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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
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(REQ) Increased render distance of harbors
This is really annoying: My Sub was in an harbor and i could see 3 fat, juicy, stationary enemy ships through the Periscope, no obstacle, nothing between them and my ship. I happily launched 6 torpedoes at them and they all did never reach their targets. "Why?" you ask?
Because the harbor walls were NOT rendered until I got as close as 2000 yards!!!! The torpedoes had ran into the piers/walls instead of the ships. ![]() ![]() ![]() Is there a way to change that behavior of the game engine? Stock 1.5 game here. |
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#2 |
Stowaway
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i hate that too, but its hard coded i think. (but marginal video cards dont always render everything so make sure your ok there)
i think it was something they did to get more detail or something by using smaller blocks of whats rendered visually. bad weather makes it even worse (especially fog) because your rendered visual range of objects is even less. Last edited by Webster; 11-05-09 at 11:35 AM. |
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#3 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
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Many thanks, Webster! Good to see that I am not alone.
![]() I gonna check if setting my GPU quality controls to max in the Windows control panel changes anything. But I too have the feeling that it is hard coded that way. And I understand that they most likely did it for performance reasons. Still it is sad, because the harbors are so nice and detailed... What a waste that one can't see them properly. As a solution I enabled the free camera for my careers and now take a quick look at the harbor area around the target ships BEFORE I launch any torpedoes. Fair enough imo. Traveling all those thousands of miles in the game to shot my last torps into an invisible wall was very frustrating to say the least... Last edited by Radio; 11-05-09 at 01:20 PM. |
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#4 | |
Stowaway
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the clip distance is how close you can get to things or your position / point of view is and the point of measure is from the outer most point so for a sub its not the conning tower but the side of the hull so a 1 foot clip distance has you about 5 feet away is the closest you can get. as for free cam try it with heavy fog and rain and you cant see anything untill your right on top of it so the fog is more like a wall then anything like the transparent haze it should be. another interesting note i found out while testing single mission elements were working and generating as they should is if you get a certain distance away from your sub (in this case i was just outside tokyo bay and flew free cam over to tokyo harbor) the game stops generating terrain so all you see is grey in front of you. i found the ships but the port wasnt there and the land wasnt there either lol. |
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#5 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
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#6 | |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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Hm, yes, good idea, gonna do that instead. Thanks for the tip Münchhausen!
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#7 | |
Pooped from posting
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things where coming out of nowhere and the fog really behaves like a wall which moves in front of you. |
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#8 |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
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Careful with that, some of the piers drawn on the map don't match their real location. Wake island is a perfect example.
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#9 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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Ok will keep that in mind. Thank you ColonelSandersLite!
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#10 | |
Stowaway
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you still should get visual confirmation before shooting |
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