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Old 08-21-09, 06:52 AM   #31
Jimbuna
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Much appreciate the heads up maerean_m
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Old 08-21-09, 09:21 AM   #32
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Quote:
Originally Posted by YukonJack_AK View Post
[/size]

Not to pick on you Wulfmann, but did you see Assassins Creed? The minimums didn't run the game at all and even the recommended specs had a hard time... so please don't even suggest that Ubisoft is "consumer minded".



When was the last time you saw a major title from a major developer being released for a sub-par platform? Come on... The state of the economy and what people can afford has nothing ot do with it. Look at Farcry 2, Fallout 3, GTA4, etc... they were NOT dev'd for "mid-level" systems. Matter of fact, some of these games are why I decided on starting a new build.

If I were to make a copuple of educated guesses:
I'd say minimum Quad-Core CPU (it was the recommended for Assassins Creed)...
Minimum of 4.0GB of RAM (WIN7 is lighter - assuming SH5 is WIN7 ok - but Assassins Creed recommended 3.0GB and ran like crap)...
And a video card with atleast 256MB (but I'd recommend atleast a 512 or better... of a decent GPU... no bargain-bin OpenGL crap)
I respectfully disagree and maintain my original post specs.

SH has virtually nothing to do with eye candy mass released games. The games yo8 mentioned were made for 360 and then tweaked to PC.

UBI knows there is a much wider age group in SH and also knows many guys (like me) never buy any of the other games.
My specs were based on the real world of everyone not the real world for game keeks.

Again, whatever you view on this wait, you will be doing yourself a big favor if you wait until this releases.

Perhaps few remember how SH3 was designed so called Nvidea compatible but ran better on ATI cards (Corrected n 2006 released cards). If you built to the prereleased hype you bought the wrong card.

Whatever it needs, whichever runs it better waiting will insure you get the best upgrades for the least money.
Build now in ignorance and pay more or build after release in knowledge and pay less.
It is simple math


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Old 08-21-09, 09:31 AM   #33
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Originally Posted by jimbuna View Post
Much appreciate the heads up maerean_m
Ditto, thanks
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Old 08-21-09, 12:31 PM   #34
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1 tb memory 10 gb ram 512 mb nvidia geforce 8800 gt quadcore something lol and I run Sh4 on highest and on 1680X1200 or whatever the highest resolution is
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Old 08-21-09, 03:44 PM   #35
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I think a nvidia GEForce 9800m GS 512/mb video card should take on sh5 as i play sh4 on it with everything set on high with no problem.
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Old 08-22-09, 03:46 AM   #36
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Quote:
Originally Posted by maerean_m View Post
Assassin's Creed was created by a completely different studio with a completely different engine. Those requirements are caused by the fact that their main target is the Xbox 360.

Silent Hunter has nothing to do with the Xbox 360.
I do realize that you (Ubi Romania) were not responsible for Assassins Creed. I was just using it as a prime example of a graphics intensive, AI intensive game. Graphics and AI take a terrible toll on system resources let alone involving a realistic physics engine, weather engine, etc etc etc... simulators in general are extremely resource needy. But I was also using it as an example of the tendency of game dev's to 'under-estimate' the recommended specs to run the game 'maxxed out'. I started this thread because I just wanted to know what the requirements were to run the game at it's fullest possible potential. Thank you for answering that question!

And thank you for not porting SH5 over to console... it kills so many good games! (like IL2...)


@Wulfmann -
Quote:
Originally Posted by wulfmann
SH has virtually nothing to do with eye candy mass released games. The games yo8 mentioned were made for 360 and then tweaked to PC.

UBI knows there is a much wider age group in SH and also knows many guys (like me) never buy any of the other games.
My specs were based on the real world of everyone not the real world for game keeks.
EVERY game relased today has to compete in a world of advanced graphics, uber-intelligent AI, and incredible play-ability. Whether SH5 is created for the 'mass-console market' or not... it still has to compete - it has to intrigue people into playing it (mostly by being graphicaly superior to is predessors/rivals thereby making it resource intensive game) so to put it another way - Ubi doesn't give a damn about you or me or any specific end users (No offense Ubi Romania and the Dev Team - I'm talking about the suits). They're looking to make a product as in-expensively as they can, that will sell the most units as possible and to do that it has to be pretty, exciting, and interesting to the average person who has an attention span of about 5 seconds - they don't care how resource intensive it is or isn't... that's on the development team. If the development team can make a good product using 'mid-range' materials then good for them (and great for us) - but if they have to 'pull out the big guns' to make the suits happy, they will and who cares if we have the hardware to run it or not (ie, Crysis). That's why there are so few 'PC Exclusive' titles - it costs far too much to develop for not enough return. Hell, the last time I looked at a sales report of Console Games vs PC Games Sales it was more than 30 to 1 and that was about 2 years ago! The sad truth is that the PC gaming market is dying due to the ease of use and cost effectiveness of console gaming. So simply - if Ubi Romania doesn't make this a blockbuster of release... you probably won't see a SH6... atleast not on a PC.

And yes, the games I mentioned earlier are EXTREMELY resource needy because where initially dev'd for console then ported or re-dev'd for the pc - but that's because the market is dying. Sooner than later, as desktops go the way of the dodo, your home PC will be a laptop or a netbook and your games will only come on a console. Like it or not...

and btw... I'm not a game geek... I'm an IT professional/journalist who enjoys the occasional game - and 90% of the time it's SH3/GWX!
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Old 08-22-09, 01:10 PM   #37
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Quote:
Originally Posted by billyjack View Post
I think a nvidia GEForce 9800m GS 512/mb video card should take on sh5 as i play sh4 on it with everything set on high with no problem.
yeah i'm pirtty sure nVidia8600/Ati3850 in going to be the min when it comes to GPUs so with 9800 you should be in the clear
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Old 08-22-09, 06:11 PM   #38
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Hot damn, those are my specs exactly! I'll probably have my GPU upgraded by launch anyway. Just in case.



Quote:
Originally Posted by maerean_m View Post
My projected configuration to run the game very well (with all graphic options enabled, in 1280*1024) is:
dual core at 3 GHz (quad core is appreciated but not mandatory)
2 gb of ram
nVidia 8800 GT 512mb (ATi 4850 512mb)

512mb on the video card is a minimum to play the game with every option checked. We're trying to make the game to fit into 256 mb of video memory (with the lowest settings).



Assassin's Creed was created by a completely different studio with a completely different engine. Those requirements are caused by the fact that their main target is the Xbox 360.

Silent Hunter has nothing to do with the Xbox 360.

The game will run on Windows 7, even the 64bit edition.
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Old 08-22-09, 06:16 PM   #39
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Let's hope they finally have included (some) multicore support (which I've tongue-in-cheek asked for 2 years back). With pretty much everybody running multicore cpu's these days, there a big performance benefit (ie. AI, prefetching/preloading). This all ran on a single core for SH4... If they have, one might get away with a 2-3 year old rig (although you'd likely have to run at lower then optimal resolutions). [edit] whooptiedoooptie, I see maerean_m hinted about multicore \o/

All the new/extra interiors don't worry me too much. So many games are capable of rendering entire worlds that I don't see why extra interior space compared to SH4 would cause a heavy strain on current or somewhat older hardware. I'm pretty sure they have rewritten this part of the engine (I tend to think they redid a whole lot more, pretty much a new engine) just to make it work because the legacy code (SH3/SH4) doesn't seem up to the job.

But it's quite obvious that modern/new hardware is recommended if you want to enjoy the full beauty of any new game...

Last edited by skwasjer; 08-22-09 at 06:59 PM.
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Old 08-22-09, 06:52 PM   #40
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YukonJack, I can't be bothered to explain why you are wrong. Give this a read, I hope it explains it.
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Old 08-25-09, 01:54 PM   #41
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Any chance to get SH V running on this system:

AMD Phenom 9650 quad-core 2,3 GHz,
ATI Radeon HD 3650 512 MB
4 GB RAM
Vista 64 Bit

?
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Old 08-25-09, 02:08 PM   #42
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If Ubisoft listened to us and put everything that everyone wants in the game, only a HAL2000 will be able to run it.

"Open the torpedo doors HAL."
"I don't think I can do that Herr Kaleun."

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Old 08-25-09, 02:19 PM   #43
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My computer is :
Intel E8500 3.17 Ghz
4 G Ram
Asus 4870 512 Ram.
Hdd WD 640 G
Win xp x64

I think it will handle just fine and I believe all at max
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Old 08-25-09, 02:43 PM   #44
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Woah!....connect 4
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Old 08-25-09, 02:48 PM   #45
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Oh please excuse for that but I had some little problems with the net,it didn't load the page after I pressed submit so I pressed a few times.
I'm sorry 1 million times,can someone delete 3 of them,sometimes it happends to people
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