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Whats does it take to sink the Hood?
I ask because I just unloaded all 4 fore tubes (with confirmed hits) into the side of it and it didn't go down. I know its sinkable from posts here... but there's no way I could even keep up with 22kts in my VIIB, let alone flank them and get into firing position again...
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I sank her in much the same scenario with 3 eels, one aimed at 5m impact for the Y and B turrets each(closest to the center of the ship) and one magnetic eel right between the smokestacks...that broke her keel and sank her
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Well, I did save this attack so I can have another go at it (only other quality military target I've ever gotten was an Illustrious class carrier), but I only have about a 45 sec window because of his speed to get impacts off at a good angle for guaranteed detonation... I'll have to give that a try...
Also, if you've got a high quality target like that, would you even bother with the 2 revenge class BB's behind it? |
Just an observation, but if you have a serious target you REALLY want to get and cant due to speed etc... why not see if you can put a torp into its props and rudder, aim to disable, then set yourself up so you can get to the sweet spot.
Just a thought |
I've only sunk her once, and that was very recently. I fired a salvo of four torps, and scored three hits, but that just immobilised her. A fourth hit (fired after the DDs had given up depth charging me) sank her... just.
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I have done it with one shot between A and B turrets.
Then again, I have put 6 into her and it never budged... |
I sunk her once with one torpedo under the front gun turret and a second time with two torpedoes under the second bow turret and the engine room.
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Water. :know: |
try to hit her in the front part (near the ancorage) just 1 or 2 meters swallower than her depth with impact and see what happens....It usually takes 2 eels to make her slow down enough for you to catch up with her once the escorts leave the place....
sunked her twice in the present career.... :) playing at 72% realism with NO manual targeting generally i find that auxiliary cruisers, large merchants, liners and generally big ships go down easier once hit near the ancorage..... |
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Okay, you win. Many years ago I had a conversation about naval wargaming, and I was observing that even battleships shooting at each other don't normally just sink from flooding, at least not flooding from shell fire. My friend observed that that wasn't true: "Hood sank from flooding caused by shellfire. Sure, there was a catastrophic explosion, but still..."
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Ive never had a problem,in fact I sank it twice in two patrols,I thought once it was sunk in a career,it was gone till the next career,but I guess it respawns soon after sinking.But the first took 3 topedos to slow it down and one final shot once I got in front of it and waited for her.
The second went down with 4 comfirmed hits. |
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