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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Silent Animator
Raceboy wrote:
Does anyone realize what the potential of this is???? We should be able to create/modify animations now. I have to code the import function for this yet but I'm amazed myself at what this app can do that I have created - it actually worked If somebody has this Tool from Racerboy > Silent Animator ![]() |
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#2 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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I don't remember hearing anything about this from RB tomi?:hmm: Are you sure he made the tool program? I know he used Hexeditor.
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#3 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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![]() Quote:
Yes I am sure !!! . I show you a picture of the program, some little later , I are not ad home !! |
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#4 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Silent Animator
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#5 |
Stowaway
Posts: n/a
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Tomi,
As far as I know he never released it. No tool for doing Mesh animations has been released for the SH series. Yet. |
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#6 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I don't know if privateer is referring to S3D or another project, but at least I can tell you my next installment will allow you to adjust the timing of mesh animations. Just not yet the actual meshes because I need some more time to implement it, and currently it's pushed a bit down on the priority list. So yea, somewhere along the line, you will get at least one tool that allows you to modify mesh anims.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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