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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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Last edited by Mikhayl; 02-10-10 at 01:07 PM. |
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#2 |
Mate
![]() Join Date: Mar 2008
Location: HELL
Posts: 51
Downloads: 44
Uploads: 0
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This is GREAT!!!...can I forget pack3d?
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Mikhayl U ARE GREAT!
Ok.. I knew this, but thats very very good for newbies ![]() Adn thx for the type two with fully working 3d crew!
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#4 |
Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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Mikhayl, thank you.
I'm trying to learn the basics of modding Sh4 because like many others I want to add a playable pocket battleship and I want to try to do it myself. I've downloaded S3d and have 3dstudio Max and the required plugins. I've searched the forums for tutorials that walk through the basics of adding a new playable unit but I haven't found any. If I've missed them,, could you point me to an existing tutorial that covers adding new playable units? If there isn't one - are there any docs that might be an approrpriate place to start? Thanks and much appreciated.
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Best naval sim of all time - TF 1942 |
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#5 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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![]() Quote:
<here>
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#6 |
Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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Funny,
but this post is specifically about modifying existing units vs adding new ones which is why I posted my request.
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Best naval sim of all time - TF 1942 |
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Very good, Mikhayl
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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