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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2008
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I saw a post about this earlier and I was wondering if anybody had an update on this? As referenced in my Crew Rotation's thread I'm working on a program which will do realistic crew rotations. If I do this, it could conflict with what SHIV Commander does. Is anybody working on this at the moment?
If not, I would be willing to take a look at doing a SHIV Commander, but in that case I'd like to know where I can get a copy of the source for SHIII Commander for reference (since much of what I can see that SHIII Commander did was a bit beyond what I know how to do). So, the short version is: 1) Can someone give me an update on SHIV Commander? Failing that, 2) Can someone direct me to the source code for SHIII Commander?
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#2 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
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1) I have taken it on some time ago (although the name is different), but haven't had much time to actively work on it due to S3D development. I've worked on it on and off since, only when I had some spare time. Search for 'SH4HQ'
2) There is no source code available but I don't think you should you use it anyway if it was. SH4 works differently in many aspects.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#3 | |
Planesman
![]() Join Date: Sep 2008
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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Hey, I'm not stopping you. Do whatever you like, and learn something new while you're at it
![]() It will take a while before I actually release something, and it certainly won't be focused on crew related stuff at first. Anything you try now, may be useful to others, and possibly help me later as well.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 | ||
Navy Seal
![]() Join Date: Apr 2005
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The problem though, as skwas alludes, is not the coding itself, but the requirements analysis and planning that needs to be done up front. And using SH3Cmdr as a reference would not help with that. |
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#6 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
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Port that sucker over then, LOL!!!
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#7 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 | ||||
Navy Seal
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#9 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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well, for me, its a pleasure to see you JScones, as a sh3 commander aficionado (i cant spell very well this time of morning)i just wanna thank you for the work you have done
![]() but in my savegames, where i have only ONE save for each career i have and i overwrite the last save, 000000 is one career save, and 000001 is an entirely different career save, for example, i dive into my 000000 folder, and find it to be my gato campaign, i open up 000001, however, and find it to be my Sargo campaign. look in UserPlayerUnitTypes. upc or something like that...its in there but as JScones said, some of the stuff that needed to be fixed (like, for instance, Boats, and Boat Names) in sh3 is almsot already done in sh4, you cannot select the name of the sub you command in sh4, but thats fixed easily enough.
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#10 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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#11 | ||
Planesman
![]() Join Date: Sep 2008
Posts: 195
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#12 | |
Planesman
![]() Join Date: Sep 2008
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One Technical question I do have is this. The game stores saved games as folders in C:\Documents and Settings\<username>\My Documents\SH4\data\cfg\SaveGames with such helpful foldernames as 000000 or 0000001. Does anybody know where the name that you type into the Save Game interface in the game goes? I'm working my way through each file in the folders, and right now that's my biggest hangup.
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