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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Since this mod is coming along nicely and has progressed past the idea stage i thought it deserved a proper work-in-progress thread to keep things nice and organised. (original thread-http://www.subsim.com/radioroom/showthread.php?t=159856)
At this point the whole diesel room is up and running in game with no problems, although im still tweaking here and there with textures and lightmaps. Stuff to do: 1. Add animations to engine parts 2. Fix engine telegraph so it works 3. Animate crew (basic idle animations, nothing fancy!) - the crew will not represent those shown in the crew management screen, 8 people in this small space looks stupid! 4. Id like to add a louder diesel engine sound to the room too. 5. Add fixed camera positions and clickspots (fore/aft cams etc) 6. Add a key command (shift+e perhaps) to jump to the diesel room, there is no open hatch since the compartments between the control room and diesel room are not yet modelled and it would look silly to go from the control rooms round aft hatch to the diesel rooms rectangular doorway. (+you can still fly through the rear wall should you choose) 7. Optimize optimize optimize, right now all the textures/lightmaps are 1024*1024 maps, quite a few just dont need to be, i can probably reduce 75% of them to 512*512 and a few to 256*256 or smaller, i`ll keep the detail where its needed though. Apart from the dat file being a little on the large side and an extra 20seconds load time there has been no noticable side effect in terms of framerate, i still get the same fps i did before enabling the mod, which is good since my vid card is rubbish! 8. Im still looking at alternatives to adding this to the control room dat since that is already the biggest dat file in the game and i have no wish to bloat it needlessley! It should be equally possible to add it to the conning tower dat file which is a tiny little thing in comparrison to NSS_Uboat7_CR.dat. 9. If theres anything you really really want to see added to the diesel room or theres anything you see in the screenshots that you absolutely hate, tell me now while it can still be changed! Issues so far: Well theres the fog issue. Because the diesel room is an extension of the control room model im stuck with the control room`s fog values which looks great in the control room but i think its a little too dense for the diesel room. Now i can use the fog render controller to just switch the fog off completely for the diesel room meshes but that just doesnt look right either, i dont think there is a happy medium with this one, but hey its personal taste, maybe you like your engine rooms foggy! Red light: Now i like the red lighting, i think it looks great but i know that the diesel room would never switch to red light in reality since there was no need for the engine room crew to preserve their night vision. But again because this is parented to the control room you will get the switch to red at dusk wether you like it or not. I took about a million screenshots so i`ll only post a couple fullsize, these are all in game, from a single mission with a VIIc. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by flakmonkey; 01-18-10 at 12:50 PM. |
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#2 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,685
Downloads: 171
Uploads: 0
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I knew this was coming!!
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Sub captains go down with their ship! |
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#3 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Would be very cool if you can pull this off.
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#4 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Don`t give up, make our day !!!
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#5 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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#6 |
Planesman
![]() Join Date: Jan 2009
Location: Canada
Posts: 188
Downloads: 157
Uploads: 0
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Looks real good flakmonkey,
![]() Looking forward to the mod. Tweety |
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#7 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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We-heyyy, an engine room for SH3! Sir, you _ROCK_
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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PHAT!
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#9 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() With much respect... ![]() Alex ![]()
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#10 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Aaaaaaaaaaarrrgh!!!! WOW Jumping up and down.....
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#11 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
Uploads: 0
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WOW!!!!!!!
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#12 |
Bosun
![]() Join Date: Sep 2005
Location: Hamburg Germany
Posts: 61
Downloads: 69
Uploads: 0
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Great work, i love it!
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#13 |
Electrician's Mate
![]() Join Date: Mar 2007
Location: belgium
Posts: 140
Downloads: 96
Uploads: 0
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It looks amazing !
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#14 |
Stowaway
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Excellent!
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#15 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
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Beautifull
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