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Old 07-05-12, 11:06 AM   #1
TheDarkWraith
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Default [REL] Ship inertia

This mod will give the stock SH5 ships inertia. They will no longer accelerate in the water like a race car or stop on a dime. If you manage to shoot off a unit's propeller's it will coast along in the water for some distance before coming to a stop (like in real life). No longer will escorts or warships instantly accelerate to top speed to avoid incoming torpedoes either.

To install: unzip to MODS folder and enable via JSGME

Change log:
v1.0.0 - initial release
v1.1.0 - large warships now have a larger turning radius
- merchants turning radius has been increased
- ships no longer slow down as much in high seas
- adjusted GC and drags for units to make them 'heavy' in waves. They no longer bounce around like rubber ducks on the waves but rather cut through them

v1.1.0: http://www.mediafire.com/?oyplz9gznuwhqo1


Last edited by TheDarkWraith; 07-06-12 at 10:34 AM.
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Old 07-05-12, 11:30 AM   #2
StinkiePoep
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Thx
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Old 07-05-12, 11:31 AM   #3
BIGREG
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Hi TDW

I'll go try that
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Old 07-05-12, 11:45 AM   #4
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
I'll go try that
Should make things much more interesting especially with IRAI enabled. Hunting convoys will be a new experience. The only downside to the mod is that there might be possibly more collisions between ships now, especially if IRAI is enabled

Anyone have any idea what the prop factor does in the sim file? I've been playing with this value but I don't see any appreciable changes in the unit's behavior
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Old 07-05-12, 12:00 PM   #5
BIGREG
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Maybe ,that need to redo the AI ship ?

But ,Something must said how boats avoid the collision
(editing the range collision )

Edit :
Quote:
prop factor
do you mean log factor ? i use that on the TDC ship range wheel_A

Quote:
[Dial13]
; will be changed by code
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3B0E00FF
CrtVal=0x3B0E0001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000
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Last edited by BIGREG; 07-05-12 at 01:19 PM.
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Old 07-05-12, 12:07 PM   #6
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
Maybe ,that need to redo the AI ship ?

But ,Something must said how boats avoid the collision
(editing the range collision )
The devs made it so that you cannot modify a unit's collision avoidance. I can change anything I want (to a degree) regarding unit AI except for collision avoidance
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Old 07-05-12, 12:11 PM   #7
Adriatico
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Thanks mate,

Fresh smart modes are nice surprise...
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Old 07-05-12, 12:22 PM   #8
volodya61
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Thanks TDW!
As always..

Will it work for the ships of the OHII or only for stock ships??
Can I enable it on patrol or in the bunker would be better?
Thanks for reply..
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Old 07-05-12, 12:37 PM   #9
TheDarkWraith
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Quote:
Originally Posted by volodya61 View Post
Thanks TDW!
As always..

Will it work for the ships of the OHII or only for stock ships??
Can I enable it on patrol or in the bunker would be better?
Thanks for reply..
Works only for stock ships. Every ship has to have it's .sim file edited to make it have intertia. I'm not editing all the extra ships added by OHII or Eukel, they can do it themselves. I'll tell them how to do it if they ask

Should be able to enable at any time
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Old 11-02-12, 08:24 AM   #10
Lenam
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This mod is a must.
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Old 12-08-12, 11:16 AM   #11
Warfox
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There's still not a know fix for TDW Inertia CTD?
I would try to do it myself but i don't have neither the time and the knowledges
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Old 02-11-13, 07:59 PM   #12
THE_MASK
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Is this still required ? . or does the patcher do something similar .
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Old 02-17-13, 06:11 PM   #13
Wetton
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Hi!Whenever i enable this mod i encounter a problem.I can't hear any contact on the hydrophone even though my sonarman spots it.If i manual take control of the hydrophone...no sound at all.Has this happened to anyone else?
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Old 02-21-13, 08:58 AM   #14
dem
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Quote:
Originally Posted by Wetton View Post
Hi!Whenever i enable this mod i encounter a problem.I can't hear any contact on the hydrophone even though my sonarman spots it.If i manual take control of the hydrophone...no sound at all.Has this happened to anyone else?
Hi Wetton

yes happene Works only for stock shipsd to me

Last edited by dem; 02-27-13 at 08:50 AM.
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Old 03-06-13, 04:50 PM   #15
guruganesh
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Quote:
Hi!Whenever i enable this mod i encounter a problem.I can't hear any contact on the hydrophone even though my sonarman spots it.If i manual take control of the hydrophone...no sound at all.Has this happened to anyone else?
yes - i have the same problem. tested it with TDW Torp Tutorial. looks like TDW Ship Inertia 1_1_0 kills the sound. tested it with different mod orders - no difference...
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