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#1 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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I ask because I just unloaded all 4 fore tubes (with confirmed hits) into the side of it and it didn't go down. I know its sinkable from posts here... but there's no way I could even keep up with 22kts in my VIIB, let alone flank them and get into firing position again...
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
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I sank her in much the same scenario with 3 eels, one aimed at 5m impact for the Y and B turrets each(closest to the center of the ship) and one magnetic eel right between the smokestacks...that broke her keel and sank her
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#3 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Well, I did save this attack so I can have another go at it (only other quality military target I've ever gotten was an Illustrious class carrier), but I only have about a 45 sec window because of his speed to get impacts off at a good angle for guaranteed detonation... I'll have to give that a try...
Also, if you've got a high quality target like that, would you even bother with the 2 revenge class BB's behind it? |
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#4 |
Bilge Rat
![]() Join Date: May 2008
Posts: 1
Downloads: 6
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Just an observation, but if you have a serious target you REALLY want to get and cant due to speed etc... why not see if you can put a torp into its props and rudder, aim to disable, then set yourself up so you can get to the sweet spot.
Just a thought |
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#5 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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I've only sunk her once, and that was very recently. I fired a salvo of four torps, and scored three hits, but that just immobilised her. A fourth hit (fired after the DDs had given up depth charging me) sank her... just.
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#6 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
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I have done it with one shot between A and B turrets.
Then again, I have put 6 into her and it never budged... |
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#7 | |
Lucky Jack
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#8 | ||
Eternal Patrol
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#9 | |||
Lucky Jack
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#10 |
Eternal Patrol
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Okay, you win. Many years ago I had a conversation about naval wargaming, and I was observing that even battleships shooting at each other don't normally just sink from flooding, at least not flooding from shell fire. My friend observed that that wasn't true: "Hood sank from flooding caused by shellfire. Sure, there was a catastrophic explosion, but still..."
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#11 | |
Lucky Jack
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#12 | |||
Chief of the Boat
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#13 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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Early in the war I managed to run into her twice in one patrol and sunk both times with 3 magnetic shots, few patrols later found a pair of them docked in Liverpool. Was my most successfull patrol ever with 256,000 tons with my VIIB.
To sink her in 3 or less you're pretty much have to use magnetic settings. If it's rough weather you gotta spend all 4 and hope that there's enough critical hits to flood and sink it. 1 shot sinking was aimed right under the B turret, about a meter behind the center of the cupolla. 2 shot sinking aim each one to detonate between each set of turrets, and 3 shot sinking aim in the middle under the smoke stack. Haven't come across it in awhile , but for magnetic aiming you need to set it a bit lower than usual. The shape of the keel is really strange, its concave. Had a spread of 3 set at 11.9 meters (think its draft was 11.1?) and the two turrets will detonate but the middle will bounce off the bottom. Need to lower it to about 12.1 to ensure all 3 explode at their proper places. |
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#14 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Battleships and heavy cruisers have a thick armor belt from just above the waterline, down a few meters. Impact torpedoes will not be very effective.
Two mag torpedoes will usually do the job. ![]()
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#15 |
Watch
![]() Join Date: Jul 2007
Posts: 30
Downloads: 3
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try to hit her in the front part (near the ancorage) just 1 or 2 meters swallower than her depth with impact and see what happens....It usually takes 2 eels to make her slow down enough for you to catch up with her once the escorts leave the place....
sunked her twice in the present career.... ![]() playing at 72% realism with NO manual targeting generally i find that auxiliary cruisers, large merchants, liners and generally big ships go down easier once hit near the ancorage..... |
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