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#1 |
Mate
![]() Join Date: Apr 2016
Location: AN72
Posts: 55
Downloads: 33
Uploads: 0
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Can anyone post a link please to a good tutorial on using star charts and sextant please.
I have read a couple of tutorials so far and they just explained dead reckoning, which is quite obvious really. I have spent quite a few hours staring at the star charts provided in game and cant quite seem to grasp them. I can recognize star formations, well some of them, but when looking at the chart I cant figure out where on the chart the human eyes are. Its hard to explain but when I view the chart its almost as if I should be looking from the other side of the paper, like its all been inverted in a photo shop program. My best guess at the sextant is to aim it at horizon then move slider to north star. When doing this, I do get something close but Im not sure im actually aiming at the right star. Aiming north is obvious, but sometimes at night there are multiple stars due north. Seems strange the game doesnt make the north star brighter than all the others. I remember at school they said the north star was always brighter than the rest. Edit/Update I have found this tutorial on the berbsters tutorial list > https://www.subsim.com/radioroom/sho...d.php?t=206103 Using this I am at least good to go and learn from it and will be good to take readings during the day. I am looking for a tutorial similar to this explaining how star charts are used. If anyone can help that would be great as I cant find anything. If nothing turns up I have bookmarked a couple of astronomy websites but having a skim read Im well out of my depth on these websites. Last edited by Fidgety; 07-15-19 at 04:05 PM. |
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#2 |
Mate
![]() Join Date: Apr 2016
Location: AN72
Posts: 55
Downloads: 33
Uploads: 0
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Never mind, I didnt notice the documentation that came with TWOS. After reading, I think I can figure it out myself.
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#3 |
Mate
![]() Join Date: Apr 2016
Location: AN72
Posts: 55
Downloads: 33
Uploads: 0
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Im just about to start a new career and Im going to see how it goes not using the navigator. I intend to modify the navigators minimun threshold for making a mistake to something really high to make him useless and see how I get on.
I imagine I am going to spend alot of time reading while in the sub. One question I have is this, How realistic is the find distance to nearest radio beacon option on the radio operators buttons? Did the captains really have access to this technology or is it unrealistic? I dont want to use it if they couldnt do this during the war. A few days ago when returning to Kiel, it was really foggy and I was struggling to find the entrance to the port. After clicking the button for finding the radio beacon I instantly knew which direction to go. If anyone has knowledge on this please let me know. I shall not be using it untill I get confirmation on here. |
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#4 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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The navigation error is already contained in your contact report from Captain's Log, no need to make additional settings, it's as difficult as it gets possibly.
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#5 |
Mate
![]() Join Date: Apr 2016
Location: AN72
Posts: 55
Downloads: 33
Uploads: 0
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Yes but maybe my error threshold is going to be higher than the navigators. If I'm making bigger errors than the max of 8km the navigator does, then when I reload into a game and the game auto places a celestial fix then I am getting help above what I want.
I might just give the navigator a minimun time of say 5 years to calculate the position, that way he can keep himself busy and not interfere with my navigating. ![]() |
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#6 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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![]() Quote:
I don't know these finesses for RN, but if you want harder difficulty, then first take away all promo points from your crew to diminish their competence. You need to edit the savegame files accordingly. AFAIK the only thing a navigator does in RN is to plot your position on the map, and else just don't use him, don't use other crew members except maybe the sonar guy... Another way is to give the crew very low morale points so they are about to mutiny... They shouldn't follow your orders and it will only be up to you. I don't know if this works though. Good luck ![]() Last edited by XenonSurf; 07-16-19 at 04:22 AM. |
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#7 | |
Navy Seal
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![]() Quote:
https://uboat.net/articles/id/51 To hide hide navigation marks completely, use the appropriate option in OFEV...Note that the first initial mark when you load the game can not be hidden. That's now SH5 rel nav works.
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#8 |
Mate
![]() Join Date: Apr 2016
Location: AN72
Posts: 55
Downloads: 33
Uploads: 0
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To hide hide navigation marks completely, use the appropriate option in OFEV...Note that the first initial mark when you load the game can not be hidden. That's now SH5 rel nav works.
Yeah I already found that option when looking to neuter the nav man, and your right I couldnt stop the initial map marking after a save. Its such a shame all my super marks and nav marks I place get lost after reloading a save. Put such effort into them and poof, they dissapear. ![]() |
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#9 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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