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#1 |
Subsim Aviator
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In hard core realism settings.
what if there is almost no interface / hot keys - at all. all orders and commands have to be given to crew directly. all stations have to be accessed by walking over to them etc ![]() ![]() ![]()
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#2 | |
Machinist's Mate
![]() Join Date: Oct 2004
Location: Germany
Posts: 121
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![]() Quote:
![]() But the Idea has something to it.
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regards, Aubrey -- -.-- / .... --- ...- . .-. -.-. .-. .- ..-. - / .. ... / ..-. ..- .-.. .-.. / --- ..-. / . . .-.. ... |
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#3 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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Even if that is not the case on release, it should be very very easy to mod it. Writing a new interface is hard but simply removing the existing interface (except for whatever pops up when you click on a crew member) should be quick.
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#4 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
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The way I played in the other versions was on the assumption my orders were being relayed. Not sure if I like the idea of going from compartment to compartment to get things done. Assuming what you say is true.
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#5 |
The Old Man
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I think there was somebody who suggested that a few times, in his very first post actually... karamma-something....
If the interface is fully moddable, we're already discussing about a 3d-only interface. http://www.subsim.com/radioroom/showthread.php?t=160861. ALmost impossible to do in SH3&4, but we might be able to achieve it in SH5. http://www.subsim.com/radioroom/showthread.php?t=151937 This was actually my very first post, so it's a sort of obsession to me. ![]() |
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#6 |
Subsim Aviator
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Karamazovwho?
never heard of him. ![]()
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#7 |
The Old Man
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#8 |
Subsim Aviator
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But i came to the SH5 forum for an argument! you're only contradicting me!
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#9 | |
Eternal Patrol
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Bottom line - everything that the captain needs to do can be done from the bridge/control room. Visiting any other compartment is purely fluff candy.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Maybe they'll include a YELLING mode.
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#11 | |
Rear Admiral
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![]() I'm the kommandant, dammit. I don't want to have to micromanage my crew by making sure they all go on watch or go to their bunks at the appointed times; I sure as heck don't want to have to physically go to every crucial station to give an order regarding what to do with it. Rank has its privileges and I have rank plus an assortment of junior officers, lackeys, not to mention a series of freakin' tubes. I should never have to leave the command room to make my wishes known and obeyed. I have spoken. Make it so! ![]() |
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#12 |
Subsim Aviator
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im pretty sure you dont have to leave the command room
the second in command will relay your instructions to the remainder of the crew as i understand it. ![]() You just tell old Josef what you want done... he will make sure they do it.
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#13 |
Rear Admiral
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#14 |
Engineer
![]() Join Date: Dec 2001
Location: The Motor City
Posts: 209
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FIrst thing I thought about when I read the scheme for having the captain do everything and little/lack of hotkeys was the rapid fire sequence of actions you go through when committing to a torpedo attack on a convoy.
How quickly can you give all the orders for firing multiple eels at multiple targets while making course/speed/depth changes if you have to do all that in first person at different stations?
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". . . sailors do not fancy living underwater without breathing in sunshine occasionally." Commodore Joseph Smith commenting on the USS Monitor |
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#15 | |
Subsim Aviator
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i suppose the interface would be limited in that there would only be dials in the persicope view for setting AOB and target speed etc. once you set the AOB for example the weapons officer repeates the AOB and says that it is set. you go through the sequence until the firing solution is ready. would be a helluva neat way to do it i think... and would prevent a lot of these arcade 350K ton patrols we hear about
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