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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi,I have a problem in Lampedusa harbour (at mediteranean) there was no escorting vessel in/or out the harbour on my approach.. I rammed the nets in full speed last time and almost sunk myself but just in time I docked with ESC there, once I decided to leave Lampedusa the one escorting small verpostenboot class, wich as I suppose had to escort me out of the harbour through the nets almost rammed the harbour wall and got stuck there. I'm not using external cams to fly around and look for a gap. HEEELP!!
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#2 |
Chief of the Boat
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What version of SH3 are you playing?
Stock/vanilla supermod? |
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#3 |
Stowaway
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It's GWX 3.0 Gold..
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#4 | |
SUBSIM Newsman
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Before...
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 | |
SUBSIM Newsman
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Leave the port..
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#6 |
Stowaway
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On approach to Lampedusa I haven;t seen any escorting ship so I thought no subnets or minefields there so I pushed on max speed and then bang screeking noises everywhere.. The problem there is that I think escorting vessels stucks in harbour and can not escort in/out. To dive under is also not possible since the depth is around 12 meters there..
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#7 | |
SUBSIM Newsman
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Hmm..
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#8 |
Chief of the Boat
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BTW....where is Lampedusa precisely? I'll look it up when I get home.
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#9 | |
Stowaway
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#10 |
Chief of the Boat
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#11 |
Fleet Admiral
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#12 | |
Chief of the Boat
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#13 |
Stowaway
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Yes in the SH3 editor everything looks pretty good but when the game loads it looks like this:
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#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
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use the perishskop to look where you go?
![]() ![]() i mean underwater... hehe ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#15 |
Chief of the Boat
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I've checked all the waypoints for the Vorpostenboot and they appear fine....it is scripted to vanish upon reaching its final waypoint and other vessels are 'docked'.
The above would suggest a game save within a 50km radius of said vessel which would cause said vessel to loose its waypoint and act in the manner you are describing. Limitations imposed upon us by the game engine I'm afraid. |
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