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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1111 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
Downloads: 32
Uploads: 0
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The reality is that members are frequently answering FAQ type questions for noobs. Having them find the Swiss Army Knife (these days I suppose "Leatherman" might be better) of SH tools easily should be a priority in the mods forum.
<S> tater[/quote] Well said Tater, I'm as noob as you get with all this stuff. I have a ton of questions, but i try my best not to bother ppl with unless i'm truly at a dead end. Skwas just helped me the other day, because i was hopelessly lost (if he hadn't i would have been sunk for a while). A centralized easy to tear apart knowledge base would be awesome.
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#1112 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I've come across an odd error while using JSGME in conjunction with S3D. This error has occurred since the V2.3 update of JSGME. What's happening is when I open a file using S3D to work on a mod, and then attempt to enable/disable the mod via S3D, JSGME attempts to make a new MODS folder in the S3D root folder. If I open JSGME before opening S3D, it works fine. I've made a post in the JSGME V2.3 thread as well.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#1113 |
Watch
![]() Join Date: Jun 2006
Posts: 21
Downloads: 22
Uploads: 0
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I am trying to work out how to decrease the load time of the torpedo but I can't seem to find the correct file, can someone shed some light on which file I am supposed to change, please. Thank you.
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#1114 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Make a backup of the file before you try anything. Using Silent 3Ditor (S3D) open data/submarine/"Subname.sim" ' Open the wpn_Subtorpedosys and in the right hand window "Property Tree" find the "Rooms" open that with the +sign. Find Fore or Aft and open that and you will find "loadtime" change the value. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#1115 |
Watch
![]() Join Date: Jun 2006
Posts: 21
Downloads: 22
Uploads: 0
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Thank you, I only have one last question, the subs hull, where can I find how much damage it can take?
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#1116 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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keltos |
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#1117 |
Bilge Rat
![]() Join Date: Jul 2009
Posts: 1
Downloads: 472
Uploads: 0
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Hello my name is Toni and I am Italian, I do not write very well in English.
I read the discussion, but I do not know where I can get useful information for building ships and other 3d. Seeking information, manuals for building .... where can I get? Thanks Toni |
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#1118 |
Watch
![]() Join Date: Jun 2006
Posts: 21
Downloads: 22
Uploads: 0
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Is there an option to change the amount of torpedos you actually get plus the torpedos with the red heads how can I change from a basic explosion to larger like nuclear?
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#1119 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#1120 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Well I hate to bother you guys with a basic question like that but my forum search skills have failed me on this one.
How do I get all the parts of a model to show up in the model viewer? Specifically turrets/guns on warships? Do I have to somehow import other nodes to be able to see them? Basically I just want to load up warship models with all the parts showing in the viewer, I don't want to modify them or anything. I just need to take screenshots of the full ships for a mod I'm working on. Keep in mind I'm just starting out with S3D so if you could keep your answer to noob level I'd appreciate it :-) Thanks for any help,
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#1121 | |
Silent Hunter
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#1122 | |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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I took a quick look at Wings3D and it's way over my head for now, plus what you're describing seems like a lot of work for a screenshot. I'll try to think of another way to get what I need. Thanks a lot for the reply ![]()
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#1123 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Indeed, S3D only loads 3D objects from the local file. All 3D objects that are referenced from libraries are never loaded. It would make S3D as an editor too heavy for it's purpose (I would need to scan all game files in library folders for relevant objects)
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1124 |
Silent Hunter
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I wanted to know if anybody has successfully managed to import triangulated .obj files using wings3d and S3ditor? S3ditor won't import any obj files unless I use the triangulate function in wings3d, so that all the 3d model faces are triangular. This seems to affect the number of vertices in the uv map, so that once I try to import the triangulated 3d model I get an error message about missing vertices about 75% of the time. This has been a major problem with my attempts to mod ships.
Thanks to anyone who can help me out. |
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#1125 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Can you import channel one OK, but not channel two?
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