SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-16-11, 04:52 AM   #1
Kuikueg
Watch
 
Join Date: Apr 2009
Location: Spain
Posts: 26
Downloads: 36
Uploads: 0
Default The new and improved four bearings method

I have completely rewritten my tutorial on finding position, speed and course of a target given four bearings to it, to include significant improvements in the procedures in terms of simplicity, some variations of the problem and, I hope, clearer explanations. This new version owes a lot to the kind comments and insight from many of you and I thank you all for it, specially Makman94.

You can find the tutorial here:
http://lnpi.net/docs/the_four_bearings_method_v2.pdf

Last edited by Kuikueg; 10-25-12 at 11:15 PM. Reason: I have corrected a gross error in the document and uploaded again. Sorry about that.
Kuikueg is offline   Reply With Quote
Old 01-17-11, 01:12 AM   #2
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

you know Kuikueg, when i first saw your thread with the first version of ''Four Bearings Method'' ...i thought that the ''Four Bearings Method'' is one of the best (if ...not the BEST) thread that i have seen at Subsim the two years that i am here. Threads like this is the real power of Subsim

your method is really just a piece of art ...even the manuevering boards method demands some constant speeds(for our boat) and two sets of three bearings to have the results but yours...is just excellent,,,we have nothing to keep constant (only time intervals must be equals or analog) ..we can change speed and course anytime we want and repeat until we get to good positions...we are just absolutely free and this makes this method just...the best i have seen ! with four bearings ONLY ...we have true course ,range to target and speed of target ... what can i say?if you know a simplier method on manuevering board than Kuikueg's...please guys ...share it !

and now you are 'coming back' with this...version 2 !even simplier(i will say...a lot simplier !!)..is making this method even flexible than ever !your new discoveries for finding the 'red line' are making it a piece of cake on map drawings !
i am ...SPEECHLESS Kuikueg! the beauty of your thought is just amazes me !(you did it ones and you are doing it again!) .if i ever have voted for best threads...would,definetely, be yours !
my opinion is that you must be award not only by Subsim but from REAL NAVIES too(i am not joking) !i believe that this method(if we assume that doesn't exist allready) , surely ,deserves the best place in navies manuals for the situation: Chasing a target that is moving with a constant speed at a constant course (REALLY...i am wondering...are there such targets in real life?i mean targets that are moving at constant speed and course...)

Having said all these ...i only want to congratulate and say thank you for sharing this piece of art with us Kuikueg !


ps1: i had totally forgoten 'our' theme Kuikueg ! i promise to look at it and send you my thoughts !

ps2: to moderators : seriously,if there is a thread that must be sticked ...this is it ! it is just an ...'advertisment' for the high level of Subsim !
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 01-17-11, 09:39 AM   #3
Walle
Watch
 
Join Date: Aug 2009
Posts: 26
Downloads: 7
Uploads: 0
Default

This is a very effective method! I tried it out yesterday, and it all worked out like a charm! Thank you for taking the time to share this!

Ps: And I concur, this thread should definitely be a sticky!
Walle is offline   Reply With Quote
Old 01-17-11, 10:03 AM   #4
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default Upload to Subsim ?

Can somebody upload it to Subsim? Filefront doesn't appear to be working.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 01-17-11, 10:07 AM   #5
Walle
Watch
 
Join Date: Aug 2009
Posts: 26
Downloads: 7
Uploads: 0
Default

I could do it, but I'm sure Kuikueg would rather do it himself (so I don't get confused as the author).
Walle is offline   Reply With Quote
Old 01-17-11, 10:32 AM   #6
Harmsway!
XO
 
Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
Default

I concur. I only ran across the original method about a month ago. I was in the process of teaching my son geometry when I came across this. It fit right in what we were learning on the Theorems of congruent segments and congruent triangles.

Funny things is I spent 40 minutes watching someones video on this and was confused as heck. Luky I found your well written pdf and it all became clear as mud.

Thanks

Yes every skipper needs this in there hands.
Harmsway! is offline   Reply With Quote
Old 01-17-11, 11:49 AM   #7
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

I linked the first one in the sticky tdc tutorial. I edited the post now and added this one too for further reference.
Zedi is offline   Reply With Quote
Old 01-17-11, 08:32 PM   #8
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Kuikueg: Thanks. This is clear and easy to follow. I'll give it a try when I can spare the time.
I would think some computer whiz could write a small program to input the bearings and times and come out with the course, location and speed.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 01-17-11, 10:57 PM   #9
Laconic
Soundman
 
Join Date: Dec 2007
Posts: 142
Downloads: 100
Uploads: 0
Default

Quote:
Originally Posted by irish1958 View Post
Kuikueg: Thanks. This is clear and easy to follow. I'll give it a try when I can spare the time.
I would think some computer whiz could write a small program to input the bearings and times and come out with the course, location and speed.
Abracadabra

(Not mine, credit to Gutted.)
Laconic is offline   Reply With Quote
Old 01-18-11, 01:27 AM   #10
Kuikueg
Watch
 
Join Date: Apr 2009
Location: Spain
Posts: 26
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
...even the manuevering boards method demands some constant speeds(for our boat) and two sets of three bearings to have the results but yours...

Thanks for your comments, Makman. It's not such a big deal.

You are right about the maneouvrig board: the fact that you or your target become the center of coordinates limits somehow your maneouvres. Frequent changes of speed or course during the proccess at the very least will clutter the board so much as to make computation complex, ackward and confusing. But we have to acknowlege the need for it. In real life your own position is uncertain -without GPS, that is- and becoming the origin of coordinates simplifies the problem for that reason. Also, the scale of a real chart can be a limit to a direct method. The triangle might fall outside the chart, or be as little as to make accurate protracting of its distances imposible. There are very good reasons why navies use the maneovring board.

In the manual from the USN for the use of the MB, back in the forties, there is a case estated "given six bearings to contact establish its course, range and speed" or something like that. I have not gone through the proccess it describes, but I suspect that the doctrine for using six bearings instead of four, which would be enough, comes from the need to compensate for the uncertainty of your own position.

I would like to see a MB implemented in SH5. It really is simple, as much as including a nomograph, which is already done. We could use the real procedures manual in that case.
Kuikueg is offline   Reply With Quote
Old 01-18-11, 01:48 AM   #11
Kuikueg
Watch
 
Join Date: Apr 2009
Location: Spain
Posts: 26
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by irish1958 View Post

I would think some computer whiz could write a small program to input the bearings and times and come out with the course, location and speed.
You would need to input the info about your own position too, somehow, if you are maneouvring, and you would lose the simplicity and the freedom of the method. But anyway, that's not the point. The point is doing it yourself, with ruler and compass. If you want to confront the problems a real captain and his officers faced while hunting, the stress of having to calculate with limited time, etc, a calculator is not the way to go. The experience that comes from drawing in the chart may increase your ability to assess a situation with limited information and help you taking the right decision, in short: it will increase your seamanship. Of course, this is a matter of personal taste. In my case, I have even built myself a slide rule to avoid the use of an electronic calculator.
That's the reason why I'm not interested in the MB program alluded to in this thread. It sure is a fine piece of software, but if I wanted electronic help I would just relax the realism settings in the sim.
Kuikueg is offline   Reply With Quote
Old 01-18-11, 08:45 AM   #12
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Quote:
Originally Posted by Kuikueg View Post
You would need to input the info about your own position too, somehow, if you are maneouvring, and you would lose the simplicity and the freedom of the method. But anyway, that's not the point. The point is doing it yourself, with ruler and compass. If you want to confront the problems a real captain and his officers faced while hunting, the stress of having to calculate with limited time, etc, a calculator is not the way to go. The experience that comes from drawing in the chart may increase your ability to assess a situation with limited information and help you taking the right decision, in short: it will increase your seamanship. Of course, this is a matter of personal taste. In my case, I have even built myself a slide rule to avoid the use of an electronic calculator.
That's the reason why I'm not interested in the MB program alluded to in this thread. It sure is a fine piece of software, but if I wanted electronic help I would just relax the realism settings in the sim.
Right on!
Again, thanks for the clear reasoning. I really intend to use this when I have time to do so.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 01-18-11, 09:49 AM   #13
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
Default

Damn Kuikeq, you did it again. That first drawing simplies things alot. Don't have time to read the rest of the document yet. Thumbs up!
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 01-19-11, 12:45 AM   #14
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Kuikueg View Post
.... There are very good reasons why navies use the maneovring board...
i have no doupt that there are very good reasons for navies using the manuevering board . in fact , i am sure that there are very good reasons .
i was talking for methods to use in our game ...comparing yours with mb's one.
for real maps ...yes,maybe triangle will become too small or too big, but if i was a navigator officer ,certainly, wouldn't ignore ''The Four Bearings Method'' (in case that triangle and drawings were 'in' my map)

Quote:
Originally Posted by Kuikueg
... I have not gone through the proccess it describes, but I suspect that the doctrine for using six bearings instead of four, which would be enough, comes from the need to compensate for the uncertainty of your own position.
i have to 'dig' to find the manual for mb that describes the situation (find course-speed-range to target with bearings only) and i will sent it to you to have a look at it . you will see that it needs six bearings(with constant speeds and courses) for collecting only the target's data . it has nothing to do with the uncertainty of our own position.
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 01-19-11, 10:31 PM   #15
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
...
i have to 'dig' to find the manual for mb that describes the situation (find course-speed-range to target with bearings only) and i will sent it to you to have a look at it . you will see that it needs six bearings(with constant speeds and courses) for collecting only the target's data . it has nothing to do with the uncertainty of our own position.
This is probably the part you mean. It's a 2 page excerpt of the MB manual:

http://www.filefront.com/13598315/bearingsonly_TMA.pdf
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.