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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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Are the trees updated in GWX 2.0 , becouse i don't like the stock trees in SH 3 , i used a treemod bud i'm not satisfide about the result , they stil look like two papers that cross itsother!
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#2 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
Uploads: 0
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You truly are a graphics connoseur (sp?) if you are complaining about the way that trees look in a submarine simulation! :rotfl:
I would complain about the lack of fish! ![]()
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#3 | |
Subsim Aviator
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trees are modelled this way in a number of simulations... take a look at the trees in FSX... most of them are two dimensional crossed images. im not really sure what to say about the look of the trees... since i spend less than 1% of any given patrol within sight of any land. i dont think that addressing the look of the trees was a high up priority on the GWX dev team's list of things to do. my recommendation would be to go to the mod forum and [REQ] request a new mod that provides life like vegitation on shore.
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Tis always a trade off
Eye candy versus FPS hits If you update the tree visuals it will impact on frame rates in areas with a lot of vegetation I think most ppl would rather have extra sea\air units slow down FPS than trees you rarely see |
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#5 | |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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Yes you're right about that :hmm: |
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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What about tree-hugging Kaleuns? Don't they count for something? And how come they are not rewarded from abstaining from sinking tankers to avoid oil spills?
:rotfl: :rotfl: :rotfl:
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