![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
I saw some requests for a 2nd clock/watch, seperate from the chrono/clock. Last night I scripted a new clock (I really like the new scripting engine \o/), but I need some help with textures (I'm no texture artist) and the preferred placement.
Anyone willing to make a texture, please take the stock Clock.dds and copy it to PocketWatch.dds (same folder) and reskin it and let me know. Take into account you only have to make a new background and the hour/minute/second hands (seconds in bottom inner circle), all the rest should be ignored/removed (f.ex. all stopwatch stuff/top inner circle). I'll post a screeny or perhaps the actual WIP-version tonight.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#2 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
|
![]()
Thanks for your work, mate.
Do you happen to know if the stock clock tells local time? In either case, the clock you are working on, does it tell local or GMT time? Thanks again
__________________
Castorp U-34 / 24 Flotilla |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
It is base time afaik, I just take the game time and it's the same as shown by the stopwatch/chrono. From what I can see, there is no way to directly extract timezone info. I may be able to translate the time depending on long/lat info of the current position, but I have not checked this yet. The biggest problem as far as I can see with that though, is it must be relative to the base location... But that info may be available from script as well, don't know yet.
Now, I just need some good texture different from stock ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
let me know, what texture you need...i will make it 4u
![]() ![]()
__________________
|
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
As indicated in first post, anything HQ will do, just map it to Clock.dds.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#6 |
Bosun
![]() Join Date: May 2007
Posts: 67
Downloads: 122
Uploads: 0
|
![]() Last edited by D.Kruger; 03-19-10 at 07:22 AM. |
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
here it is...
http://rapidshare.com/files/365402469/clock_pocket.dds its a lange + söhne kriegsmarine pocket watch from 1942. pic: ![]()
__________________
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
Help me out here, what does the left inner hand stand for? Oh, those hands must be removed from the clock itself, or they cannot be animated...
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
power status of the watch in hours left...left side is "full" right side "empty"...right side indicator needle can be removed, if needed...
__________________
|
![]() |
![]() |
![]() |
#10 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
|
![]() Last edited by longam; 03-19-10 at 05:44 PM. |
![]() |
![]() |
![]() |
#11 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
deleted
|
![]() |
![]() |
#12 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
SH3 was able to do the "multiple clocks with different textures." Perhaps you should ask the author of the "Jagd tools" mod.
|
![]() |
![]() |
![]() |
#13 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
Thanks for all textures, I will get to work on the analog clock in one or two days. For now, I made a digital one:
http://www.subsim.com/radioroom/showthread.php?t=165545
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#14 |
Bosun
![]() Join Date: Dec 2009
Location: Germany
Posts: 68
Downloads: 145
Uploads: 0
|
![]()
real thing
![]() |
![]() |
![]() |
![]() |
#15 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
A 3 minute (or 3 minute 15 second) mark is extremely useful as it is a good way to know where you are if you are tracking ship speed on the map the old way (without cursoring over a ship icon to get speed).
I find that glass glare on the clock is a distraction. I use the chronometer that conus posted - the top one in his picture - and like it, except for the glass glare. Just my two cents. |
![]() |
![]() |
|
|