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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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[REL] Real U-Boat Performance - Type VII
![]() This mod will adjust submarine performance in order to meet historical data as much as possible... Adjustments: - Significantly reduced surface and underwater acceleration. Underwater acceleration: 1-6 knots, approx 45 sec. with 90-95% batteries capacity. - Adjusted submarine max speed and range. - Historically correct resulting speeds depending on the selected engine operating modes. - Introduced drag for conning towers which will depend of conning twr type. - Added one more operational mod for diesel engines which can be selected by commanding any speed higher than 18 knots. (Dreimal A.K. 3x A.K. utmost speed ) - Adjusted surface and underwater turning speeds and radius. - Adjusted submarine's surface draught . - Adjusted dive times/rates. - New accurate Submarine.cfg entries for TDW's electric engines ratio patch. - Battery recharging propulsion fix for type VIIb. - Battery life time as per Volodya's settings - Engine RPM gauges connected with corresponding engine and propeller shaft. - Significantly increased external torpedoes transfer time and internal torpedoes reloading times. Ext. torpedoes: approx. 4h, Internal torpedoes: about 25min. - Optimized for use with TDW gen.patcher - Modified crew special abilities costs in order to sustain realistic submarine performance. Some abilities like max dive depth will be free from the start, while others are impossible to unlock , like level 2 for overcharge diesel/electric engines ability ect... v 1.7 Changelog: - Compatibility with TDW RPM inertia patch - Adjusted drag for conning towers - Adjusted sub's acceleration and tourning performance. Underwater acceleration is now, because of the new TDW's RPM inertia patch, 90-100% historically correct. v 1.6 Changelog: - Adjusted surface up/down drag factor. - Adjusted underwater up/down drag factor and ballast tanks values (dive rate). - Adjusted values for UI depth commands: Crash dive depth: 100m Dive: all the way down... v 1.5 Changelog: - Adjusted up/down drag factor. Manual changes: Change entries in menu.txt (SH5/data/Menu) file from this... Code:
10026=Click to enable/disable speed commands for the port shaft 10027=Click to enable/disable speed commands for the starboard shaft Code:
10026=Enable/disable speed commands for the STARBORD diesel/electric engine 10027=Enable/disable speed commands for the PORT diesel/electric engine Compatibility and install. instructions: The mod is compatible and tested with following conflicting mods: - FX_Update_0_0_22_ByTheDarkWraith - NewUIs_TDC_7_*_*_ByTheDarkWraith - Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z - Reworked Morale and Abilities v.1.1 *Instrall Real U-Boat Performance - Type VII last with JSGME. It is recommended to star new campaign after the mod is enabled. Sources: http://www.uboatarchive.net/Manual.htm http://www.hnsa.org/doc/id/oni220-ge.../index.htm#toc [Download Real U-Boat Performance - Type VII] ************************************************** ************************************************** ********************* I'm trying to collect as much data as possible and gradually modifying u-boat sim and cfg files in order to meet historically confirmed Type VII performance... Here are some preliminary test data... ![]() ![]() ![]() ![]() ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 01-20-15 at 08:19 AM. |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Nice idea Vecko, keep up your good work
![]() Talking about the engine ratios/speed graph, was in-game data measured with TDW's engine ratio patch enabled? Even with it enabled, there were still some dicrepancies between expected and measured speeds, especially for back speed orders, though I can't remember all the details now. I suggest you having a good look into old posts of TDW's patch thread. Something I remember for sure is that, according to historical data, engine rpm and u-boat speeds had a linear relation: ![]() http://www.subsim.com/radioroom/show...postcount=1677 http://www.subsim.com/radioroom/show...postcount=2258 http://www.subsim.com/radioroom/show...postcount=2254 SH5 uses a sigmoidal function for calculating maximum theoretical speed over engine ratio: http://www.subsim.com/radioroom/show...postcount=2291 http://www.subsim.com/radioroom/show...postcount=2292 http://www.subsim.com/radioroom/show...postcount=2314 What is odd to me is that max speeds set in boats' sim files don't show in the above algorythm and that actual speeds in game don't follow its graph ![]() |
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#3 | ||
Navy Seal
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Tnx for use full links Gap...
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RPM values shown in the submarine looks just fine but we can't be 100% sure because almost every gauge shows slightly different values, which is OK IMO...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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My pleasure
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I have finally found the thread where I and Fifi discussed this topic. Please read the following post and further replies to it: http://www.subsim.com/radioroom/show...&postcount=314 Most differences between theoretical and practical (i.e. measured in game) engine rpm/speeds, might be well within a normal margin of error. Nonetheless, the 'back emergency' bell for both diesel and electric propulsions shows a consistent discrepancy from expected values, too high for being simply accounted as 'measurement error' ![]() ![]() |
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#5 | |
Navy Seal
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But, that's "only" cfg file and it doesn't have any impact on sub performance. It only defines values for UI buttons and commands, if we use ingame speed scale in knots or depth scale in meters instead of buttons with preset values , cfg file is completely irrelevant. I have impression that you were struggling to decide which sources are "more correct" and relevant? I had the same problem but maybe they are all correct in some way? Maybe British didn't have enough knowledge to "take maximum" from the U-boat or maybe sea conditions were different that day..Maybe British sub was heavier/lighter than the sub used in German manual... Who knows...What we know for sure is that top speed of type VIIC was somewhere between 16.7 and 18.1 knots with RPM of 470-490 and that is enough for us. I must say that I'm pretty much surprised to realize that there were so much work with sub sim and cfg files but no one ever tried to actually prevent ridiculous underwater and surface acceleration and to match turning times and radius ?!
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#6 |
Navy Seal
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Hm, one more thing...
![]() I've noticed that you was exploring extensively dependencies between max engine turation(aka RPM) and submarine speeds, right? Didn't you realize that max engine turation value has nothing to do with submarine performance? Even if you set some lower value , like 100 for example, the sub will still have the same max speed and acceleration performance. What will be reduced is submarine noise signature(as far as AI is considered), animation of propellers rotation and values shown in RPM gauges... In short, with full speed ahead, you'll have sub which speeding up to ~17.9 knots but with much slower propellers rotation and rpm gauge will show you 100 rpm...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 12-07-13 at 10:27 AM. |
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#7 | |
Navy Seal
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Feel free to try it out, but I must warn you, it's not for the faint of hart and for the captains who get used to wipe out entire convoy with one blow... Cheers! ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#8 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Yiiipeeeeeeeeee
this is so cool just what i was missing in my game setup. And also a very wise decision you kept compatibility with TDW Mods. Yours and his work has doen so much for a better subsim. Cannot live without any of it. Installs nice last on my and prob. most modlists.
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nie das Boot verlassen |
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#9 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Huh?
Installed the mod and my sub drove like a sportscar out of the bunker? Also 10 knots on ahead slow (2) ? Have to admit i didn't started new career but installed when in bunker. Feels strange somehow but i only played for 2 minutes then left the game to make this posting. Edit: As i can see in the first postings speed chart now that should be correct behavior.. Question: what will that do to with the harbour pilot mod? Will i still hit the channel? This weekend i have the time to play for real, sorry for quick and dirty impressions but the sub felt really really fast - i used the pilot and it goes aheal slow automatic. Next time i'll leave harbour on one engine and electric motors. You now - that nasty acoustic mines thommys dropped lately.. ![]()
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#10 | |||
Navy Seal
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Exactle as it should be...Check out this link, page 14 http://www.uboatarchive.net/Manual.htm Quote:
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 04-16-14 at 06:08 PM. |
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#11 |
Ace of the deep .
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I will put this mod in my sobers mega mod .
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#12 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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cool thx for your post and o.c. again for your mod vdr1981
i'll see if i can manage changing harbour pilot to use slower speed until first waypoint. Iirc it was in iron coffins claimed that using electrics out of the french harbour was standard - couse of airdropped acoustic mines. i did so yesterday, ahead slow and one engine electric and it was smooth setting to move and very creepy out of the bunker. Just feels right. I want this in harbour pilot but will become off topic to much here. i see in the kiel file it starts ahead one third, this should be not to hard to change. But how to give command one engine only + electric? guess the answer in in menu.txt or submarine.cfg... from the harbour pilot kiel file: Ahead_one_third,0,0,0,0,0,0,2 You know it's how in real life sometimes: you'll only get the few bad or not so good from start things in responce if you archived a great project. I'm perfectly sure this mod will give much fun and is same quality as your R.S.D. Projekt ![]() my comments are not to be seen as a rant or unhappy customer.
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#13 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#14 |
Watch
![]() Join Date: Apr 2010
Posts: 15
Downloads: 86
Uploads: 0
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oh man.This is some serious work。
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#15 | |
Navy Seal
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![]() New version is ready for download. No more crasy depth charges dodging... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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