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Old 10-11-09, 01:00 PM   #16
mookiemookie
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Originally Posted by Navarre View Post
Certainly these are smaller bugs, but if in an "all-new-code" game already the same bugs are done as in the predecessor, then Ubi has not learn from anything. Then we will have again the transparent crews on deck, the sun which is visible through object, ...
Exhibit "A" of Takeda's "preemptively complaining"

Give it a rest and wait for it to be released before b*tching.
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Old 10-11-09, 01:03 PM   #17
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Sometimes I wonder if it would not be better if game developers kept their development efforts a secret and just release when done.

Don't give the customers a chance to bitch until they at least have seen the game.
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Old 10-11-09, 01:12 PM   #18
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Originally Posted by Platapus View Post
Sometimes I wonder if it would not be better if game developers kept their development efforts a secret and just release when done.

Don't give the customers a chance to bitch until they at least have seen the game.
You mean...gasp...like they did before the internet became so ubiquitous? I can remember when all the preview you got for a title was a few column inches in a gaming magazine, if you even found that.
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Old 10-11-09, 01:36 PM   #19
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Originally Posted by Torplexed View Post
You mean...gasp...like they did before the internet became so ubiquitous? I can remember when all the preview you got for a title was a few column inches in a gaming magazine, if you even found that.
Yeah... and even that got me excited about a favored release! Seriously tho... give the man a break and hold the b*tching till after the game is released. Preemptive complaining my butt.
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Old 10-11-09, 03:18 PM   #20
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Originally Posted by Kaleun_Endrass View Post
I just give hints so the devs can fix tiny and easy things.
'Come on devs, it's just an inversion of the algebraic sign' is not a hint, it is a complaint. A complaint, mind you, about a game that is probably, at best, a beta, and certainly has not been released.

I would echo Mookie, Platapus and Torplexed in my longing for the good old days, when people waited until they had the game in hand before griping about it.
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Old 10-11-09, 03:43 PM   #21
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Yeah... and even that got me excited about a favored release!
Yeah, all it used to take was a half page colored ad to get me excited about a coming release. Nowadays, between a deluge of screen shots, developer blogs, forum feeding frenzies and YouTube video walk-throughs I almost feel like I've already played a game before I even own it.
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Old 10-11-09, 04:31 PM   #22
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Originally Posted by Takeda Shingen View Post
'Come on devs, it's just an inversion of the algebraic sign' is not a hint, it is a complaint.
As long as there are no dirty words it´s not a complaint.
I know that the game is in development but a howler known since SH3 could be fixed by now, you don´t think? That are no beta mistakes.
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people waited until they had the game in hand before griping about it.
I wrote that with the propellers back in 2005 in the german SH3 ubi-forum AFTER having my copy bought and installed.
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Yeah, all it used to take was a half page colored ad to get me excited about a coming release.
I remember those moments when Wing Commander 3 or Tie Fighter were announced and previewed by a big german games magazine...
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Old 10-11-09, 04:51 PM   #23
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Let's hope UBI learned a little something from the past mistakes but ... nobody has the game so why post complaints about something that hasn't happened yet.


And IF it has more bugs than a New York flop hose.... You'll buy it anyways.
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Old 10-11-09, 04:56 PM   #24
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As long as there are no dirty words it´s not a complaint.
I disagree. That there is no foul language means that I don't have to moderate you, but does not exclude the possiblity of complaint. Still this is semantics, and you are well within the bounds of acceptable behavior, even if I disagree with your stance.

I'm a nuke simmer at heart. I grew up playing the Fast Attack, 688(i), Sub Command and Dangerous Waters line of simulations. Historical submarine simulations were, for me, an acquired taste, and one made of necessity. It is certainly true that the submarine simulation world is one of feast and famine. The feast is on the historical side. You guys get a new sim about every two years. The modern simulation market is, for all intents and purposes, dead. To add insult to injury, each historical simulation is, upon its release, the pinacle of naval combat simulators, with graphics and features only dreamed of in previous installments.

Case in point: SHIII and DW. Both were released around the same time. SHIII was the greatest submarine simulation we had ever seen. In fact, we had never seen anything like it before. Here you were with a fully dynamic campaign, on a boat with magnificent ocean physics and a detailed environment that would make one drool all over his keyboard. To boot, it had not only a three-dimentional crew, but one that you could interact with. DW, by comparison, ran off the old Fleet Command engine, which brings back memories of good old Fleet Command math:

I had 12 Tomcats. Nine of them suffered catastrophic engine failure right off the catapult, leaving me with 3 Tomcats which were, due to their inadequate numbers, promptly basted out of the sky by enemy SAMs. I now have zero Tomcats.

The point is that DW was dated upon its release, and has signaled the end of the modern sim line for the forseeable future, while the historical sims have the latest bells and whistles. SHV looks to be another SHIII in terms of giant leaps forward. The Dev Team looks to be giving us just about everything the community wanted, setting up yet another sumptuous banquet for the historical sim players. It simply baffles me to read complaints about screw direction when the other side of the community is stuck back in the 90's. I suppose that it is simply a matter of perspective. We'd take the wrong screws.
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Old 10-11-09, 05:20 PM   #25
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Originally Posted by Platapus View Post
Sometimes I wonder if it would not be better if game developers kept their development efforts a secret and just release when done.

Don't give the customers a chance to bitch until they at least have seen the game.
I sincerley believe SHIII/IV was as great as they were because of our input...because the Devs came to us early on.

All great relationships and the fruits they produce require honest and constructive critisim...to shy away from critique is to encourage the lose of potential.

Only a fool thinks they know it all.

Never be afraid to put the fruits of your labor up to scrutiny...especially by your consumer base.

If you are truly confident in what you do and your ability to do it, you'll embrace your consumer base's scrutiny because you'll be confident in your ability to make use of that scrutiny to produce an even better product.


Lets be honest, even the smallest(yet correct) nit-pick cant be deemed invalid or un-justified. Tackling an accurate and genuine nit-pick will only make for a better product. Whenever a nit-pick is frowned upon its due to a personal judgement of perceived value in time and resources required to tackle the nit-pick...its really not an indication of the validity of the nit-pick(even though we tend treat it that way).

If the nit-pick is accurate and genuine, respect it, giev credit to the nit-pick when its due. Dont be-little the nit-pick or the nit-picker. All we can do(technically it really boils down to the devs call) is make a judgement of weither the resources are avialable to address it with respect to everything else that needs to be done. But whenever possible, every nit-pick should be addressed...for it can only make the overall product better, even if by only the smallest margin.
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Old 10-11-09, 05:49 PM   #26
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Originally Posted by FIREWALL View Post
Let's hope UBI learned a little something from the past mistakes but ... nobody has the game so why post complaints about something that hasn't happened yet.


And IF it has more bugs than a New York flop hose.... You'll buy it anyways.

bump
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Old 10-11-09, 07:33 PM   #27
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Originally Posted by Torplexed View Post
Yeah, all it used to take was a half page colored ad to get me excited about a coming release. Nowadays, between a deluge of screen shots, developer blogs, forum feeding frenzies and YouTube video walk-throughs I almost feel like I've already played a game before I even own it.
Yes... its not the same as "discovering" a truly "new" (read as unknown) game...
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Old 10-11-09, 09:18 PM   #28
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I think it's ok to ask the devs to be mindful of certain things in the previous games that annoyed you.

Sun shinning through objects
Crew being see through
Eyes becoming hollow
Soup being cold

If they are not fixed it's not the end of the world, i'll still love the game.

I'm sure elanaiba is a big boy and won't get upset that someone asks Ubi to be mindful of a few historical quirks.

Now stop bashing each other and add some constructive comments.
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Old 10-12-09, 04:09 AM   #29
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Originally Posted by elanaiba View Post
Still, details are important. And the doors... good catch. We'll try to fix those.
For you as dev member:

Please remember that bugs in game are two kinds: light and important.
These details are "light" or "very very light"...

I want to show you "important bugs" know in SH3 or SH4 which high crashed a playablity (this is not type like banana's shape):

1) Decoys work at periscope depth, when destroyers are attacking
2) When main cargo ship is destroying, sometime the escort ship is main ship in convoy. After that the convoy rotates as escorts...
3) In multiplayer mode when player's sub is destroyed on surface or when surfacing... this sub is attacked all time by escort but is undestroyable and unsinkable...

Of course this is only three examples... and they are more important than "banana's shape"...
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Old 10-12-09, 02:23 PM   #30
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...would understand hints from the community about making a simulation (game or not) more realistic and exciting, as help for free (maybe also a bit of additional quality management if correct information provided).

The developer at the end is responsible to make a business compilant descision. From my view, those informations or hints should be aviable as early as possible to prevent against possible changes in the end of a design phase or additional consume of planed resources for additional bugfixing after release, which maybe producing additional costs.

...we are allready at the end of the design phase, maybe this kind of help comes a bit late to be efficient, on the other hand... i think until now, every SH titel was a commercial success, so i look forward to version 5 and 6
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