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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Oct 2012
Posts: 21
Downloads: 17
Uploads: 0
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Mods to get started
Currently I am a player of SH3+GWX but I got really curious about SH5 after viewing some videos on the net. So curious that I ordered a copy of the game and soon I'll have it.
In the meantime I read some sticky topics in here about mods.. there are so many of them that one can get lost easily ![]() I know that this was probably asked a million times but I'll try to make it very simple and quick. For the moment I need some suggestions regarding these two areas of the game: 1) UI - As I can see the stock interface is arcade-style. I saw in here various UI mods but if you can suggest the most downloaded/famous mod it will be much appreciated. I come from SH3 so an UI similar to that would be cool too. 2) Sound - Even in this area I saw different mods. I am serching for one in particular that, other than changing sounds in general, changes the sound of the torpedo launch. I saw from videos that the torpedo launch sound is exactly the one from SH3 stock.. I find it very dull in comparison to what you hear with GWX.. absolutely fantastic. A mod with that sound/similar sound will be great. That's all for now, thanks for the help ![]()
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#2 |
Ocean Warrior
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Welcome aboard Starwolf!
![]() Good threads to start - http://www.subsim.com/radioroom/showthread.php?t=190656 http://www.subsim.com/radioroom/showthread.php?t=192374
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#3 |
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![]() Join Date: Jul 2005
Posts: 20
Downloads: 71
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I also started SH5 after a long time past on SH3 and "crash dived" into mod business :-) Following is my current mod config. There is no mods in there that look "nice" but all of these make the game 100% realistic and playable..
Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator U-Boat Propulsion SFX Unterseeboot SFX German U-Boat Hydrophone SFX MightyFine Crew Mod 1.2.1 Stock w beards German U-Boat Crew Language Pack FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 TDW_Ship_Inertia_1_1_0 Reworked Morale and Abilities v.1.1 Grossdeutscher Rundfunk Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 AOB slide ruller for TDW UIs and MO by stoianm Manos Scopes-patch for 8x5 U-Boat Ballast Tanks SFX Manos scope size depends on your game resolution, check display section there it writes the size as well, like "1280/1024, 8x5" Use JSGME for loading the mods.. And one more important thing.. make sure all mods in following order as C:\\Ubisoft\MODS\....mod name...\data\ Some mods cannot be loaded to this folder as downloaded, check them first for this order. It is important I learned it the hard way :-) Good luck matey.. |
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#4 |
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![]() Join Date: Oct 2012
Posts: 21
Downloads: 17
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Thanks for the replies, it seems that the most used/downloaded mods for UI and sound are respectively:
NewUIs_TDC_7_1_0_ByTheDarkWraith Stormys DBSM SH5 v1.3 What SH5 really lacks is the presence of a supermod like GWX, actually it's a pain to browse all the mods and build a configuration that is complete and stable ![]()
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#5 |
Eternal Patrol
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What it really lacks is anything resembling the real u-boat war. Modders are still too busy making mods to fix that to worry about making 'extras'.
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#6 |
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![]() Join Date: Oct 2012
Posts: 21
Downloads: 17
Uploads: 0
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I am really interested about this matter since I haven't the game yet. Can you do a small summary of the main features that SH5 is missing compared to SH3/GWX ?
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