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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||||
Seasoned Skipper
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Location: Huelva, Spain
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mtns-More traffic, nations and ships by uekel, (in English) + OHII
Since for me this mod has become a must have, I would like to start this thread to share here our problems and solutions with it so far, (in English, please), because it´s not only me but a lot of people who are having problems with it (see posts in OHII thread) and most of the info for it is in German http://www.subsim.com/radioroom/showthread.php?t=183101 , what is not of great help for me,( even with Google Translation which makes a big mess translating from German to Spanish) i thought it would be convenient to concentrate all the info related to this mod here, in just one thread.
So i would like to resume all the info i´ve got till now. It´s actually in version 1.8e =>download: http://www.subsim.com/radioroom/down...o=file&id=3222 Quote:
http://www.subsim.com/radioroom/show...&postcount=166 The nicest way is to use it in combination with HanSolo´s "Harbour_Addition_Environment_Enhancement Mod v0.5" Enable in following order (please just use these versions): -Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons -Open horizons II full v1.8 -Open horizons v1.8 Patch and OHII Higher Tonnage Objectives for v1.8 -more traffic, nations and ships v1.8e -mtns - OHII&HarbourAdditon_Fix v1.7a (- mtns - OHII & HarbourAdditon_Fix - restore minefields(optional - activate at last))==>Not using anymore they are standard now in v1.8e ,see here: http://www.subsim.com/radioroom/show...&postcount=156 First of all, this usefull info: Quote:
I have been testing a lot of diferents combinations with the mods and even with version 1.8c and fix 1.6c i´m having problems. Not always but most of the times, so i´m using the "light" version with mods enable in following order: (note: i use a lot more but these are the relevants for what we´re talking about, enabled them after TWD UI´s mods) 01 - Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons 02 - OPEN HORIZONS II_full v1.8 03 - TDW_Mines_Subnets_Detectable_in_hydro (comes in: OH II v1.8) 04 - mtns - more traffic, nations and ships 1_8e 05 - mtns - OHII&HarbourAdditon_Fix_1_8a 06 - mtns - OHII&HarbourAdditon_Fix - restore minefields ==>Not using anymore[/COLOR] they are standard now in v1.8e ,see here: http://www.subsim.com/radioroom/show...&postcount=156 07 - OH II Campaign Radio Messages v4 ==>Not using anymore they are standard now in OHII v1.8 08 - OH II Minefield map for TDWs Ui 09 - mtns - Enhanced FunelSmoke1.2_by HanSolo78 (comes in: mtns - more traffic, nations and ships 1_8c) 10 - mtns - Fix for Reaper7 UI - recognition manual (comes in: mtns - more traffic, nations and ships 1_8c) ==>Not using anymore see here: Quote:
PROBLEMS AND SOLUTIONS 1- First thing you notice is that the game loading time is quite longer. In my machine it takes about 7 minutes to load a "New campaign". Not big issue, (just take a coffee in between). 2-As i also use "NewUIs_TDC_6_9_0_TheDarkWraith" enable before those i still got a CTD when starting a new campaign. I solved it removing the \data\Library\cameras.cam from the mnts mod and now it works. Quote:
3-If i use "Sub_Exhaust_1_0_5_byTheDarkWraith" got a CTD when starting a new campaign. NO SOLUTION found here, so not using it. 4-As i also use "NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Sk in" i have to use "mtns - Fix for Reaper7 UI - recognition manual". The problem here is that the SOAN doesn´t recognice a lot of ships and got an error from TDW python scripts saying "bla, bla...error". Not big issue here since just hitting Enter key it continues without CTD. This is the point where i´m stuck now because i would like the SOAN to work properly with "Identifying" ships. Any help from Reaper7 or any other "guru" from mods would be great !! Hoping a lot of feedback from the people who are using this Mod to try to solve the problems together and to save a lot of time to the "new users" of this great adon for SH5. Thanks to Uekel for mnts, to Zedi and Trevally for OHII, TDW for all the !!Great!! mods, and of course TO ALL THE REST OF MODERS. Without people like you all, this game would be in the rubbish. Sorry for the long post. ![]() Kind regards Pedro ![]() Last edited by pedrobas; 03-29-12 at 02:55 PM. |
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#2 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
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Agree, those mods are a must
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#3 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
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this thread is a good idea, well done, maybe it should be stickied.
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#4 |
Seasoned Skipper
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Thanks, i didn´t know if people would like it, but thought it would be helpful for people to not loose as much time as myself trying to make this work.
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#5 | |
Seasoned Skipper
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Just after writing the first post i made again two tests:
1-enable again Sub_Exhaust_1_0_5_byTheDarkWraith" got a CTD when starting a new campaing. No matter in what order i enable it it. 2-As said here Quote:
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#6 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
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i dont use sub exaust mod, but am using mtns full version with oh2, seems ok.
still get the odd ctd, dont know why? i have 24gbs ddr3 1600hz ram, so not a ram issue. ![]() hex core 3.2ghz i7 processor. i dont know, have tried lots of different mod loadouts, but odd ctd still happens. wish some kind person would intergrate properly oh2 and mtns, so rule out that issue. ![]()
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it came fromhell |
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#7 | |
Seasoned Skipper
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Location: Huelva, Spain
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Downloads: 301
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#8 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
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i'll give it a go, thanks mate.
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it came fromhell |
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#9 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
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Now think I also, it would have been better to start a thread here. Previously, it was my opinion that issues reported in my thread in the German forum. Maybe also in your native language, because I need to translate it then anyway. My English is not so good.
Unfortunately this would dropped the exchanging of experiences with each other. Just when problems and also solutions coming from so many directions, as I just see. Also it nearly always result that we discuss it in the OHII-thread. - Thanks Pedro -
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#10 | |
Samurai Navy
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![]() And thanks to Silent Steel for your help in PM and of course to Uekel for this mod! ![]() Where I can get a D/L for this? 05 - mtns - OHII&HarbourAdditon_Fix_1_6c Thank you, again! ![]()
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#11 |
Seasoned Skipper
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Location: Huelva, Spain
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#12 |
Planesman
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Hello, I have a problem with MTNS, when the boats move forward, I don't see the wave hitting the keel with the white foam... I use this addon with OH II, Any idea ?
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Xavier Jehl - Bordeaux ![]() |
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#13 |
Swabbie
![]() Join Date: Jan 2011
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So Glad I came back to visit - this has to be one of the best mods in along time. More ships is always good - Thanks Pedrobas
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#14 |
Mate
![]() Join Date: Jul 2008
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Is mtns still a runner?
Is there any compatiability left with the most up to date OpenHorizonsII? If not, then is there any functioning modlist (containing mtns) someone can offer? I havent seen one yet... Thank you |
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#15 | |
Seasoned Skipper
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Location: Berlin, Germany
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