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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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I ran across Two nice big Armed Merchants (the ones that look like troop transports, about 11 to 16'000 tons) , anyway, I put an eel in both as they were very close. Then I put another eel in one and she started to sink.
I fired a second eel at the second ship and missed, but since she was ablaze I thought I'd watch her. She wouldn't sink,.. so...I battle surfaced. By the time we got to firing I see tracers over our heads. ![]() Lesson learned, Armed merchants, are Armed and will fire even if they're on fire. Oh hell, it was exciting!! I love this game!! ![]() D40
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Dogfish40 |
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#2 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
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Thats is always in the back of my mind. Wondering if that ship that is on fire is going to give me some trouble !
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Captain AJ ![]() |
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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That's the SH damage model for you. A merchant can be completely crippled, on fire, have a 30 degree list, a shorn rudder, all boilers blown and a busted coffee pot, but if the guns are serviceable, there is one AI lemming bent on taking you with him. Both laughable and annoying at the same time.
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#4 | |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
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![]() Quote:
Most crew took their lifeboats, but not rare some of crew were hiding near cannons on case if u-boat would decide to surface. |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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![]() Quote:
I remember in SH 4 after installing RFB where I was in the torpedo training mission and the Mogami cruiser I torpedoed and gave a 45 degree list to was still trying to rotate its guns to hit me even though I was in her baffles and the list was so bad that there was zero chance of a hit. A human crew, no matter how valiant would have realized that it was over. The AI doesn't know any better. |
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#6 | |
Black Magic
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#7 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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![]() Quote:
![]() It's a pity you can't randomize it to simulate the real life re-enactments of "Custer's Last Stand" without having ALL of the ships being manned by gung-ho do or die seamen. Keep you guessing, so to speak. I guess one way of finding that magical x% would be to find out what the damage % of ships clearly beyond a smidgen of hope tends to be, but it would require a lot of looking at sinking ships while noting their damage %. One rule of thumb I might use in that case was that, if I understand it correctly, the number of fires on a ship are directly correlated to its damage % and, clearly, when your entire superstructure is on fire is doesn't really matter how tough you are, you can't man a gun in a furnace. Just a thought.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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#9 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
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On a (slightly) related note, can you shoot out the spotlights? I've tried and I think they must be made from unobtainium!
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#10 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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![]() Quote:
This would be a good mod. D40
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Dogfish40 |
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