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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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http://www.subsim.com/radioroom/show...&postcount=593
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#197 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,882
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#198 |
Ace of the Deep
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Hi Reece,
Yes I confirm, I made a new Hammer.wav and popped it into my sounds folder but still no sound when he hammers away ![]() Cheers Aces |
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#199 | ||
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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The 4GB patch is for 64bit only.
Quote:
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That is a a direct link to the patch. I am not a computer programmer, so I cannot say for sure what it changed, but I'm pretty sure all it did was tweek the sh3.exe file. Everything else is runnig fine, with Win7 reporting a healthy 2900MB of free RAM at the desktop, with skype, WinLive and some other stuff running. As I said in the last post I made, if you are getting constant CTD's, as I was, then what can it hurt to try this? Win7 64bit q6700 quad @ 2.6ghz 4GB RAM (+4GB SD as Dedicated ReadyBoost) nVidia 9700 (the weak link but runs most games at native 1920x1080)
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#200 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,882
Downloads: 171
Uploads: 0
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Well until I get Windows 7 64 bit, I can only have one of the following mods, 2 of any CTD:
FM_NewInterior_V1.0 Merchant Fleet Mod v4.1 SubPen Animated Which one do I choose? ![]() ![]()
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Sub captains go down with their ship! |
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#201 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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The 4 GB patch works for me!
I was able to start a career in St. Nazaire. Obviously I'm running win 7 64 bits. Thanks! ![]()
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Live to fight another day! |
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#202 |
Ace of the Deep
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Reece, why not try what I did as an experiment, uninstall them and then rename the sh3.sdl files in the FM and Sub Pens mods to .bak or suchlike and then re-enable the mods. Sure you will loose their sounds as you know but if this works, as it does for me, I am experimenting along combining them this evening and re-testing. Does the merchant fleet mod contain an sh3.sdl file as well?.
Cheers Aces |
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#203 | |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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good news!! ![]()
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#204 |
Mate
![]() Join Date: Feb 2010
Posts: 58
Downloads: 48
Uploads: 0
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Hey, first of all, great Mod!
But, I have a Problem. I can't open hatches and klick my way trough the boat. I'm using: GWX 3 Gold OLC 'Gold' MKII Option 3 OLC 'Gold' MKII Flat Sun Fix OLC 'Gold' MKII MKIId Update TMT v2 FM_NewInterior_V1.0 FM_NI_Fix_for_OLC_GUI_001 Someone got a answer for this problem? |
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#205 |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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shift+H opens the hatches
ctrl+H closes them use shift+F2 to go to free cam inside the sub, and then arrows to move.
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#206 |
Ace of the Deep
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Have you tried Shift+H to open and CTRL+H to close all hatches ?
Regards Aces Edit: LOL we posted at the same time ![]() |
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#207 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,882
Downloads: 171
Uploads: 0
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@ [SJ]nailz, the patch is so that an application, like SH3, can use memory greater than 2Gb, so naturally nothing else is required for 64 bit system to work, BUT it can be used in 32 bit XP with the /3Gb switch added to the boot.ini file, this will allow the application to use 3Gb instead of 2Gb, HOWEVER, although SH3 will now run other applications are effected by this switch causing stuttering, lockups etc, this is what I found so I don't use the patch!
![]() @ Aces, I will give it a try!! ![]() Edit: No difference at all!! ![]()
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Sub captains go down with their ship! Last edited by Reece; 03-02-10 at 06:42 PM. |
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#208 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Still, good job ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#209 |
Ace of the Deep
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Reece, sorry to hear that it didn't work for you buddy, I feel your pain. I will post here if I find anything that might help.
Cheers Aces Edit: just as a matter of interest what sound card do you have? |
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#210 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Skwasjer,
Quote:
![]() @ALL: a patch will follow, taking care of the sound issue. Regards, DD
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