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Old 03-19-10, 04:28 AM   #1
skwasjer
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Default [WIP] 2nd UI clock

I saw some requests for a 2nd clock/watch, seperate from the chrono/clock. Last night I scripted a new clock (I really like the new scripting engine \o/), but I need some help with textures (I'm no texture artist) and the preferred placement.

Anyone willing to make a texture, please take the stock Clock.dds and copy it to PocketWatch.dds (same folder) and reskin it and let me know. Take into account you only have to make a new background and the hour/minute/second hands (seconds in bottom inner circle), all the rest should be ignored/removed (f.ex. all stopwatch stuff/top inner circle).

I'll post a screeny or perhaps the actual WIP-version tonight.
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Old 03-19-10, 05:37 AM   #2
Castorp24
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Thanks for your work, mate.
Do you happen to know if the stock clock tells local time?
In either case, the clock you are working on, does it tell local or GMT time?

Thanks again
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Old 03-19-10, 06:53 AM   #3
skwasjer
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It is base time afaik, I just take the game time and it's the same as shown by the stopwatch/chrono. From what I can see, there is no way to directly extract timezone info. I may be able to translate the time depending on long/lat info of the current position, but I have not checked this yet. The biggest problem as far as I can see with that though, is it must be relative to the base location... But that info may be available from script as well, don't know yet.

Now, I just need some good texture different from stock
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Old 03-19-10, 06:56 AM   #4
urfisch
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let me know, what texture you need...i will make it 4u



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Old 03-19-10, 06:58 AM   #5
skwasjer
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As indicated in first post, anything HQ will do, just map it to Clock.dds.
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Old 03-19-10, 06:59 AM   #6
D.Kruger
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Can it is useful ?



Last edited by D.Kruger; 03-19-10 at 07:22 AM.
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Old 03-19-10, 07:42 AM   #7
urfisch
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here it is...

http://rapidshare.com/files/365402469/clock_pocket.dds

its a lange + söhne kriegsmarine pocket watch from 1942.

pic:

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Old 03-19-10, 07:49 AM   #8
skwasjer
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Help me out here, what does the left inner hand stand for? Oh, those hands must be removed from the clock itself, or they cannot be animated...
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Old 03-19-10, 07:59 AM   #9
urfisch
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power status of the watch in hours left...left side is "full" right side "empty"...right side indicator needle can be removed, if needed...
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Old 03-19-10, 05:00 PM   #10
longam
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http://www.longam.net/sh4/data.zip

Last edited by longam; 03-19-10 at 05:44 PM.
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Old 03-19-10, 05:28 PM   #11
Dimitrius07
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Old 03-19-10, 08:31 PM   #12
Frederf
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SH3 was able to do the "multiple clocks with different textures." Perhaps you should ask the author of the "Jagd tools" mod.
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Old 03-19-10, 09:18 PM   #13
skwasjer
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Thanks for all textures, I will get to work on the analog clock in one or two days. For now, I made a digital one:

http://www.subsim.com/radioroom/showthread.php?t=165545
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Old 03-20-10, 02:27 AM   #14
briklebritt
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real thing

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Old 03-27-10, 01:40 PM   #15
7Infanterie19
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Default 3 minute mark

A 3 minute (or 3 minute 15 second) mark is extremely useful as it is a good way to know where you are if you are tracking ship speed on the map the old way (without cursoring over a ship icon to get speed).

I find that glass glare on the clock is a distraction. I use the chronometer that conus posted - the top one in his picture - and like it, except for the glass glare.

Just my two cents.
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