![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() |
![]()
See this first post for key information and links.
Edit: Adding links ************************************************** *********** What is each ring for? Link Finding Range and AOB by pictures Link Finding Speed by pictures Link and tip Link Target is too big to fit in the RAOBF at x6 zoom Link Karamazov__KiUB_User_Guide_ Link How to make RAOBF scales Link TRUE SH5 Ships' Dimensions (by ToniloCoyote) Link Recommended Scope Mod (Manos Scopes) Link Required UI Mod (TDW UI) Link or (TDW MO) Link In game Tutorial Mod by Trevally Link Stoianm's Video Tutorial Link and Link ************************************************** ************* I was looking at the RAOBF and I think I need some help. So far at x6 scope I am seeing the following. Pic 1 ![]() Pic 2 ![]() So this looks like it works for scope x6. Does anyone know how to work for scope x1.5? Last edited by Trevally.; 04-23-11 at 07:07 AM. |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
I do not know anything about this specific edition of the Range and AOB finder (don't have SH5, so not familiar with this mod), but I do know how it works in general. (I used it from it's inception with SH3) I think you are looking at the wrong place for the optical length of the target (green arrow). It should be found on the inside scale of the middle (moveable) wheel. That will be aligned to the AOB as calculated by the device. In the second image you have the green arrow at 6.5 (650 meters range), instead of 7.5. So that one is certainly wrong. The scale that you have the green arrow pointed to is only to be used for range (number times 100 meters) values.
BTW did you first calculate the range, and then turn the wheel from the target (mast-) height value to the target length value? That is the proper way to set up the wheels for the AOB calculation!
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#3 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#4 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
__________________
My site downloads: https://ricojansen.nl/downloads |
|
![]() |
![]() |
![]() |
#5 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
|
![]()
karamazovnew just took the RAOBF from the U-jagd tools, simple as that.
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() |
![]()
Thanks Pisces
![]() I will try some more tests with the information you have posted. |
![]() |
![]() |
![]() |
#8 |
Black Magic
![]() |
![]()
Here is the document I based the RAOBF off of: http://rapidshare.com/files/44012975...ser_Guide_.doc
|
![]() |
![]() |
![]() |
#9 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
From outside to inside scales:
most outer scale : real (mast)height for range, or real (ship)length for AOB outer scale of moveable wheel: range only (number times 100 meters) inside scale of moveable wheel: optical height or (halve?) length as observed in the scope. most inner scale: AOB scale, 90 degrees is index to which observed height should be aligned for range measurement in 6x zoom.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#10 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
|
![]()
I haven't played SH5 in about a year. Last I played it, TDW's UI was still on version 2.0 and there had been no word from him in so long it seemed like he'd quit.
I had a custom scope graticule that worked for the RAOBF with TDW's mod, it was ugly, but it functioned. But there seemed to be no cure for the problems with the recognition manual, etc. My hard drive died and when I replaced it I didn't reinstall SH5 and that was that. Anyway, last night I decided to check in and see what's been going on and--wow! TDW has released several improved versions of his UI, there is a new Campaign mod that looks like tremendous fun, the recognition manual has been corrected and calibrated graticules are available for use with the scope mods and the RAOBF--just fantastic. I can't wait to check out all of the new stuff. ![]() |
![]() |
![]() |
![]() |
#11 |
Watch
![]() Join Date: Feb 2012
Location: Oxford, UK
Posts: 16
Downloads: 25
Uploads: 0
|
![]()
A morning well spent! Again, I thought my calculations were screwed trying to to Trevally's RAOBF tutorial but, after installing Manos's godly scopes and reading through all the posts here I am getting faster and faster at the RAOBF range and AOB finding procedure.
Brilliant work to all concerned. Have Tonilo Coyote's 'Real Dimensions' been incorporated in TDW UI or should I install that separately? Cheers, Charteris |
![]() |
![]() |
![]() |
#12 | |
Navy Seal
![]() |
![]() Quote:
![]() Making tutorials was great fun for me - I am surprised that more people have not made any. Its very rewarding starting off with a blank notepad page and then just start typing. Bofore you know it - you have made a mod from nothing (not quite nothing as you need to use TDWs commands in his UI ![]() Making the tutorials felt more creative than making OHII as the tools (ME2) make campaign work easy TDW has used the finding from Tonilo's work in his UI mod. It is also used for the new ships in OHII. I think Reaper and Dr Jones would have used these as well - so no need to install ![]() |
|
![]() |
![]() |
![]() |
#13 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
|
![]()
I have a few questions. Why do some tutorials tell you to count all the clicks along the ships length and other tell you to count half of them (the front half)?
When finding the ships speed by timing it while it passes in the scope, should the scope be at 1.5 x zoom or 6x? Before I fire the torps, do I have to set the scope at 0? Thanks, Keith.
__________________
i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
![]() |
![]() |
![]() |
#14 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
But with so many different derivatives it's risky to rely on the precise procedures shown in these tutorials. Always go with the instructions that this mod comes with. As the lock-on point for the periscope could potentially be offset from the model center (if some modder messed up his model offset) I would count all the horizontal marks, and divide by 2 if needed. Only considering the marks on the left or right side of the horizontal scale is risking false measurements leading to false AOB. Quote:
|
||
![]() |
![]() |
![]() |
#15 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
|
![]()
Are you sure, you have right solution for your target?
Don't use map, use external camera if you want to see your torpedo track. Firing at this kind of angle is very disadvantageous, fire at 90. Use rule of 1:1 - if you have target at 51 aob at bearing 221, it will have 90 aob exactly at 221+(90-51)=260, or was at 182 if it's at opposite direction. And remember most important is to have absolutely prefect speed of target. You can have +- 5 degrees wrong aob if you have it's speed perfectly and you fire at 90 aob. At 51 aob you need much more prefect solution Sent from phone |
![]() |
![]() |
![]() |
|
|