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Old 07-10-14, 07:40 PM   #1
Zardiz
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Default Second partol and my Sargo max knots is 11 instead of 20?

Hey!

I have (at least for me) a mysterious thing going on. Would like to hear from others over here who may know whats going on.

Simply put:
Patrol 1, no issues. Max speed at flank, where it should 20~
Patrol 2, my Sargo can go only about 11 Knots surfaced.

I use few mods, so I thought one of them broke or something, load earlier save from patrol 1 to test, all good. Load back into Patrol 2, 11 Knots....

Tested in all weathers, wind speeds and directions.

Mods:
RFB_2.0
RSRDC_RFB_V575
Improved Ship Physics_1.1
Improved Stock Environment_v3_TMO&RFB
+ Patches of course

What is going on?
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Old 07-10-14, 08:05 PM   #2
Armistead
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Something sounds wrong.

Does this happen during the beginning of the next patrol just as you leave base or a save during patrol? Only thing I can think of is damage to engines or something else that would reduce speed. Usually when you load a save, the damage screen clears, but often damage is still there. If you had no damage before the save or know it's a new patrol, then sounds like that save is corrupted.

Also, try a new campaign patrol with it and see if you have any issues.
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Old 07-10-14, 08:47 PM   #3
Zardiz
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This happens from the very beginning of the patrol so damage is not possible. New campaign seems fine, just like the Patrol 1.

Decided to load one save just before I ended Patrol 1 and load new fish in and got different patrol orders in, still the same happens. Guess my first patrol was too good to be true

Anyone knows any miracles how to fix this?


*sigh*
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Old 07-12-14, 03:05 AM   #4
TorpX
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With ISP, it is possible to incorrectly use the 'Diesel Engines Expert' (I think that is what he is called), and have your propulsion messed up. For a full explanation, READ THE DOCUMENTATION.

If that isn't it, I have no idea.
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Old 07-12-14, 02:26 PM   #5
Armistead
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I don't ever recall hearing this one, so I don't think it's a bug or mod, more likely a corrupt file or mod conflict of sorts. The only way to get to the bottom is to back out mods and then test RFB alone, add each mod separate and see if you can make it happen. If you find which mod, then DL a clean copy and see what happens. If it still happens, you may need to do a clean game install as sometimes mods screw up original game files.

I really don't see a suspect mod in your list, except for Improved Ship Physics_1.1. Not sure which one that is made by who? I would start there...
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Old 07-12-14, 08:38 PM   #6
TorpX
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Quote:
Originally Posted by Armistead View Post

I really don't see a suspect mod in your list, except for Improved Ship Physics_1.1. Not sure which one that is made by who? I would start there...
Yeah, that one is mine.

He could be having trouble if he isn't using a 'special ability' crewman correctly. I put in a 'Diesel Engines Expert' to fix the way the engines gulp fuel at idle. If he is left in the engine room while moving, he slows things down.

Of course, I have no way of knowing for sure what the problem is. He didn't give a complete mod list, either.


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