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#1 |
Rear Admiral
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[tec] Need help with clickable TBT while on bridge
Ok, ive been spending alot of time in S3D lately. I blame skwasjer for fueling my modding addiction. Anyway, im at an impass right now because i cannot understand why it this doesnt work!
First, after much digging around, i found that the gyocompass, and throttle gauge you see on the bridge are located in the US_Sensors.* files. (locating those, helped me locate where the TBT stuff is being kept) So then, let me explain my findings: ![]() It appears theres two acutal views to the TBT, similar to how the attack periscope works where you can "take your eye" off of it , but still be attached to it. The object in this screenshot here i believe is basically saying, "If your on the bridge, click me, and i will give you a zoomed in view of the TBT, but not acutally looking inside the TBT" ![]() The object here, appears to be saying, "If your looking at the TBT, click me again, and you'll be in the TBT view. Sounds pretty cool so far. More robust then i gave it credit for. Hell, its better then Sh3's functionality of this from the looks of things. So then, onto our next slide: ![]() Both of the above focusable objects have a child to parent relationship with this object (see ID's and parent ID's). So, now the big question is,.. why won't it work? Ive tried adding tooltip info to all of the above, and they never show up in game. Ive said, time and time again, 3d modeling is not my forte. Im basicaly swinging a sword in a pitch black room, hoping i get lucky hit. |
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#2 |
Pacific Aces Dev Team
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I had a brief try before the patch to make a clickable TBT. It did not work out. My guess is that this procedure does not work for cfg# nodes.
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#3 | |
Rear Admiral
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#4 | |
Pacific Aces Dev Team
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#5 |
Rear Admiral
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The acutal TBT that is rendered, im thinking is in the tower dat files. I can add a second one via the sub.eqp file, and i can remove all stuff but the TBT from said eqp file. So the TBT assignment has to be in the dat file.
I tried adding a focusable object in the tower.sim file, and gave it a child relationship to the TBT model in the dat file, but it didnt work. I didnt however, try adding anything to the cam file. |
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#6 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I think you have to start playing with the conning tower files, and work with the TBT node (the placeholder). You can attach a Focusable3DObj in the .sim file and a CamUserData in the .cam file. I'll have a look as well
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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