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Old 05-05-11, 07:28 PM   #1
Adooo
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Default Hydrophone fix?

Hi. I have some questions about the hydrophone...

I know it was bugged before TDW fixed it but i would like to know how is it working now...How is the range calculated?

Example : Lets say there is a convoy with 10 ships. I have noticed that the range is always reported for just 1 of those 10 ships, no matter what bearing i choose at the hydrophone...If i put it at bearing 10 range is 2100 if i put it at bearing 30 and click on range again it is still the same 2100....so i guess it can only report for just 1 ship from those 10, nearest one? u sure? ...

I had a situation today... the closest ship was at 1870 range when i checked with stadimeter (twice and went to hydrophone and asked for report nearest contact , estimate/precise range, the bearing was correct but the range was like 2400 with TDC off and like 3200 estimate/ 6000 precise with TDC on so nothing correct WTF? Did all checks within 10 secs so the ship could not move away too much so i guess the range was for a different ship from the convoy and not the closest one?

Also another question...Why are the range calculations different if u have TDC off or on?

If i remember right in SH4 u could get a precise range for every ship in the convoy, depending on what bearing u choose at the hydrophone...

Is it possible to fix the hydrophone so that it is showing the range depending on what bearing(ship) u choose? Would be a great thing!

Note : I have no problems if there is only 1 ship but it is impossible to hunt a convoy using only hydro.....

Using sh5.exe patched to v0.0.3, MO(patched), TDW 6.5.0, IRAI, Real navigation etc...
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Old 05-05-11, 10:10 PM   #2
jwilliams
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The Hydrophone on German uboats was not used to calculate range, using the method you described. As uboats had no ability to ping the target, and for this reason I've never used the feature that some UI's adds to the game.

So IMO there is only one thing wrong with the hydrophone and that is that it allows you to ping the target.

If you want to calculate range to target using the hydrophone, try this method. ------> The four bearing method

and stoianm's... How to use the 4 bearing method in SH5 video tutorial ----> Link
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Last edited by jwilliams; 05-06-11 at 01:32 AM.
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Old 05-06-11, 12:59 PM   #3
Trevally.
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Some info on active sonar

Quote:
German U-boats of WW2 DID have active sonar..they just did not use it and it was eventually removed.

The type VII was fitted with active sonar in the mid 40 time frame.It was a revolving
transducer like the KBT mount seen later in the war.The reasons that it was removed later on and that we don't hear of U-boats using active sonar are as follows:

1. It was a 'trainable' device not an 'array' like the GHG so it had relatively short range...only 3000-4000 meters under good conditions. The passive GHG could hear an individual ship at around 20000 meters and a convoy at approx 100nm
(again these are under ideal conditions). An active 'array' would have given much greater range (probably out to 15000 meters).

2. Allied escorts could hear the active pulses and home in on them from well beyond the sonars effective range.

3. It was not as sophisticated as the 'Neiubling' system on the type XXI and was not linked into the U-boats fire control system like the 'Neiubling' was. This meant that it took a relatively long time to figure out a targets course/speed etc using the sonar...all the time transmitting and letting the escorts know where you are.
The XXI soanar needed as few as 3 pings to determine target speed/course which was fed directley to the fire control system allowing the tactic called 'deep directed shooting'. The tactics which where devised by test group 'Sultan' for the XXI were these. The target would be located at long range by the GHG and teh U-boat positioned on a interceot course. As the strength of the contact on the GHG
increased and the GHG operator thought that the target was withing 10000 meters the 'Neiubling' was switched on to 'listen only' mode. The system had a cathode ray screen to diplay all contacts and in 'listen only' mode it displayed ocean noise. When the propellor noise of the ship/s could be seen on the screen (as a regular series of spikes across the bottom of the screen - the beats of the propellor blades - the set was switched to 'active' and several pulses sent out.

4. As the allies increasingly used radar to spot surfaced U-boats the U-boats started carrying radar warning devices. The associated electronics cabinets had to go somewhere and the space used by the little used active sonar seemed like the ideal place.
http://www.uboat.net/forums/read.php?20,59905,60690

Also

http://www.uboataces.com/hydrophones.shtml

If you use TDWs UI, you can also learn "the four bearings method"
by running an ingame tutorial. See my sig
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Old 05-06-11, 01:52 PM   #4
Jaguar
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Type XXIs were such a huge step forward. It´s capabilities never cease to surprise me.
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Old 05-06-11, 04:19 PM   #5
jwilliams
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Thanks for the info Trevally.
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Old 05-06-11, 04:37 PM   #6
Trevally.
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Quote:
Originally Posted by jwilliams View Post
Thanks for the info Trevally.


For the active sonar in game:-

The depth under keel ping - can be heard by DDs so beware when using.
The range ping - is not detected. (hope TDW can fix this someday when he runs out of things to fix)
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Old 05-19-11, 02:25 PM   #7
sarkhumar
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I would like to patch ....but hex editor seems only work for 32 bits. Any idea about similar tool but applicable 64 b ?
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Old 05-20-11, 01:12 AM   #8
unionemerald
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Try this one (SH5 Patcher by TheDarkWraith):






SH5 Patcher v1.1 available here: http://www.gamefront.com/files/20162...SH5_Patcher_7z

Last edited by unionemerald; 05-20-11 at 02:34 AM.
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Old 05-20-11, 08:50 AM   #9
sarkhumar
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mmm not sure If I understand....

for fix hidro I see 2 patches.....

sh5.exe patch (hydro) v0.0.1
sh5 patcher....

Is the same upgraded to V2 tha last one ? or I would need to install both ? in which order ?

my soap mod list is ...

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Spanish
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
NewUIs_TDC_6_5_1_Real_Navigation
NewUIs_TDC_6_5_1_U-Jagd_Chrono
Church's SHV 1.01 Keyboard Commands v1.1
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
AOB slide ruller for TDW UIs and MO by stoianm
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
SteelViking's Sky Banding Mod
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.5
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally TDC Help v2
gap - HD 1 deg Scope Bearing v 1.0
SOAN - ship data
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_2

I'm pending to include some graphical mods, sounds mods and of course dynamic environment ...but for now I have this.

Please could you recommend me a program to edit using a windows 7 64 bits ? I dont trust in those programs I can see in the net so any recommendation would be welcome....

thanks in advance
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Old 05-20-11, 09:53 AM   #10
unionemerald
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If you want to keep it simple, just download the SH5 patcher and unzip it. Open the map, and you will see 4 files. Click on SH5Patcher, click on file, click on open, and you will see the file TDW_SH5_Patches. Open this file, and you will see the screen from my first post.This is the Patcher. Here you can adjust the Broken Hydrophone Fix, the Real Navigation menu.txt entries and the Map Colors you want to change. (Take a look at the treads about these subjects)!
"Items in red text are double clickable. Thus if double clicked you active it. For the IsColor it will open a color dialog box allowing you to select the new color (and view the current color). The Enabled will either apply/remove the current Change x patch to the sh5.exe file."
When you use this Patcher, you don't need a hex editor to change these values.
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Old 05-20-11, 10:27 AM   #11
sarkhumar
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ok, thanks so much unionemerald.

I see in patch only need to be changed the colours as patch 1 and 2 are already set up by TDW.

But when I opened I can only do it with Notepad so I do not see your screen example...I can change in text format or I do need some special program ? sorry for many questions but even I do not find threats with examples to apply some colours....

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