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Old 01-20-10, 11:09 AM   #196
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Just wait till I come back to America, you ....
Hah! First beer's on me!
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Old 01-20-10, 11:12 AM   #197
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i'm not sure if this has been noticed or posted about but any way...

i have watched the trailer for No.5 and to me alot of the crew look like prison hard men, big muscular chaps with square jaws; and the cook is a bit of a cliche too - a scrawny, dirty looking runt.

the reality is very different. ordinary men and boys with lean normal faces ie. from late teens to early thirties. and of course there is always the exception but alot of these chaps look like they are on steroids -
mid- thirties hard men.

where are the soft young faces, kind looking - normal lads?
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Last edited by flag4; 01-20-10 at 04:32 PM.
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Old 01-20-10, 11:14 AM   #198
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WHAT???
- Only 1 U-Boat type (Type VII) and no TypeII and Type IX in SH5??
Because they have to create the entire interior and make the entire crew behave properly for every boat type they make. This takes many months of work for each boat.

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- The campaign end in 1943!!
Because they have added so many dynamic elements that there is no way they could finish the whole war in the time they were given.

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- Scripted campaigns instead the awesome and the best campaign style (IMO) of SH1, SH3 and SH4?? DIDN'T UBISOFT LEARNED SOMETHING WITH SH2?
What has anyone said that would make you think that? SH1 and SH4 both had scripted elements, such as the photo recon and lifeguard missions. Dan has pointed out that the campaigns you praise were random, but not truly dynamic. This campaign is said to be much more dynamic, in that the enemy AI will be able to react to what you do and change their tactics.

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- Ubisoft just lost me as a customer for SH5!!
SH5 will be the only SH game that I will not buy even because Ubisoft will not fool me with SH5 like they did with SH2!!
I'm amazed at how some people can read one word ("scripted") and jump to the conclusion that everything has changed for the worse. Dan has already addressed your complaint, but I guess you were so busy being angry that you missed that part.
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Old 01-20-10, 11:15 AM   #199
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That "realistic" look does not sell games.

Rememer, it is not about reality...it is about emotion....and $$$.
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Old 01-20-10, 11:18 AM   #200
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i'm not sure if this has been noticed or posted about but any way...

i have watched the trailer for No.5 and to me alot of the crew look like prison hard men, big muscular chaps with square jaws; and the cook is a bit of a cliche too - a scrawny, dirty looking runt.

the reality is very different. ordinary men and boys with lean normal faces ie. from late teens to early thirties. and of course there is always the exception but alot of these chaps look like they are on steroids -
mid- thirties hard men.

where are the soft young faces, king looking - normal lads?
That exact complaint (at least the "muscular" part) was made about SH3 as well. It will be interesting to see how the various crew members look as we actually play. I'm also curious to see how many actual different body types and faces will be in the game.
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Old 01-20-10, 11:21 AM   #201
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I, too, want to add my voice to those asking that Subsim (please!) be given a preview copy of this game by the developers.
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Old 01-20-10, 12:32 PM   #202
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Yes! A preview copy for Neal. Who lives within driving distance of me. Yep, I'd sure like a preview copy for me.....err...I mean Neal !
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Old 01-20-10, 12:35 PM   #203
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Originally Posted by Reece View Post
Are you saying that there is no random elements in the game? we have to follow a set out scripted events? can we choose the flotilla we want and patrol area's of our choice?

he was refering to SH 3/4 campaign being random where as SH5 is dynamic
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Old 01-20-10, 12:43 PM   #204
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Yes! A preview copy for Neal. Who lives within driving distance of me. Yep, I'd sure like a preview copy for me.....err...I mean Neal !
Neal's preview version comes packed with a set of landmines and defensive turrets.
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Old 01-20-10, 01:08 PM   #205
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The idea how this dynamic campaign is designed reminds me of Falcon 4.0. It's a really nice idea and maybe an interesting change in the series if they follow it thoroughly instead of doing it in a half-hearted way just to widen the scope.
And they leave lots of room for an addon, too.
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Old 01-20-10, 01:10 PM   #206
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thank you very much for the interview Neal, almost all esential themes are there. Now waiting time
it seems they have worked hard
congrats and best regards

Alex

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Old 01-20-10, 01:11 PM   #207
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A typo.... And would have gotten away with it too if wasnt your meddeling quotes

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Old 01-20-10, 01:12 PM   #208
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Neal's preview version comes packed with a set of landmines and defensive turrets.
I'd love to be able to say...."My copy didn't"
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Old 01-20-10, 03:40 PM   #209
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Well done Neal, Had a great read.................Only makes me want it more now,


Dam........Should'nt of read it.
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Old 01-20-10, 03:45 PM   #210
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Default Silent Hunter V Dev Team Interview: Deeper, Kapitän, deeper. (1/19/10)

I was disappointed that the campaign portion of the game ends in 1943 when the Battle of the Atlantic was finally lost by the Kriegsmarine. Perhaps if the player were allowed to alter history by continuing the saga (i.e., through successful tactics and/or boat developments) the outcome may have been different. But now we will never know. The development team has already preempted the option for the player. Also, why couldn't the development team add an 'Allied' role play option for those who may want to try fighting off the wolfpacks from the point of view a merchantman or destroyer skipper or crewman?

Will I purchase SH5? Probably not when it is finally released. I'm having too much fun with SH3 & SH4. If I do, it will be much later, say a year or so when I can find a used or cheaper copy online.
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