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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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Anyone see the mtdc in sh5?
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#2 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Whats an mtdc?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#3 |
Subsim Aviator
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Manual Torpedo Data Computer would be my assumption
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#4 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
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yea its in..
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#5 |
Subsim Aviator
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#6 |
Swabbie
![]() Join Date: Nov 2009
Posts: 8
Downloads: 28
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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I havnt seen any type of mtdc screen
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#8 |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
Downloads: 17
Uploads: 0
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maybe you are suposed to talk to the floating head on the scope and tell him stuff like... target spead, AOB and distance so that he can play with the knobs on the TDC?
that could be good. |
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#9 | |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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![]() Quote:
I would have loved in SH3/SH4 to have simply shouted out a series of "range X-X-X-X, mark!" and then come back to the map and seen that my friendly AI crew member had placed map marks (with time!) for each one of those sightings. He even was so good as to fit a least-squares fit to the data and have calculated an average speed and course. |
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#10 | |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
Downloads: 17
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![]() Quote:
![]() if that was released i'd pee and cry right in my game chair and wet my bed for the following week. it would be awesome without voice recognition too of course. |
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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The funny part is how absolutely straightforward that it is programmatically (the AI-assisted plotting, not the voice-activation). AI tactics, AI sensor usage, weather algorithms... these are all much harder for a programmer to make work.
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#12 |
Lucky Jack
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I would venture to guess it is in there. The current videos show the nice yellow triangle for auto. Both SH3/4 had manual torp settings. No reason to drop that part of the game.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#13 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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DEV team told that the game is not only for new players but for fans too.
No TDC - game not to SH fans.
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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The new TDC screen ... fully auto or randomly hit ratio depending of the realism options or "powers" ( i hate this new word)
For the new market target it needs to be easy and quick . With the new philosophy i guess that battle stations in the submarine are a secondary thing and it rely all to the crew ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#15 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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First mod needed: No eye patch
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