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-   -   [REL]Imported Ship Pack (https://www.subsim.com/radioroom/showthread.php?t=183904)

SteelViking 05-24-11 03:45 AM

[REL]Imported Ship Pack
 
V1.1 is released!!!!!

Like the title says, this mod is a pack of imported ships. This mod introduces 9 ships to the campaign. Simply install in JSGME, and you will begin seeing these ships in game(as part convoys, etc.)

NOTE: Though there are many contributors to this mod, I ask that no files from this mod be used in any way without first consulting me.

The following are contributors to this mod:

-SteelViking

-Uekel

-Rongel

-Stormfly

-AOTDMadMax

-stoianm

-Zedi

-TDW(He pioneered some of the methods used to import these ships)



The ships in this mod are functional, and much work has been put into putting them at SH5's graphics level. However, there are known issues with these ships, many of which I am working on currently. If you see anything that you perceive as a glitch with these ships, please post on this thread and I will address the issue as soon as I can.

Change log V1.0:
Ships added:
-NAMC=Medium Large Merchant ship
-KMCS=Medium Large Merchant ship
-KSCST=Small Medium Merchant ship
-KSSS=Medium Merchant ship
-NPL_Hap=Large Passenger/Troop ship
-OSH=Small Tanker
-PST=Medium Large Merchant ship
-PTElco=Patrol craft
-NATF=Tug Boat

Change log V1.1:
Ships added:
Fishing Boat=Coastal fishing vessel
Changes made:
-Many, many fixes, including no more black guns or strange transition from light to dark on ships.

More are to come in future versions!:yeah:

This mod is compatible with all campaign mods, though I would recommend applying this mod after them.

Note: You only need to install V1.1, you do not need V1.0 as V1.1 has everything.

Link to V1.1: http://www.mediafire.com/?e86lhz8rjp6y1p1

HanSolo78 05-24-11 03:58 AM

Great work SteelViking and all other people that worked on these ships.
They will be a great addition :rock::up:
Now they have to be included to the campaigns by Zedi or TDW.

greetings
Han

SteelViking 05-24-11 04:00 AM

Quote:

Originally Posted by HanSolo78 (Post 1669409)
Great work SteelViking and all other people that worked on these ships.
They will be a great addition :rock::up:
Now they have to be included to the campaigns by Zedi or TDW.

greetings
Han

No no. This mod puts these ships in the campaign.

Just install this mod in JSGME and you will start seeing these ships as part of convoys, or as coastal traffic right away.

HanSolo78 05-24-11 04:23 AM

Quote:

Originally Posted by SteelViking (Post 1669411)
No no. This mod puts these ships in the campaign.

Just install this mod in JSGME and you will start seeing these ships as part of convoys, or as coastal traffic right away.

Also with other campaign mods(open horizon or magnum opus) installed on top? If so... maybe it would be better to add this in the first thread.

greetings
Han

SteelViking 05-24-11 04:27 AM

Quote:

Originally Posted by HanSolo78 (Post 1669413)
Also with other campaign mods(open horizon or magnum opus) installed on top? If so... maybe it would be better to add this in the first thread.

greetings
Han

Yes, even with campaign mods, this will work. I will add this to the first post.

Zedi 05-24-11 05:22 AM

Yes, the new ships will be "sucked" into the campaigns because the campaign engine use the "generic" term, which means that random ships from the roster are used to form the convoys and traffic. These ships are already taking over the sh5 fleet.

But the dolphins will not show up. They indeed have to be placed in the campaign as they are enviro units, need to be spawned, have waypoints etc.

This mod is also a huge help for me, the public feedback and all the new units being worked out by Steelviking are a great help improving stuff.

stoianm 05-24-11 06:41 AM

@SteelViking,

You fixed the real dimensions for all of them?

Sepp von Ch. 05-24-11 11:19 AM

Thank you SteelViking! Canīt wait to try it!:yep:

Stormfly 05-24-11 11:24 AM

Quote:

Originally Posted by Zedi (Post 1669436)
Yes, the new ships will be "sucked" into the campaigns because the campaign engine use the "generic" term, which means that random ships from the roster are used to form the convoys and traffic. These ships are already taking over the sh5 fleet.

But the dolphins will not show up. They indeed have to be placed in the campaign as they are enviro units, need to be spawned, have waypoints etc.

This mod is also a huge help for me, the public feedback and all the new units being worked out by Steelviking are a great help improving stuff.

are they also "sucked in" if you load a saved campaign game while on patrol or do you have to be at least docked, or do we have to restart the campaign ?

stoianm 05-24-11 11:33 AM

Quote:

Originally Posted by Stormfly (Post 1669700)
are they also "sucked in" if you load a saved campaign game while on patrol or do you have to be at least docked, or do we have to restart the campaign ?

This is a decent forum stormy... why you use words like ''suck'' here:hmmm:

I wanted to report it to the moderator but because we are friends i will pass on this time:yep:

Aniuk 05-24-11 11:48 AM

thanks
 
:salute:

SteelViking 05-24-11 12:00 PM

Quote:

Originally Posted by stoianm (Post 1669485)
@SteelViking,

You fixed the real dimensions for all of them?

Yes, I used tonilocoyote's measuring tool, and painstakingly measured all of the these ships.

@Zedi, oh, I did not realize the game would not spawn the dolphins by itself. Sorry, folks will remove them from the mod in the next version.

stoianm 05-24-11 12:03 PM

Quote:

Originally Posted by SteelViking (Post 1669734)
Yes, I used tonilocoyote's measuring tool, and painstakingly measured all of the these ships.

@Zedi, oh, I did not realize the game would not spawn the dolphins by itself. Sorry, folks will remove them from the mod in the next version.

Thanks... because if not i could not use the mod.. i play no map contact and real navigation... so if the ships dimensions are not fixed i can not hit them... tnx very much:salute:

SteelViking 05-24-11 12:22 PM

Quote:

Originally Posted by stoianm (Post 1669736)
Thanks... because if not i could not use the mod.. i play no map contact and real navigation... so if the ships dimensions are not fixed i can not hit them... tnx very much:salute:

:yeah:I play on 80+ realism myself stoianm, so I would have never released them without getting accurate information first. What good are new ships if us realism junkies can't sink em.;)

Just remembered, you helped Rongel with his ships, I am adding your name to the contributors now.

stoianm 05-24-11 12:24 PM

Quote:

Originally Posted by SteelViking (Post 1669745)
:yeah:I play on 80+ realism myself stoianm, so I would have never released them without getting accurate information first. What good are new ships if us realism junkies can't sink em.;)

Just remembered, you helped Rongel with his ships, I am adding your name to the contributors now.

tnx... no need for that... i helped him only on the life boats ships... not with the imported ones


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