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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Dec 2010
Location: St. Louis, Missouri
Posts: 130
Downloads: 259
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Aircraft bug?
I seem to remember that there's a bug in which Allied aircraft won't appear if the game is above a certain time compression level. Can anyone clarify this for me?
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#2 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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1. not see any aircrafts or other enemy units at all 2. run into an enemy unit or aircraft with no time to react at all. This scenario ends with a death screen most of the times. |
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#3 |
Subsim Aviator
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since release date, i have never encountered this bug once.
I routinely play at 512 compression, and i have never suffered an "instant death" by airpla es nor have i ever noticed airplanes or other ships not being spotted. My watch crew spot them all the time at 512 TC it could depend on what mods etc ![]()
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#4 |
Stowaway
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I would suggest to use max TC set to: 256.
Golden middle where you will be capable to react to any events around you. |
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#5 | |
Stowaway
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Imagine TCx512 Aircraft trevel pattern: ___ ____ _____ The larger TC the larger gaps. If you run TC x1024 or more it's a real chance that your crew will spot the aircraft just above your head. |
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#6 |
Sailor man
![]() Join Date: Jan 2011
Posts: 50
Downloads: 35
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This is an issue when using sh3 commander. Part of the options are that you can set your crew default reaction time when they spot aircraft (and ships). I set aircraft sightings to real time.
Around land my tc is set lower because my rig struggles to process things quickly but on the open sea I regularly use 1024 or even faster with no problems. It's not often I encounter aircraft but when I do my tc intantly reverts to real time. |
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#7 | |
Sailor man
![]() Join Date: May 2012
Location: St. Johns MI
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"They haven't spotted us! They're all snoring in their bunks! Or you know what? They're drinking in the bar! Celebrating our sinking! Not yet, my friends. Not yet!" |
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#8 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
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In my experience the problem is not seeing the aircraft too late but that the aircraft usually misses you.I have experienced this in 1024 compression and I rarely was attacked by aircraft in 43 then some of the people around here enlightened me where the problem was.
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#9 |
Electrician's Mate
![]() Join Date: Feb 2001
Posts: 132
Downloads: 982
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Hmmm if this is a real bug that would be a show stopper for me. Was thinking about buying this game again and reinstalling it, I would probably pass if this bug is true. I know there was another bug that ruined it for me was the friendly fire ship bug, where there would be a shoot out going on above the waves problem was that it was friendly ships firing and sinking each other. that was a real turd for me. I can not remember if it was SH2 or SH3 and was fixed or not. Anyone know for sure about this 2 bugs? Thanks for anymore info.
Londog |
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#10 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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This is NOT a bug! It is a necessary limitation of TC due to limited computer power. |
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#11 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
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Every time I try to pass near the islands of England, even when I use a TC of 128, planes keep appearing. It's a bit frustrating if we talk about starting a campaign in 1939, is necessary to navigate submerged during the day. And if the skies are cloudy usually appear in the middle and short range. The consequences: several damage to different compartments and many wounded.
Using the NYGM, someone has the same problem? ![]()
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) |
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#12 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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I don't see this as a problem. I can't imagine that you could lull around the Island for any length of time and not be detected.
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#13 | |
Gunner
![]() Join Date: Dec 2012
Posts: 94
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Greetings.
__________________
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) Last edited by Ligne Maginot; 08-22-13 at 11:24 AM. |
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#14 |
Chief of the Boat
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Coastal patrols were what helped keep the island fortress free from attack and invasion.
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#15 |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
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time's compression is not a reason. it may happens because of installation of mods in the course of career. if you established mods in career , it is necessary to keep separately the folder with a name of your career before patrol's start and to remove all saves, then start game again and copy the career kept earlier into save's folder.
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