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Old 03-24-10, 04:10 AM   #1
Drifter
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[WIP] Rescue Ship

I am currently working on a mod that simulates the player sub sending an SoS message during emergencies, thus sending rescue (repair, refueling, and rearming) ships to specific rendezvous locations outside enemy territory. I am accomplishing this through trigger zones and spawns. I am allowing the correct amount of travel time for the rescue ships to reach the rendezvous areas depending on departure point. A large renown penalty for calling rescue ships will also be implemented. Please note that the rescue ships will not come to your exact sub location. Rather, there will be a rendezvous meeting point close to each SoS trigger location. Since sub towing cannot be simulated in SH4, I feel this is the next best thing.
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Old 03-24-10, 05:21 AM   #2
keltos01
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good man !

may yet save a few asses



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Old 03-24-10, 06:15 AM   #3
runningdeer
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Very useful. I didn't think it would be possible to refuel out at sea. This will be a terrific mod. Especially for a player like me, managing my fuel sometimes is difficult for me.

TY.
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Old 03-24-10, 06:23 AM   #4
Fish40
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I'm all for it, if it happened in reality.
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Old 03-24-10, 07:31 AM   #5
McHibbins
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Hmm.....

The renown penalty should be really big preventing Captains of using flankspeed all the time....if I may suggest
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Old 03-24-10, 07:33 AM   #6
Drifter
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Quote:
Originally Posted by McHibbins View Post
Hmm.....

The renown penalty should be really big preventing Captains of using flankspeed all the time....if I may suggest
It will be very big, like perhaps -2,000. Sound good?
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Old 03-24-10, 07:28 AM   #7
Drifter
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Quote:
Originally Posted by runningdeer View Post
Very useful. I didn't think it would be possible to refuel out at sea. This will be a terrific mod. Especially for a player like me, managing my fuel sometimes is difficult for me.

TY.
Yes, it's possible. I have already successfully tested and implemented refueling (refit) at sea. Now I am just trying to bring it all together with messages, objectives, etc.
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Old 04-06-13, 06:17 PM   #8
GilligansBoat
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Quote:
Originally Posted by keltos01 View Post
good man !

may yet save a few asses



keltos
Ahhahahahahahah

Thats just what I was thinking
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Old 04-06-13, 06:33 PM   #9
Traveller
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The updated version of Rescue Sub 1.2 for Traveller Mod 2.03 can be found here:

http://www.subsim.com/radioroom/showthread.php?t=203542

V1.2 fixes a crash that often occurred after completing refueling and repairs.

Last edited by Traveller; 04-06-13 at 06:50 PM.
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Old 03-24-10, 12:11 PM   #10
peabody
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Quote:
Originally Posted by Drifter View Post
I am currently working on a mod that simulates the player sub sending an SoS message during emergencies, thus sending rescue (repair, refueling, and rearming) ships to specific rendezvous locations outside enemy territory. I am accomplishing this through trigger zones and spawns. I am allowing the correct amount of travel time for the rescue ships to reach the rendezvous areas depending on departure point. A large renown penalty for calling rescue ships will also be implemented. Please note that the rescue ships will not come to your exact sub location. Rather, there will be a rendezvous meeting point close to each SoS trigger location. Since sub towing cannot be simulated in SH4, I feel this is the next best thing.
Sounds very cool. I have a moving refit that leaves Rabaul and goes down the slot and hides in a bay during the Invasion of Guadalcanal, but I never thought about the possibility of being able to call an SOS to get one. I will be very eager to see how you implemented this. Great thinking!!

The EvaluationReason on a normal mission is usually "First Objective" so I would assume this is the reason the mission took place, since yours says "Status Report", the reason the mission was generated.
As for exclusiveLayer, I thought it would be the only layer loaded, but I really do not know. Sorry I can't help on that one.

As for the docking icon, I have not found a setting for that one either.

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Old 03-24-10, 02:32 PM   #11
danurve
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Just wondering why there should be such a high renown hit?
Lets say your sub takes damage and you loose fuel but save the sub. So you take on some fuel but no torps and it's time to get back to work or limp home. I think the idea around the mod is cool though.
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Old 03-24-10, 03:05 PM   #12
peabody
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Quote:
Originally Posted by danurve View Post
Just wondering why there should be such a high renown hit?
Lets say your sub takes damage and you loose fuel but save the sub. So you take on some fuel but no torps and it's time to get back to work or limp home. I think the idea around the mod is cool though.
That's part of the problem, you can't take just fuel, it gives you fuel, torps, gun ammo and repairs (but not hull repair). And your crew is back to full energy, no more fatigued crew members.
Unless he can find a way to change that, but I have not seen it anywhere.
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