SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-24-11, 03:45 AM   #1
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default [REL]Imported Ship Pack

V1.1 is released!!!!!

Like the title says, this mod is a pack of imported ships. This mod introduces 9 ships to the campaign. Simply install in JSGME, and you will begin seeing these ships in game(as part convoys, etc.)

NOTE: Though there are many contributors to this mod, I ask that no files from this mod be used in any way without first consulting me.

The following are contributors to this mod:

-SteelViking

-Uekel

-Rongel

-Stormfly

-AOTDMadMax

-stoianm

-Zedi

-TDW(He pioneered some of the methods used to import these ships)



The ships in this mod are functional, and much work has been put into putting them at SH5's graphics level. However, there are known issues with these ships, many of which I am working on currently. If you see anything that you perceive as a glitch with these ships, please post on this thread and I will address the issue as soon as I can.

Change log V1.0:
Ships added:
-NAMC=Medium Large Merchant ship
-KMCS=Medium Large Merchant ship
-KSCST=Small Medium Merchant ship
-KSSS=Medium Merchant ship
-NPL_Hap=Large Passenger/Troop ship
-OSH=Small Tanker
-PST=Medium Large Merchant ship
-PTElco=Patrol craft
-NATF=Tug Boat

Change log V1.1:
Ships added:
Fishing Boat=Coastal fishing vessel
Changes made:
-Many, many fixes, including no more black guns or strange transition from light to dark on ships.

More are to come in future versions!

This mod is compatible with all campaign mods, though I would recommend applying this mod after them.

Note: You only need to install V1.1, you do not need V1.0 as V1.1 has everything.

Link to V1.1: http://www.mediafire.com/?e86lhz8rjp6y1p1
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!

Last edited by SteelViking; 05-27-11 at 10:56 PM.
SteelViking is offline   Reply With Quote
Old 05-24-11, 03:58 AM   #2
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Great work SteelViking and all other people that worked on these ships.
They will be a great addition
Now they have to be included to the campaigns by Zedi or TDW.

greetings
Han
__________________
HanSolo78 is offline   Reply With Quote
Old 05-24-11, 04:00 AM   #3
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by HanSolo78 View Post
Great work SteelViking and all other people that worked on these ships.
They will be a great addition
Now they have to be included to the campaigns by Zedi or TDW.

greetings
Han
No no. This mod puts these ships in the campaign.

Just install this mod in JSGME and you will start seeing these ships as part of convoys, or as coastal traffic right away.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-24-11, 04:23 AM   #4
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by SteelViking View Post
No no. This mod puts these ships in the campaign.

Just install this mod in JSGME and you will start seeing these ships as part of convoys, or as coastal traffic right away.
Also with other campaign mods(open horizon or magnum opus) installed on top? If so... maybe it would be better to add this in the first thread.

greetings
Han
__________________
HanSolo78 is offline   Reply With Quote
Old 05-24-11, 04:27 AM   #5
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by HanSolo78 View Post
Also with other campaign mods(open horizon or magnum opus) installed on top? If so... maybe it would be better to add this in the first thread.

greetings
Han
Yes, even with campaign mods, this will work. I will add this to the first post.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-24-11, 05:22 AM   #6
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Yes, the new ships will be "sucked" into the campaigns because the campaign engine use the "generic" term, which means that random ships from the roster are used to form the convoys and traffic. These ships are already taking over the sh5 fleet.

But the dolphins will not show up. They indeed have to be placed in the campaign as they are enviro units, need to be spawned, have waypoints etc.

This mod is also a huge help for me, the public feedback and all the new units being worked out by Steelviking are a great help improving stuff.
Zedi is offline   Reply With Quote
Old 07-18-11, 07:34 PM   #7
Chevelless
Mate
 
Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
Default

will this mod be upgraded with shadow/reflection fix and more ships such as C3 Cargo/T2 tanker/Auxilarys/J Class Destroyer/C Class Destroyer and so on added??

Hope for a more fantastic upgrade and fix=)
Chevelless is offline   Reply With Quote
Old 05-24-11, 11:19 AM   #8
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Thank you SteelViking! Can´t wait to try it!
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 05-30-11, 06:12 AM   #9
Chevelless
Mate
 
Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
Default

Excuse me, but I always meet trouble when i try to download it from mediafire, page can not be shown.

Would you please to upload it to filefront/gamefront please??

Thanks!
Chevelless is offline   Reply With Quote
Old 05-30-11, 06:23 AM   #10
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by Chevelless View Post
Excuse me, but I always meet trouble when i try to download it from mediafire, page can not be shown.

Would you please to upload it to filefront/gamefront please??

Thanks!
Try this direct link, should work:
http://download303.mediafire.com/gje...p+Pack+V1.1.7z
Zedi is offline   Reply With Quote
Old 05-30-11, 07:36 AM   #11
Chevelless
Mate
 
Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by Zedi View Post

It works!! wooooow!!!
Thank you sir=)
Chevelless is offline   Reply With Quote
Old 05-30-11, 08:42 AM   #12
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
Default

Fantastic!
Great job SV and all those involved. Very nice indeed.
im sure you are aware of this already, but just in case -the only very minor glitch i could see was that the texture for guns and search light isn't showing up in the museum, (and sorry if its already been mentioned)

JU_88 is offline   Reply With Quote
Old 06-06-11, 03:29 PM   #13
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

I spotted the same problem in Total Germany campaign yesterday. I also spotted a ship without a flag whatsoever.

I think I took the screenshot, so you could see if this is one of the ships from this very nice mod.
Targor Avelany is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.