3.

I appreciate the design and mod creativity and execution for these and would like to benefit from the fine work they represent, but also want to avoid those terrible CTDs that occur when things are entered in the wrong order or in conflict with one another. It is a bit daunting to have to move between several different threads to try to figure out what works with what. Would it make some sense to combine the sub interior mods into a single sticky thread?

Hi
Archive1

I totally agree on the great confusion that reigns
I'll try a bit of clarity to fere.

Conning Tower open Hatch0.93food
opens the type II-VII-IX with food
not require installation Diving Duck Open Hatch v3.09_20091209162038 (already included in the file)
use only if using type II-VII-IX without FM_NewInterior_v1.0


Conning Tower open hatch TestFMfood
Opens the type VII for anyone to install FM_NewInterior_v1.0
request installation FM_NewInterior_v1.0
use only if you use FM_NewInterior_v1.0 and type VII

Conning Tower open hatch 09.
Opens the type VII without food can be installed after the 0.93 to remove the food in the type VII.

If you use this combination you will have problems with the periscope type IX

FM_NewInterior_v1.0
Conning Tower open Hatch0.93food
Conning Tower TestFMfood open hatch.

the next version there will be only one file that will open
Type II-VII-IX and will be 100% compatible with FM_NewInterior_v1.0


Regards,
Luca

Last edited by lucagaeta; 03-05-10 at 02:52 PM.
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Old 03-05-10, 07:41 PM   #201
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Luca...:
Super! I appreciate the rapid response and the directions. Probably others do too.
You all do great work.
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Old 03-06-10, 05:57 AM   #202
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Thanks Luca
Now I understand
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Old 03-06-10, 09:57 AM   #203
sabretwo
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Luca:

I tried the OLC fix with the new Open Conning Tower Mod for FM Interior as you suggested. The old OLC Fix is incompatible. The hatches to the new interior sections are all closed and don't open.

OLC users are going to need a fix specifically for the new FM interior.
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Old 03-06-10, 04:08 PM   #204
vergol
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Quote:
Originally Posted by lucagaeta View Post
[REL]Conning Tower open Hatch 0.9.3
LAST VERSION date 05-01-2010
I think you just violated the Temporal Prime Directive.
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Old 03-10-10, 04:41 AM   #205
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Just wanted to drop by and express how amazing this mod is.
Great work, and respect mate!

If someone had told me five years ago that SH3 would become this epic i wouldn't believe any of it!
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Old 03-11-10, 11:32 AM   #206
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Quote:
Originally Posted by lucagaeta View Post
Hi
Archive1

I totally agree on the great confusion that reigns
I'll try a bit of clarity to fere.

Conning Tower open Hatch0.93food
opens the type II-VII-IX with food
not require installation Diving Duck Open Hatch v3.09_20091209162038 (already included in the file)
use only if using type II-VII-IX without FM_NewInterior_v1.0


Conning Tower open hatch TestFMfood
Opens the type VII for anyone to install FM_NewInterior_v1.0
request installation FM_NewInterior_v1.0
use only if you use FM_NewInterior_v1.0 and type VII

Conning Tower open hatch 09.
Opens the type VII without food can be installed after the 0.93 to remove the food in the type VII.

If you use this combination you will have problems with the periscope type IX

FM_NewInterior_v1.0
Conning Tower open Hatch0.93food
Conning Tower TestFMfood open hatch.

the next version there will be only one file that will open
Type II-VII-IX and will be 100% compatible with FM_NewInterior_v1.0


Regards,
Luca
Hi Luca,

Thanks for the great work. I tried to follow this thread but I'm afraid, I still missed a few things. So, I would like to ask a few (I hope) simple question:

1. Where can I find and download these mods?

2. With which Supermods (GWX, WAC, LSH etc.) are these different mods compatible with?

3. When do you think the "only on file" will be available?

Thanks again and keep up the good work.

Ciao Bello

El Capitano
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Old 03-12-10, 02:57 AM   #207
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Quote:
Originally Posted by Kapitän View Post
Hi Luca,

Thanks for the great work. I tried to follow this thread but I'm afraid, I still missed a few things. So, I would like to ask a few (I hope) simple question:

1. Where can I find and download these mods?

2. With which Supermods (GWX, WAC, LSH etc.) are these different mods compatible with?
Have you read carefully the first page of this thread ? http://174.123.69.202/~subsimc/radio...d.php?t=159772

Best regards,
Magic
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Old 03-12-10, 08:33 AM   #208
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Quote:
Originally Posted by Magic1111 View Post
Have you read carefully the first page of this thread ? http://174.123.69.202/~subsimc/radio...d.php?t=159772

Best regards,
Magic
Yes, I actually did. Now, I admit, that I might be modwise somewhat "challenged". And even though, everyone is doing such a tremendous job, for a simple user such as myself, it is still very difficult to find the way through all the different mod-versions and compatibility schemes.

Therefore, I have this favor to ask: Would it be possible, to post in this or any other fitting thread, screen shots of the JSGME windows, that show in which order these different mods have to be installed, depending on the different supermods, e.g.:

1. GWX: DD-OH, FM-NewInterior, Luca-ConningTower
2. WAC: DD-OH, FM-NewInterior, Luca-ConningTower
3. OLC: DD-OH, FM-NewInterior, Luca-ConningTower
4. Other: DD-OH, FM-NewInterior, Luca-ConningTower

Again, thanks for everyones help and patience. I sincerely hope, I'm not asking for too much.

Best Regards, Kapitän
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Old 03-12-10, 12:37 PM   #209
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Default

Hi,

In the meanwhile, I installed the "Hatch0.93food":



Everything seems to be working fine. Just a couple of questions:

1. Can I now install other mods after these or rather before?

2. In the free cam mode, I attempted to scale the CT-latter onto the bridge but I couldn't get past the open hatch. Is that correct?

3. I can't find anything regarding GWX. Is this mod also, GWX-compatible?

Oh, and I forgot: 4. Is the "Fix Conning Tower open Hatch _Fix_for_WAC" only needed for version 0.9 or also for the subsequent versions 0.9.2 and 0.9.3?

Thanks, Kapitän
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Old 03-12-10, 02:09 PM   #210
Magic1111
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Default

Quote:
Originally Posted by lucagaeta View Post
[REL]Conning Tower open Hatch 0.9.3
LAST VERSION date 05-01-2010
changes in version 0.9.3
0) now open the Conning Tower Hatch for Type II, VII, IX

Conning Tower open Hatch 0.9.3.zip with food
File http://www.filefront.com/15747797/Co...atch093food.7z








open the Conning Tower Hatch type VII FM TEST
file
http://www.filefront.com/15715805/Co...0TestFMfood.7z

Very important, first install the mod Fm_NewInteriors v1.0

you find here
http://www.subsim.com/radioroom/showthread.php?t=162631

Hi

A big thanks to FM-DD that year allowed all this thanks to their wonderful work

To appease your impatient here is the FM version only type VII
I think it works perfectly lacking instructions, credits, photos, etc..
serves only to test it, so that I can make a complete version 1

Very important bugs reported for a quick correction


Regards,
Luke


__________________________________________________ ________________________


first install the mod of DD's OpenHatch V.3.09 . and below mine

this mod is JSGME ready


this mod is freely used and distributed
Credits:
--------
DivingDuck
Skwasjer - S3D
Thanks to the grant of 'the legendary author Flakmonkey this version includes 3 new premises
dormitory, kitchen, engine room, recreated in a wonderful way, for more information
http://www.subsim.com/radioroom/showthread.php?t=160385

album

http://www.subsim.com/radioroom/album.php?albumid=151



Sooo ist das leider auch wieder nicht richtig...................

Siehe oben: Als ERSTES IMMER DD OH V3.09 installieren, dann erst Luca´s MOD.......
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