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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#17 |
Ace of the deep .
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#18 |
Fleet Admiral
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#19 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#20 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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(yes, i have brains ![]() "If its Silent hunter series, and itf its moddable, why does oscar suppose i could keep my hands off that thing? I hve seen the FS and CFS series, and have been into modding from the first time i used a pc!" Maaaan i need a break i think. Or the game. Or both. to play and start fiddling with them files.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#21 | |
Chief of the Boat
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A message scrolled across my monitor screen: THIS DISC WILL SELF DESTRUCT IN 30 SECONDS!! ![]() ![]() |
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#22 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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guys, please do not spam senseless things here. the thread is ment to be serious for interested modders and the discussion about it.
thanks.
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#23 |
Stowaway
Posts: n/a
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This whole thread is like a spam to me.. The game isn't out yet and you already searching for modders for the unreleased and unpached game ? You must be kidding.. Don't you think some things has to wait for the right time to happen ? Or you just want to overtake future GWX5 plans ? lol
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#24 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#25 |
Eternal Patrol
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Considering where my only talent lies and what I'm doing currently, I don't think I'll be able to contribute directly. But you (and any other supermodders) will be hearing from me as time goes on.
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“Never do anything you can't take back.” —Rocky Russo |
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#26 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I am curious; with regard to 3d modeling, how varied would the work be?
Is it possible to already present some fixed categories, for doing 3d work? E.g Ships, houses, landscape, etc. |
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#27 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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I might be interested! But I have to say that it will likely be a decision when the game is released and i've fiddled with it a bit... It's a tad too early to say for now on!
BTW, my skills generally goes to 2D Gui/photoshop etc., 2D texturing, 3D modeling to a certain degree, artistic design (such as correcting colours of the ocean and that sort of things, tweaking shaders etc.), modifying config files. Though i've kind of always worked "on my own", apart for having closely works with LeoVampire back when he was working on his environment mod called "reflection on the water" and then later on to a much smaller extent with Pacific Environment,why not team up with others! I sense there gonna be a lot of work to do on SH5 |
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