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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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We've been discussing various fixes that the merchants and warships need in SH4.
I was thinking about doing the fixes and having them be a part of RFB, but then I started to have another idea. It seems it would be better to have a seperate mod that anyone can use. What this mod would entail is correcting the physics of the surface ships and the cfg files. People could take it for their mod and whatever recognition manual they want to update to use with it. I've had some good results playing with the Mogami in reducing her acceleration and increasing her turning radius. Anyway- throwing this out to the community. If you like this,it will take help from some of the more knowledgable people in digging up info and testing (Like tater, otherwise known as "Mr IJN" ![]()
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#2 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
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sounds fantastic -- was getting tired of the incredible acceleration on surface ships, watching them repeatedly speed out of the way of a spread of torps.
personally, i think it's vital -- so why leave it out of rfb? |
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#3 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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It wouldn't be left out of RFB, but would appear as a seperate folder in JSGME.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#4 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#5 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
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All for it! A very emphatic YES from me!
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#6 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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It only seems reasonable. If the sub and torpedoes perform realistically, so should the target vessels.
I volunteer to help in any way that I can. I would probably be of more use doing research than programming. This mod is a great idea. Respectfully Submitted; CDR Resser
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#7 | |
Stowaway
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#8 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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I never was a big fan either of unisex or one size fits all . ![]()
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#9 |
Canadian Wolf
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Sounds good
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#10 |
Lucky Jack
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Nah, I like the jet ski reaction of tons of steel. Especially the tankers! This is long overdue Swdw.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Ping!
Hopefully I'll have my PC set up in the "man cave" next week. |
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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On topic, I have a number of ideas for merchant shipping, several I have experimented with that required some of the S3D improvements to finalize. I'm slightly rusty, frankly. Might dive in in earnest in a few weeks.
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#13 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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that would be amazing!
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#14 | |
Pacific Aces Dev Team
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RFB is great, but "advanced" users prefer to customize their own install to personal taste, and this mod would be a blessing. ![]() If you can include in the readme the tweaks done to files, that would allow easy coordination with other mods used ![]()
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One day I will return to sea ... |
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#15 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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Sounds sweet, I'm tired of speed boat warships.
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