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Old 10-10-09, 10:49 AM   #1
berobispo
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Default How are uniform tga's altered correctly?

Hi!

could anyone of the more experienced modders explain to me what I'm doing wrong? I tried to alter the tga files found on the data/Body/Body01/OFF_TGA and POS_TGA, tried with GIMP and Photoshop and different bit (24 and 32) settings, but when I try, some officers (presumably the ones assigned the altered tgas) will have no textures at all! They are completly black or white

Cheers!
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Old 10-10-09, 05:53 PM   #2
evan82
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I don't know. You must open TGA file in Photoshop for example and when Your work with texture is over You should save texture in 24 bit.
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Old 10-10-09, 09:01 PM   #3
Tomas23
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i know this might sound stupid, but when I want to change something on the uniforms, or whatever, I copy the .tga file to another folder (create a new one somewhere). I open it with Irfanview 4.23 and save it as a .bmp file. I open the .bmp file in 'paint', make my changes, and save. I reopen with Irfanview and save it as a .tga file. Copy and paste back into original folder.
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Old 10-11-09, 06:49 AM   #4
evan82
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Quote:
Originally Posted by Tomas23 View Post
i know this might sound stupid, but when I want to change something on the uniforms, or whatever, I copy the .tga file to another folder (create a new one somewhere). I open it with Irfanview 4.23 and save it as a .bmp file. I open the .bmp file in 'paint', make my changes, and save. I reopen with Irfanview and save it as a .tga file. Copy and paste back into original folder.
If You choose photoshop , then You don't need to convert TGA to Bitmap.
You simply can work on the TGA file in Photoshop.
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Old 10-11-09, 07:09 AM   #5
Tomas23
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I don't have photoshop , so I have to do it the long way. That's why I said it was stupid.
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Old 10-12-09, 05:56 AM   #6
evan82
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Quote:
Originally Posted by Tomas23 View Post
I don't have photoshop , so I have to do it the long way. That's why I said it was stupid.
Well. If you have a good converter, You should't have problems.
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